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Made in gr
Regular Dakkanaut





HQ

100 runepriest (bolt pistol,runic weapon,divination)(warlord)

280 THUNDERWOLF LORD (TH/SS,SOB,Runic Armor,T-wolf Mount, 2 fenrisian wolves)


TROOPS

195 10 x GreyHunters (2 plasmagun,DropPod)

195 10 x GreyHunters (2 plasmagun,DropPod)

190 10 x GreyHunters (2 meltagun,DropPod)

Fast Attack

160 2 x Thunderwolf Cav. (2xStormShield)

Heavy Support

140 6 x Longfangs (5 x missile launchers)

120 predator (auto-cannon/las sponsors)

120 predator (auto-cannon/las sponsors)

Tactics

The GH drop from the sky for alpha strike, supported by my thunderwolf Hammer. Runepriest stays in the back with the LF squad for rerolls, while the preds shoot from distance. I chose predators cause i think they are better spent las cannons than more longfangs and also i dont wat to have a full infantry army but mix it with one or two tanks. What do you think?

 
   
Made in us
Death-Dealing Devastator





Southern Oregon

Well I like it but I would drop both preds and add another long fang unit and some more thunderwolf cav. 2 is not enough to get the lord into cc. And I'm just not a huge fan of preds in SW's when you have longfangs.

And you have nothing against flyers. That may be a issue.

This message was edited 2 times. Last update was at 2013/08/22 12:28:35


Chaos: 6500pts
Imperium: 2500pts
Orks: 1000pts
AoS Chaos 3000pts


 
   
Made in qa
Boosting Ultramarine Biker




You have to change up your thunderwolfs due to the space wolves duplicate rules,
   
Made in gr
Regular Dakkanaut





the leaders of the pack doesnt apply to T-wolves mate only in HQs. As for the thunderwolves ill test them and let you know, but i think even the 2 with the lord can take a lot of punishment and if you focus fire on them you will ignore other units. But my other alternative was the one you already told me, put another longfang squad and 2 more wolves instead of preds. Thnx for replies

 
   
Made in qa
Boosting Ultramarine Biker




Ah my bad dude sorry
   
Made in us
Death-Dealing Devastator





Southern Oregon

My bad, didn't see you said to add the other long fangs. And I've played lots of games with thunderwolf cav and in my experience they attract a lot of fire. Results in several dead pups. Also nothing looks cooler than a pack giant wolves being ridden by drunken Vikings into battle.

This message was edited 1 time. Last update was at 2013/08/22 12:55:55


Chaos: 6500pts
Imperium: 2500pts
Orks: 1000pts
AoS Chaos 3000pts


 
   
Made in us
Veteran Wolf Guard Squad Leader





Massachusetts

Why make your Rune priest the Warlord? Wouldn't it be better - and more in character - to make the Wolf Lord your Warlord?

2500 pts

Horst wrote:This is how trolling happens. A few cheeky posts are made. Then they get more insulting. Eventually, we revert to our primal animal state, hurling feces at each other while shreeking with glee.



 
   
Made in de
Hoary Long Fang with Lascannon






 Grugknuckle wrote:
Why make your Rune priest the Warlord? Wouldn't it be better - and more in character - to make the Wolf Lord your Warlord?


Would have more character but tactically the wolf lord is normally there to be thrown in your opponents face. Not the perfect thing to do with your warlord . The rune priest is standing with the long fangs normally and should be easier to protect.
   
Made in us
Veteran Wolf Guard Squad Leader





Massachusetts

 Mywik wrote:
 Grugknuckle wrote:
Why make your Rune priest the Warlord? Wouldn't it be better - and more in character - to make the Wolf Lord your Warlord?


Would have more character but tactically the wolf lord is normally there to be thrown in your opponents face. Not the perfect thing to do with your warlord . The rune priest is standing with the long fangs normally and should be easier to protect.


I agree with that much, but also the warlord trait is probably wasted on the RP whose in the rear. Plus, the Wolf Lord - despite being in front - has 2+/3++, 5 wounds, Toughness 5 and eternal warrior. You can't make models much more survivable than that - unless he ALSO had the warlord trait that gives him 5+ FNP within 6" of an objective.

This message was edited 2 times. Last update was at 2013/08/22 15:47:27


2500 pts

Horst wrote:This is how trolling happens. A few cheeky posts are made. Then they get more insulting. Eventually, we revert to our primal animal state, hurling feces at each other while shreeking with glee.



 
   
Made in us
Death-Dealing Devastator





Southern Oregon

I think the wolflord only has three wounds.

Chaos: 6500pts
Imperium: 2500pts
Orks: 1000pts
AoS Chaos 3000pts


 
   
Made in us
Veteran Wolf Guard Squad Leader





Massachusetts

 spacewolved wrote:
I think the wolflord only has three wounds.


yes but each of the Fenrisian Wolves has one and can be used as a "Wargear" ablative wound.

This message was edited 1 time. Last update was at 2013/08/22 17:13:15


2500 pts

Horst wrote:This is how trolling happens. A few cheeky posts are made. Then they get more insulting. Eventually, we revert to our primal animal state, hurling feces at each other while shreeking with glee.



 
   
Made in gr
Regular Dakkanaut





You are right about the survivability of the lord and the fluffy reasons but even with all those perks he will go down if he gets focus fired (and he will get focused fired). The runepriest has more chances to survive until the end of the game.

 
   
Made in pl
Regular Dakkanaut




A bit of topic - but how would a build for a 2+/3++ Eternal Warrior look like? I dont see coresponding options in the codex
   
Made in gr
Regular Dakkanaut





2+ with runic armor
3++ with storm shield
Saga of the bear for Eternal warrior

 
   
Made in de
Hoary Long Fang with Lascannon






I regularly field that kind of setup:

Wolf Lord - TWC - Bear Saga - SS - PF - Runic Armor
hes in a squad of 3 TWC one with a PF one with a SS.

Although sometimes he survives most of the time hes getting a beating sooner or later in the game and dies. My runepriest just never dies normally.

Its a thing to try out what fits yourself the most. Your wolf lord is in your opponents face anyway ... he doesnt have to go out of his way to kill him and get Slay the warlord. A runepriest back field in a LF squad is just harder to reach and some gunline armies may not even have a proper way of killing him if positioned correctly. At least thats how i see it.
   
Made in us
Veteran Wolf Guard Squad Leader





Massachusetts

 Mywik wrote:
I regularly field that kind of setup:

Wolf Lord - TWC - Bear Saga - SS - PF - Runic Armor
hes in a squad of 3 TWC one with a PF one with a SS.

Although sometimes he survives most of the time hes getting a beating sooner or later in the game and dies. My runepriest just never dies normally.

Its a thing to try out what fits yourself the most. Your wolf lord is in your opponents face anyway ... he doesnt have to go out of his way to kill him and get Slay the warlord. A runepriest back field in a LF squad is just harder to reach and some gunline armies may not even have a proper way of killing him if positioned correctly. At least thats how i see it.


It's a fair point. There could be some meta happening, but I see what you mean. Usually my opponents go out of their way to shoot my Long Fangs and the Rune Priest accompanying them. In fact, it's usually the first thing they shoots at each turn. So my RP doesn't always die, but he usually takes at least one wound.

2500 pts

Horst wrote:This is how trolling happens. A few cheeky posts are made. Then they get more insulting. Eventually, we revert to our primal animal state, hurling feces at each other while shreeking with glee.



 
   
Made in de
Hoary Long Fang with Lascannon






 Grugknuckle wrote:
 Mywik wrote:
I regularly field that kind of setup:

Wolf Lord - TWC - Bear Saga - SS - PF - Runic Armor
hes in a squad of 3 TWC one with a PF one with a SS.

Although sometimes he survives most of the time hes getting a beating sooner or later in the game and dies. My runepriest just never dies normally.

Its a thing to try out what fits yourself the most. Your wolf lord is in your opponents face anyway ... he doesnt have to go out of his way to kill him and get Slay the warlord. A runepriest back field in a LF squad is just harder to reach and some gunline armies may not even have a proper way of killing him if positioned correctly. At least thats how i see it.


It's a fair point. There could be some meta happening, but I see what you mean. Usually my opponents go out of their way to shoot my Long Fangs and the Rune Priest accompanying them. In fact, it's usually the first thing they shoots at each turn. So my RP doesn't always die, but he usually takes at least one wound.


Jeah i would say it depends on your opponent. But if they shoot your runepriest they arent shooting your wolf lord and he is therefor more likely to see CC. I just found out that if the Wolf lord isnt my war lord my opponent kinda gets into a target priority problem. Shooting the wolf lord to pieces and essentially dont get slay the warlord or go for slay the warlord and let my wolf lord enter CC and cause havoc

   
 
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