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Made in us
Been Around the Block





Hey, I've been flipping through the CSM codex and Huron really piqued my interest with a cool model, ruleset, and background. So, I decided to make an army list that tried to capture a fast moving, aggressive playstyle. However, I never feel confident in my lists before I get feedback on them and I was hoping you guys could help me out.

HQ:
Huron Blackheart (160pts)

Elites (336pts)
Chaos Terminators (336pts)

Mark of Tzeentch, VotLW
1 combi-bolter, power sword
1 heavy flamer, power sword
1 with Combi-melta, Power Sword
1 with combi-plasma, power sword
2 withCombi-melta, Powerfist

Terminator Champion
Combi plasma, Gift of Mutation , Power sword

Troops (616pts):

2x Chaos Space Marines (308pts)
16x Chaos Space Marine,2 melta guns, VotLW
Aspiring Champion
Gift of Mutation , Plasma Pistol, Power Weapon

Heavy Support:
Chaos Predator (115pts)
Autocannon, Lascannons

Maulerfiend (135pts)
Lasher tendrils

Maulerfiend (135pts)
Lasher tendrils

At 1500 points, I feel like I don't have enough to take flyers down in a competitive scene, but I'm more interested in slightly more casual games.



This message was edited 1 time. Last update was at 2013/08/26 03:51:19


 
   
Made in us
Decrepit Dakkanaut





Vallejo, CA

Huron works best when he has big ol' squads to infiltrate. Like 20-man squads of CSM, and 10-man squads of terminators. At the moment, you've got little units, weak units, and units that he can't infiltrate at all (like vehicles).

I'd start by consolidating stuff down to fewer, better, infiltration units. I'd link you some examples, but I'm on a mobile device right now, so I'll direct you to the chaos part of my signature which is a link to a game with an example of this type of Huron list.


Your one-stop website for batreps, articles, and assorted goodies about the men of Folera: Foleran First Imperial Archives. Read Dakka's favorite narrative battle report series The Hand of the King. Also, check out my commission work, and my terrain.

Abstract Principles of 40k: Why game imbalance and list tailoring is good, and why tournaments are an absurd farce.

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Made in us
Been Around the Block





Hmmm, alright. I read your batrep and noticed that you were afraid of MCs and massed dakka. The mauler fiends help with that by shrugging off small arms fire and the ability to take on MCs, especially if they can gang up on them with their lasher tendrils. Them not being able to infiltrate shouldn't be a problem because I can only use that ability on up to three units anyway.

However, I see what you're saying about the bigger units. Maybe I'll get rid of the spawn and cultists to beef up those units.

When should you outflank vs infiltrate? How do you react to rolling a 1 for huron's warlord trait?
   
Made in ca
Khorne Veteran Marine with Chain-Axe






Careful with Lasher Tendrils on the Maulerfiends. MCs can Smash 'em to pieces; they're really best when peeling off armour and scaring tank crew out of their pants. And they don't have the attacks to effectively deal with mass infantry, so that's another way for you to let the enemy keep you out of the fight.
As Ailaros said, try mash your CSM together to get a blob worth infiltrating.

When it comes to Huron rolling a 1, you should have a prioritized list of what you want to infiltrate; usually largest blobs of foot-sloggers with some serious threat potential first, everyone else after. And remember infiltrating ICs with a unit isn't exactly cost-effective, so be careful.

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Made in us
Decrepit Dakkanaut





Vallejo, CA

I always infiltrate. I like the idea of setting up troops closer and in the exact right place more than I like the idea of them showing up late and having a 1/3 chance of showing up on the wrong side of the table. If you roll a 1 for infiltration, I could see maybe outflanking it, depending on the situation, but otherwise, I just infiltrate one thing closer.


Your one-stop website for batreps, articles, and assorted goodies about the men of Folera: Foleran First Imperial Archives. Read Dakka's favorite narrative battle report series The Hand of the King. Also, check out my commission work, and my terrain.

Abstract Principles of 40k: Why game imbalance and list tailoring is good, and why tournaments are an absurd farce.

Read "The Geomides Affair", now on sale! No bolter porn. Not another inquisitor story. A book written by a dakkanought for dakkanoughts!
 
   
Made in us
Been Around the Block





Yeah, I was just worried about having one unit sticking out like a sore thumb, so I was thinking that I'd outflank in that situation.

I'm not sure I follow when you say infiltrating characters with a unit isn't cost effective. At first glance, it just seems like I get to infiltrate a unit AND the character I'll want attached to them while only using one of my d3 infiltrations.

So, for this new list, I did exactly what I said I would. I'd still consider it a WiP.


thinking about it, I could drop my HS slots to bring bikers with a lord or sorc. Having invisibility would be pretty sweet.

HQ:
Huron

Elite:
It's the same squad with 3 more naked termies thrown in there.

Troops:
2x 16CSM +champ. VotLW, double melta. Champ has GoM, plasma pistol, and a power weapon.

Heavy:
double maulerfiend with lasher tendrils
auto/las predator.

   
Made in us
Been Around the Block





Hey, I was wondering if there were any more comments to be made. I've edited the list to reflect changes I've made.
   
Made in us
Decrepit Dakkanaut





Vallejo, CA

Well, if you want more in-depth...

Gift of mutation is expensive and random. Power weapons are only good for handling things that the champion, in all likelihood, could already handle. Drop the GoM, and up the power weapon to a power fist, and you'll get a lot more out of him. Meanwhile, I'd drop the plasma pistol. Once you've got the fist, you won't get any extra attacks from it, and a combi-plasma (or melta) is cheaper and better.

Meanwhile, lasher tendrils may make your opponent have fewer attacks, but it also makes YOU have fewer attacks. That free melta hit or two is too good to pass up. Meanwhile, the only things that lasher tendrils are going to do anything against are the kinds of things you'd want that extra melta for anyways, most likely.

Also, the auto-las configuration on a predator isn't the best loadout (compared to all-las), and the fact that it's armor isn't going to take away any hits against your maulerfiends. You might as well just take havocs instead, and stick them in cover. That way you get more, better shooting power, and you can also use Huron's infiltrate in order to position them more cleverly if you get first turn.

Vets is an expensive upgrade for that many CSM, if you drop it from both squads, you have the ability to take an icon of vengeance in one squad, and, given that huron is fearless, you can make your troops fearless instead of merely +1Ld.

For the termies, I'd leave one of them out so that you can pass out more combi-meltas and powerfists to the squad. Not much point in having a bit more durability if you don't do very much damage once you survive to get somewhere.

And no, infiltration doesn't pass either way. IC's don't let squads infiltrate or vice versa.

As for swapping out HS slots for bikes, I guess that is a matter of if you'd rather have HS choices or bikes. Either way could work fine.



Your one-stop website for batreps, articles, and assorted goodies about the men of Folera: Foleran First Imperial Archives. Read Dakka's favorite narrative battle report series The Hand of the King. Also, check out my commission work, and my terrain.

Abstract Principles of 40k: Why game imbalance and list tailoring is good, and why tournaments are an absurd farce.

Read "The Geomides Affair", now on sale! No bolter porn. Not another inquisitor story. A book written by a dakkanought for dakkanoughts!
 
   
 
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