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Made in gb
Fresh-Faced New User




I can't stress enough that this is a fun list for painting looks and enjoyment of using these units, this is not designed to steamroll but to have fun.

Warboss Mega armour, Cybork body, Attack squig and bosspole. 130p

20 Ork boyz 2 rokkits 140p

10 Ork boyz 1 rokkit 1 nob with PK and BP 110P

Dakkajet with extra supa shooter 120p

500p

5 Deffkoptas 1 Buzzkopta 3 Bigbomms 245p

(I would like one bigbomm in the list, but I've never really used them often so not sure if 3 is effective or not)

Feel free to tell me the weaknesses in the list. Thanks
   
Made in us
Slashing Veteran Sword Bretheren






I think the rokkits are the weakness there. you can get much more out of big shootas or even a powerklaw. the problem with rokkit launchas is that the person firing is bs 2. shoota boys do well because of pure volume of dice.

Also, 10 ork boyz alone will not much else beside sit on an objective. if they are walking anywhere they will be destroyed pretty quickly. and if they are on an objective, that PK would be a waste of points.

Are you going to put the warboss with the deffkoptas and outflank? if so thats pretty cool.

As far as big bomms go, ive never actually looked in to them. but because its a once per game thing, having 3 is better than just having one. it's just too bad that you have to fly over a unit to do it, and its only as strong as a pistol.

This message was edited 1 time. Last update was at 2013/08/22 17:01:45


DR:80+S++G++MB--IPw40k12#+D++++A++/fWD013R++T(T)DM+

"War is the greatest act of worship, and I perform it gladly for my Lord.... Praise Be"
-Invictus Potens, Black Templar Dreadnought 
   
Made in mk
Regular Dakkanaut





Are those Shoota Boyz or Slugga Boyz?
In any case unless you stick them in squads of 12 in trukks, the warboss will slow them down alot due to the mega armor\
Squads of 10 boyz really cant do anything though =/
The Dakkajets though fun, are also really powerfull, especially in low points games, the opponents wont really appreciate you bringing it.
Deffkoptas work best in squads of 1 as scouters and skirmisher, poking at enemies and gunning down enemy armor, but I guess they can work in bigger squads at lower point games
In any case the biggest and best advice anyone to give you is "Get more boyz".
   
Made in gb
Fresh-Faced New User




Shoota Boyz not Sluggas.
If 10 ork boyz aren't going to be doing much should I make it a 30 Ork boy squad and put in some gretchin?

   
Made in us
Lead-Footed Trukkboy Driver




Dis filfy git wantz ta know?

Ephemera wrote:
I can't stress enough that this is a fun list for painting looks and enjoyment of using these units, this is not designed to steamroll but to have fun.

Warboss Mega armour, Cybork body, Attack squig and bosspole. 130p

20 Ork boyz 2 rokkits 140p

10 Ork boyz 1 rokkit 1 nob with PK and BP 110P

Dakkajet with extra supa shooter 120p

500p

5 Deffkoptas 1 Buzzkopta 3 Bigbomms 245p

(I would like one bigbomm in the list, but I've never really used them often so not sure if 3 is effective or not)

Feel free to tell me the weaknesses in the list. Thanks


if your lookin for fun we are gonna need some weirdboyz and old zog up in here! 500pt game you take out there HQ thats amazin!

10k


We Green And Not Very Clean!

"Orkses never lose a battle. If we win we win, if we die we die fightin so it don't count if we runs for it we don't die neiher,
Cos we can come back for annuver go,
 
   
Made in mk
Regular Dakkanaut





my thought is to drop down to only two deffkoptas with TL Rokkits as seperate units, and I'd bring bring 2x 20 shoota boyz squads (probably would skip over giving the nobs claws since you wont have the points to) , and then swap the mega armor warboss with something bonkers like a weirdboy or old zog as orkimedezz said or even a SAG Big Mek
Maybe then finish of the list with some killakans or Stormboyz or Komandos or whatnot
the warboss in mega armor is reaaally out of place here, since the squad he is attached to wont be able to run and stuff, a Mega armored warboss has a tendency to hand with mega armored nobz in some sort of transport, mostly Battlewagons, but i have seen them riding a trukk and doing just fine
if it was a competetive list i'd say get a KFF Big Mek and all the boyz in the world, but for funzies you cant go wrong with a weirdboy or a SAG Big Mek
Again rule No1 for playing orks is you can never go wrong with bringing more boyz

This message was edited 1 time. Last update was at 2013/08/23 01:30:40


 
   
Made in nz
Disguised Speculo





Losing is a weakness of this list.

And trust me, losing every game can suck the fun out of anything.
   
 
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