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![[Post New]](/s/i/i.gif) 2013/08/24 10:55:51
Subject: Fortress of Redemption
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Sure Space Wolves Land Raider Pilot
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Hi, Dakkers, not sure if this has been covered before, but with Emplaced Weapons, it says the building with the emplaced weapon(s) must be occupied for them to be fired. Does this mean a unit with a BS must be embarked in the building to fire the emplaced weapon(s)? Or does being on the Battlements count as occupying the building?
The way I understand it is being on top in the Battlements does not count as occupying the building, but I wanted to find out for sure.
Also, where are the access points for the Fortress of Redemption? I don't see them in the book anywhere, nor on the picture in the book. And to access the Battlements, would a unit have to first embark into the building and then spend another movement phase getting up to them? Can Jump Infantry just hop up onto them from the ground?
I don't actually have a Fortress yet, but I want to make one, mainly for terrain purposes. But those Krakstorm missiles sure sound like a nice upgrade to have
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This message was edited 1 time. Last update was at 2013/08/24 11:00:01
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![[Post New]](/s/i/i.gif) 2013/08/24 13:15:59
Subject: Re:Fortress of Redemption
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Beast of Nurgle
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The fortress is a hot mess, fortunately your questions are not.
In order to fire emplaced weapons, like you said, the building must be occupied. Being on the battlements does not count as occupying the building itself (as they are technically another part of the building).
There is only one ground level access point on the fortress, one at the rear of the large tower. It does have three others on the roof(s) one hatch on each bunker annex and one on top of the tall tower.
In order to get to the battlements pg. 95 of the BRB spells it out pretty well. In short, it depends, if the building is clear or has friendlies in it then you can move directly to the battlements.
Yes jump infantry can jump onto the battlements if their move is sufficient.
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![[Post New]](/s/i/i.gif) 2013/08/24 17:16:29
Subject: Re:Fortress of Redemption
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The Marine Standing Behind Marneus Calgar
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lordwellingstone wrote:The fortress is a hot mess, fortunately your questions are not.
In order to fire emplaced weapons, like you said, the building must be occupied. Being on the battlements does not count as occupying the building itself (as they are technically another part of the building).
There is only one ground level access point on the fortress, one at the rear of the large tower. It does have three others on the roof(s) one hatch on each bunker annex and one on top of the tall tower.
In order to get to the battlements pg. 95 of the BRB spells it out pretty well. In short, it depends, if the building is clear or has friendlies in it then you can move directly to the battlements.
Yes jump infantry can jump onto the battlements if their move is sufficient.
I just want to add one this to this good answer:
If you add the extra HBs, they are fired by the guys on the battlements, and not from inside the bunkers like the rest of the guns.
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![[Post New]](/s/i/i.gif) 2013/08/24 22:11:35
Subject: Fortress of Redemption
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Long-Range Land Speeder Pilot
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guys...p96 of the BRB.
ALL emplaced weapons (which all the fortress weapons are, as are the HB upgrades) have two modes of fire.
manual and automatic.
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![[Post New]](/s/i/i.gif) 2013/08/24 22:23:17
Subject: Fortress of Redemption
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Nasty Nob on Warbike with Klaw
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nutty_nutter wrote:guys...p96 of the BRB.
ALL emplaced weapons (which all the fortress weapons are, as are the HB upgrades) have two modes of fire.
manual and automatic.
True, but in order to be able to fire either mode, the building must be occupied.
For example in the case of the fortress, being a Multi-part building, the Bunker Annex with the Missile Silo must be occupied in order to fire (in either modes).
Occuping the Tower only will not allow the Missile Silo to be fired (that building is not occupied)
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![[Post New]](/s/i/i.gif) 2013/08/25 05:45:56
Subject: Fortress of Redemption
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Sure Space Wolves Land Raider Pilot
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Hmm, where does it say the heavy bolters are fired from the battlements? The other emplaced weapons are not fired from the battlements are they? I thought they'd be fired from the dudes embarked inside the building.
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![[Post New]](/s/i/i.gif) 2013/08/25 09:19:35
Subject: Re:Fortress of Redemption
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Dakka Veteran
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Nevelon wrote:If you add the extra HBs, they are fired by the guys on the battlements, and not from inside the bunkers like the rest of the guns.
This is completely incorrect. You're mixing up rules for emplaced weapons (page 96) with the rules for Gun emplacements (page 105).
Page 117 states that "Add up to four emplaced heavy bolters (the heavy bolters can be allocated to any section(s) of the Fortress of Redemption)".
Rules for emplaced weapons can be found on page 96, and they explicitly state that manually firing emplaced weapons can only be done from within the building. In otther words, those heavy bolters are fired from inside of the bunkers, and cannot be fired from the battlements. They can also used with automated fire, if the building is occupied.
Section(s) in the FoR description refers to the fact that FoR is composed of 4 separate buildings: 2 bunker annexes, main tower and the walkway separating them and you can choose what building you want to mount those HB's yourself.
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![[Post New]](/s/i/i.gif) 2013/08/25 13:00:02
Subject: Re:Fortress of Redemption
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The Marine Standing Behind Marneus Calgar
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Luide wrote: Nevelon wrote:If you add the extra HBs, they are fired by the guys on the battlements, and not from inside the bunkers like the rest of the guns.
This is completely incorrect. You're mixing up rules for emplaced weapons (page 96) with the rules for Gun emplacements (page 105).
Page 117 states that "Add up to four emplaced heavy bolters (the heavy bolters can be allocated to any section(s) of the Fortress of Redemption)".
Rules for emplaced weapons can be found on page 96, and they explicitly state that manually firing emplaced weapons can only be done from within the building. In otther words, those heavy bolters are fired from inside of the bunkers, and cannot be fired from the battlements. They can also used with automated fire, if the building is occupied.
Section(s) in the FoR description refers to the fact that FoR is composed of 4 separate buildings: 2 bunker annexes, main tower and the walkway separating them and you can choose what building you want to mount those HB's yourself.
If that's the case, I stand corrected. It goes against the way it's modeled, and how I've seen it played, but looks to be the RAW from your quote.
The building rules, FoR in particular are a mess. Could the HBs be emplaced in the battlements? I know how it's played at my FLGS, but will double check the rules before posting on this topic again.
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![[Post New]](/s/i/i.gif) 2013/08/25 13:03:25
Subject: Fortress of Redemption
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The Hive Mind
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Sure - the battlements are a section of the FoR and can therefore have the HBs emplaced there.
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My beautiful wife wrote:Trucks = Carnifex snack, Tanks = meals. |
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![[Post New]](/s/i/i.gif) 2013/08/25 13:35:38
Subject: Fortress of Redemption
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Fixture of Dakka
Vanished Completely
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The question you asked is very broken, as battlement rules have been... mangled... by the FAQs. If we ignore the FAQ's the answer will be a resounding yes. The first part of the battlement rule states it is using the rules for multiple-structures which in turn states that you treat each section using these rules as buildings. This would mean the battlement can easily be considered a building in it's own right, with all the limitations and benefits that would come with such a 'flag.' Within that case you would have permission to mount them to the battlements and then simply treat the battlement as 'embarked' for the rules found on page 96, allowing them to fire automatic or being manned by someone on top of the building. If we take the FAQ's into account the answer will be no. There are several FAQ entries which have summed up battlements as 'non-buildings' in one way or another. Personally, I despise these FAQs and use them as a good example as to why these things can break rules if written so poorly. While some of these FAQ's can be read to mean they are just separate from the building, with nothing preventing the multiple-structure rules from still being in effect, but the more badly written ones do not give you that luxury. One in particular comes to mind right now that goes out of it's way to state the only purpose of a battlement is to give a cover save. Needless to say, that one really bothers me because it has over-written a lot of limitations, restrictions and benefits that are not directly related to the cover save. That is why I have taken to stating tanks can climb ladders in the 40k universe.....
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This message was edited 1 time. Last update was at 2013/08/25 13:37:53
8th made it so I can no longer sway Tau onto the side of Chaos, but they will eventually turn aside from their idea of the Greater Good to embrace the Greatest of pleasures. |
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