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Made in fi
Andy Hoare




Turku, Finland

I'm just wondering what are the pro's and cons of KFF Mek. He does nothing but give cover to a small area, much smaller than a full ork force anyway and costs quite a bit, whereas a Warboss to me seems like one of the best units in the game, with a huge amount of S10 attacks and good survivability, much more valuable than a few saved boyz. To me it seems like he's much stronger than a full squad of slugga boyz for example. Am I just plain wrong?

"Eagles may soar high, but weasels don't get sucked into jet engines." - Lord Borak
 
   
Made in de
Ork Admiral Kroozin Da Kosmos on Da Hulk






You're right on both accounts. The warboss is probably the cheapest close combat monster you can get at that power level, and can kill a lot of things that would normally trouble ork players. The KFF, on the other hand, pretty much give you a "free" ork boyz for every three ork boyz you manage to get under his umbrella. The more you fit underneath that, the better it gets. Note that the whole unit gets the cover save, even if just a single boy is within range. That way you can put him near the center of your army and cover four, five or even six whole mobs of boyz with the KFF.

The easy solution is to take both - at lower points you'll have to see if your army benefits more form survivability against shooting or from a fast beatstick crushing units. I usually go with the warboss if I absolutely have to drop one of them, but mostly because I like having my warboss drive across the battlefield and murder stuff.

7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. 
   
Made in fi
Andy Hoare




Turku, Finland

I forgot to say I mean how about a second warboss instead of the KFF mek, because they're just that good? I tried it once and the Warbosses were absolute beasts.

That the KFF can cover an unit by just being slightly in the range makes it a bit more attractive though, I guess I should read the rules a bit better. So an ork unit diving to the ground with KFF gets a 4+ cover? That's actually pretty strong.

"Eagles may soar high, but weasels don't get sucked into jet engines." - Lord Borak
 
   
Made in kr
Big Mek in Kustom Dragster with Soopa-Gun





Nebraska, USA

Thing about warbosses is they need a delivery system....i.e. ablative wounds. A blob of boyz without a KFF wont last long enough to get him across the table, and additional MANz or Bikernob missiles (or god forbid footnobz) tend to skyrocket in price. Ive done it at 1750 where i brought double bikernob missiles....it was quite satisfying lol.

An ork with an idea tends to end with a bang.

14000pts Big 'n Bad Orkz
6000pts Admech/Knights
7500pts Necron Goldboys 
   
Made in us
Member of a Lodge? I Can't Say




OK

Warbosses are better now because ignore cover is on the rise, and you don't want to be charging boyz up the field. Boyz should be huddling an objective. Leave the charging for bikernobs or MANz in a battlewagon, which pretty much need a bosspole Warboss.



Argel Tal and Cyrene: Still a better love story than Twilight 
   
Made in nz
Disguised Speculo





The KFF Mek needs either a crapload of boyz to cover, or a bunch of vehicles, to be worth the price.

A flat 33% save is only 'worth', in the crudest sense of defining worth, a whopping 2 points per Ork boy that it covers, and remember, thats pure defense as it doesn't give you 2 points more firepower as well. Generally, unless your covering 180 boyz with this thing its better to just buy more Orks.

But a 33% save on six trukks loaded with boyz and Nobs? We're looking at 300pts of added defense here. And not just defense, but defense in the right place at the right time which makes a crapload of difference in getting those vehicles up the battlefield.

Your never gonna run foot MANz, and bikers have a built in 4+, so really your either going to cover boyz or trukks/wagons with this forcefield. Real simple rule of thumb; don't bother protecting boyz, but definitely get him for a vehicle list.
   
Made in kr
Big Mek in Kustom Dragster with Soopa-Gun





Nebraska, USA

Battlewagons really should have access to the KFF, or at least a selfcontained one for 15pts (only affects itself).

Always found it annoying that the KFF was an HQ thing when, as this thread is talking about, warbosses are much more killy! as are any of the other hqs lol hell i'll rate a Weirdboy higher than a Big Mek since a Big Mek is only a nob after all, and unless you give him a PK (who the crap does that?) he wont punch anything while the Weirdboy could summon up Zzap

This message was edited 1 time. Last update was at 2013/08/24 12:22:38


An ork with an idea tends to end with a bang.

14000pts Big 'n Bad Orkz
6000pts Admech/Knights
7500pts Necron Goldboys 
   
Made in us
Grovelin' Grot Rigger





Gloucester Point, VA USA

Battlewagons really should have access to the KFF, or at least a selfcontained one for 15pts (only affects itself).
Ah yes, the good old days of the Kult of Speed Armageddon list...

: 4000+ points
2000 + points (Alpha Legion)
Just started! ( <500 points ) 
   
Made in us
Growlin' Guntrukk Driver with Killacannon





Anoka County, MN

 Axelman wrote:
Battlewagons really should have access to the KFF, or at least a selfcontained one for 15pts (only affects itself).
Ah yes, the good old days of the Kult of Speed Armageddon list...


Yep, every vehicle MUST take Grot Riggers?!?!? Oh wait they're only 2 points LOL surethingthen!

Fighting crime in a future time! 
   
Made in us
Flashy Flashgitz






New Jersey

Big Mek KFF can take a Burna (or Power Klaw) so it is not completely weaponless. You could take a Def Dread as a non scoring (because it is a vehicle) troop option.
Warboss is always a better option. Its not only gives a tough HQ, it also gives you a Nob or Meganob unit as a scoring Troop option.

If you ever have the choice between the 2 - the warboss wins everytime.

I've taken Grot Riggers and they are a waste of 3 points, as they can't restore a hull point, or a weapon. they only affect being immobilize meaning for Trukks that ramshackle they are useless. all other vehicles you opponent would have to pen and then roll a 5, in order for you to wait until your next shooting phase to roll a 4+ to negate the effect. At least with a Mek, you can restore a hull point to the vehicle with a 4+ roll.

Not loud, on fire, or explodin' yer doin' et wrong  
   
Made in us
Growlin' Guntrukk Driver with Killacannon





Anoka County, MN

Or roll ones twice with a DeffRolla and become immobilized

Fighting crime in a future time! 
   
Made in us
Sneaky Kommando



Washington, DC

As others have said, a warboss is better for a mostly footslogging list, a KFF mek can benefit vehicles more.

A big mek with PK is about as killy as a nob. The burna is sometimes useful--if you have a battlewagon loaded with burnas, you might as well add one more burna.

(Though, you really do owe it yourself as an ork player to try Shock Attack Gun at least once.)

Orks - "Da Rust Gitz" : 3000 pts
Empire - "Nordland Expeditionary Corps" : 3000 pts
Dwarfs - "Sons of Magni" 2000 points
Cygnar - "Black Swan" 100 pts
Trollbloods - "The Brotherhood"
Haqqislam- "Al-Istathaan": 300 points
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Made in kr
Big Mek in Kustom Dragster with Soopa-Gun





Nebraska, USA

Oh SAGs are awesome. i usually throw one in before i get a 2nd warboss since i always have kannons lootas and 10man grot blobs in the backfield anyway for him to hide behind.

It just sucks when turn 1 you roll snake eyes and then a 6. I just called the game when i did that and took out 8 lootas, the 10grot blob, and my ADL gun......and mind you i fired this thing first so i didnt even get to shoot those other units lol

An ork with an idea tends to end with a bang.

14000pts Big 'n Bad Orkz
6000pts Admech/Knights
7500pts Necron Goldboys 
   
Made in us
Insect-Infested Nurgle Chaos Lord





Oregon, USA

Mine did that today too.

Firing from the church steeple of an ADL.

Killed himself, and we ruled he killed the tower too (or at least the last 5'' of it

The Viletide: Daemons of Nurgle/Deathguard: 7400 pts
Disclples of the Dragon - Ad Mech - about 2000 pts
GSC - about 2000 Pts
Rhulic Mercs - um...many...
Circle Oroboros - 300 Pts or so
Menoth - 300+ pts
 
   
Made in de
Ork Admiral Kroozin Da Kosmos on Da Hulk






That's why I always put my SAG on an objective in area terrain with a unit of gretchin around it, far away from anything valuable.
It's not like it's harder to kill it somewhere on the side of the board than in the middle of your army

As for grot riggers, I don't take them anymore. If I ever manage to immobilize a battlewagon, I just get my big mek over there and watch him fail four repair rolls in a row.

Personally, I'd field a KFF over a second warboss.Things only a warboss can handle are usually rare (walkers, monoliths, land raiders), so one will usually get the job done, and the second one will usually be taking apart rank and file. Even though 6 S10 attacks are awesome, he can't ever kill more than six model per turn. When thinking guardsmen or tau fire warriors, that's not really impressive.

7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. 
   
Made in nz
Disguised Speculo





When you factor in a maximum of 3+ to hit and 2+ to wound (of which there are *always* ones) I count myself lucky if he gets those six kills
   
Made in gb
Agile Revenant Titan




In the Casualty section of a Blood Bowl dugout

KFF Meks are amazing and I would always take at least one, simply because Orks love that 5+ cover. Warbosses are, though, like you say, beasts in combat, especially if you stick them on a bike. At higher points levels, I always run both. But at lower points levels, when I can't fit both in, that cover is just too good to pass up.

DT:90S+++G++MB++IPwhfb06#+++D+A+++/eWD309R+T(T)DM+

9th Age Fantasy Rules

 
   
Made in gb
Rough Rider with Boomstick



Wiltshire

 Jidmah wrote:
he can't ever kill more than six model per turn

CHALLENGE ACCEPTED

Warboss charges a battlewagon w. 20 grots inside surrounded by more grots. (lots of)
Warboss explodes the BW. Kills lots of grots.

Note to the reader: my username is not arrogance. No, my name is taken from the most excellent of commanders: Lord Castellan Creed, of the Imperial Guar- I mean Astra Militarum - who has a special rule known only as "Tactical Genius"... Although nowhere near as awesome as before, it now allows some cool stuff for the Guar- Astra Militarum - player. FEAR ME AND MY TWO WARLORD TRAITS. 
   
Made in de
Ork Admiral Kroozin Da Kosmos on Da Hulk






The explosion of the battlewagon killed those gretchin, not the warboss

You're still right though, when on a bike, he could kill a seventh model with hammer of wrath and gun down three more with his dakkagun for a total of ten (unlikely to happen though, as Dakkamite pointed out).

This message was edited 1 time. Last update was at 2013/08/26 11:38:34


7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. 
   
Made in us
Ork Boy Hangin' off a Trukk





USA

I think that it really depends on what you're trying to do. Personally, I love the KFF, but there are times when it just seems pointless. If I have more than two vehicles, I ALWAYS take a KFF. 5+ to save a destroyed battlewagon is a ton better than just sitting there and taking it. And, as addressed before, only a little tiny bit of the unit needs to be within the 6" range to have the whole thing covered, so a squad of 30 boys will all have a 5+, even if only one boy is halfway in range. I still think that the KFF should grant stealth to foot slogging boys, but maybe that's just me.

As for the warbosses, I never leave home without one. Typically I don't take two, but when I do, I don't even bother with objectives and just go for total annihilation.

They are both very viable models IMO, and both cheap, too, so it would depend on what you're trying to accomplish with your army.

We waz made ta fight an' win

"Space Marines are less of an army and more of an event. They are something that happens to you." ~Anon

WAAAGH! Nazfang 10000+ and growing!

Iron Hands 2000
 
   
Made in us
Regular Dakkanaut



New York, USA

Silly question - What's MANz and how do you get bikemob missiles?
   
Made in us
Insect-Infested Nurgle Chaos Lord





Oregon, USA

MANZ are MegANobZ.

missile is a term for a unit you shoot off rapidly towards a target to maul it .... and usually lose thereafter in reprisal, at least in my experience

The Viletide: Daemons of Nurgle/Deathguard: 7400 pts
Disclples of the Dragon - Ad Mech - about 2000 pts
GSC - about 2000 Pts
Rhulic Mercs - um...many...
Circle Oroboros - 300 Pts or so
Menoth - 300+ pts
 
   
Made in de
Ork Admiral Kroozin Da Kosmos on Da Hulk






OomieCrusha wrote:
Silly question - What's MANz and how do you get bikemob missiles?


MANz are Mega Armoured Nobz, a MANz missile is three of them in a trukk put in reserve. When it comes on, you drive as far as possible into enemy lines and either force them to take out your highly resilient 160 point unit that turn or face three PKs with 2+ armor to the face next turn.

A biker missile is a warbiker mob consisting of two warbikers and one nob with a PK. Similar concept, you use their speed to get to weak targets (preferably vehicles) and smash them with the PK.

Both variants are rather suicidal and tend to die after having reached their target, thus "missile".

This message was edited 1 time. Last update was at 2013/08/27 06:55:21


7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. 
   
 
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