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Made in us
Crazy Marauder Horseman




alabama

1850 Pts - Codex: Chaos Space Marines Roster

Total Roster Cost: 1846

HQ: Daemon Prince (1#, 220 pts)
1 Daemon Prince, 220 pts = (base cost 145 + Power Armour 20 + Wings 40 + Daemon of Nurgle 15)

HQ: Daemon Prince (1#, 220 pts)
1 Daemon Prince, 220 pts = (base cost 145 + Power Armour 20 + Wings 40 + Daemon of Nurgle 15)

Fast Attack: Heldrake (1#, 170 pts)
1 Heldrake, 170 pts

Fast Attack: Heldrake (1#, 170 pts)
1 Heldrake, 170 pts

Heavy Support: Chaos Predator (1#, 115 pts)
1 Chaos Predator, 115 pts = (base cost 75 + Lascannon (each side) 40)

Heavy Support: Chaos Predator (1#, 115 pts)
1 Chaos Predator, 115 pts = (base cost 75 + Lascannon (each side) 40)

Heavy Support: Havocs (5#, 130 pts)
4 Havocs, 104 pts = 4 * 16 (base cost 13 + Mark of Nurgle 3) + Autocannon x4 40
1 Aspiring Champion, 26 pts = (base cost 23 + Mark of Nurgle 3)

: Aegis Defence Lines (2#, 100 pts)
1 Aegis Defence Lines, 50 pts
1 Gun Emplacement, 50 pts = (base cost 0 + Quad-gun 50)

Troops: Chaos Space Marines (11#, 240 pts)
9 Chaos Space Marines, 164 pts = 9 * 16 (base cost 13 + Mark of Nurgle 3) + Meltagun 10 + Meltagun 10
1 Aspiring Champion, 41 pts = (base cost 23 + Mark of Nurgle 3 + Power Sword x1 15)
1 Chaos Rhino, 35 pts

Troops: Chaos Space Marines (11#, 240 pts)
9 Chaos Space Marines, 164 pts = 9 * 16 (base cost 13 + Mark of Nurgle 3) + Meltagun 10 + Meltagun 10
1 Aspiring Champion, 41 pts = (base cost 23 + Mark of Nurgle 3 + Power Sword x1 15)
1 Chaos Rhino, 35 pts

Troops: Chaos Cultists (10#, 63 pts)
9 Chaos Cultists, 49 pts = 9 * 4 (base cost 4) + Autogun x8 8 + Heavy Stubber x1 5
1 Cultist Champion, 14 pts

Troops: Chaos Cultists (10#, 63 pts)
9 Chaos Cultists, 49 pts = 9 * 4 (base cost 4) + Autogun x8 8 + Heavy Stubber x1 5
1 Cultist Champion, 14 pts

Validation Report:
c-1. File Version: 1.26 For Bug Reports/www.ab40k.org; b-1. Roster Options: Named or Special Characters; a-1. Scenario: Normal Mission; b-2. Levels of Alliance: Battle Brothers
Roster satisfies all enforced validation rules

Composition Report:
HQ: 2 (1 - 2)
Elite: 0 (0 - 3)
Troops: 4 (2 - 6)
Fast: 2 (0 - 3)
Heavy: 3 (0 - 3)
Fort: 1 (0 - 1)

Created with Army BuilderĀ® - Try it for free at http://www.wolflair.com

i mostly chose nurgle for the surviability compared to the other marks.basically trying to make an all comers list to play against any army. let me know what you guys think on what i should put in and or take out. this is what i have extra that i can subsitute in:

about 35 marines with all 5 champions with power swords. 6 meltas and 4 plasma rifles. 5 more rhinos.
10 terms with various load outs
1 land raider.
2 hellbrutes. one with ccw and plasma cannon and other is missle las combo
3 vindicators
3 defilers with las power maul combo
2 forgefiends
1 more helldrake
typhus
sorcerer
105 plague zombies.

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W40k
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Made in gb
Drakhun





Firstly get rid of those prices before the mods come and eat your post.

Secondly get some better troops, cultists are like imperial guardsmen, you don't see them in squads of ten. Maybe swap a do for a sorcerer with psychic powers, because they are not really worth the points. Better yet change one for Typhus and then replace the cultists with zombies.

DS:90-S+G+++M++B-IPw40k03+D+A++/fWD-R++T(T)DM+
Warmachine MKIII record 39W/0D/6L
 
   
Made in us
Decrepit Dakkanaut





Vallejo, CA

This list is really rather unfocused. This will make it overcomplicated to use, and will make it weak due to lack of redundancy. I'd start by pruning down the number of different kinds of units you're bringing in order to have a more cohesive list and focused play style.



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