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Made in pl
Screaming Shining Spear




NeoGliwice III


The game is being developed using Unreal Engine 4, is a first-person shooter, and is described as giving players the chance to experience a “desperate battle against the Genestealers in the claustrophobic tunnels of Space Hulk.”

Players will don the armor of Space Marines from one of the “most feared” companies of all: the Deathwing from the Dark Angels. As a Librarian, players will also master the “destructive powers of the Psykers.”

It’s listed as being co-produced by Cyanide Studios and is to be published by Focus Home Interactive in 2014.

LINK

Big images:
Spoiler:

This message was edited 1 time. Last update was at 2013/08/25 09:04:46


Good things are good,.. so it's good
Keep our city clean.
Report your death to the Department of Expiration
 
   
Made in ie
Screaming Shining Spear






really??? 2 space hulk games within a few months!

 
   
Made in us
Innocent SDF-1 Bridge Bunny





SDF-1

When is this coming out on the iPad?
   
Made in fr
Trazyn's Museum Curator





on the forum. Obviously

I hope it's better than the other Space Hulk Game.

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Westwood lives in death!
Peace through power!

A longbeard when it comes to Necrons and WHFB. Grumble Grumble

 
   
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Longtime Dakkanaut





USA

Y'know, I don't get why Space Hulk gets a FPS. Well I do get why, but aren't there something like a million other venues for a 40k FPS?

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Made in de
Pewling Menial




Germany

 Frankenberry wrote:
Y'know, I don't get why Space Hulk gets a FPS. Well I do get why, but aren't there something like a million other venues for a 40k FPS?

indeed
i cant imagine lots of fun in a game where you just run through small corridors and shoot on everything in front of you (or turn around and shoot in the other direction)

maybe its just spacehulk (the released game) in an only FPS vision ^^

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Made in de
Decrepit Dakkanaut





Let me get this straight.

A Space Hulk FPS...which means shooting the same type of enemies with the same type of weapons in generic, dark corridors all over again.

Why exactly would you want to play this?

   
Made in de
Pewling Menial




Germany

reading through the pic make this game seem to be a one man show of a librarian who levels up while shooting nids and getting new weapons and abilities

hms if it wouldnt be space hulk it could be some cool game

space hulk just dont fit to an action shooter

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Made in eu
Hallowed Canoness




Ireland

A Space Hulk has a lot of potential as a setting, actually. Don't just assume that everything has to be a series of 4m³ segments neatly stacked into endless corridors with doors and Genestealers behind them. That's like looking at your average 40k TT game and assuming any battlefield has to be a flat green plain with three spots of trees.

Try to think of a Space Hulk as a chaotic assemblage of ancient vessels harbouring dark secrets; a metallic habitat populated by astronautical legends, various alien lifeforms (not all of whom may be intentionally hostile), and patches of still-surviving descendents of the original crews, mutated by exposure to radiation, toxic substances and the Warp. Think of malformed bulkheads, steam-filled fission generatoriums still providing power to sections of the ship, or chaotic junctions and transitions from one merged ship into another, requiring you to look for openings in the other hull, and use maglock-grapplers or the thrusters of your suit to cross over, perhaps even being forced to blow your way into the neighboring vessel. Think of vast artificial caverns being home to a sea of contaminated cooling liquid, hangar bays filled with defunct landers long salvaged for supplies and spare parts, or monolithic ammunition vaults where shells as large as a building are stacked in rows, waiting for a battle that may never come, their rusty plates now featuring a series of gang-markings left by whatever faction controls this section of the ship.

If someone wants to, they can well turn a Hulk into an exciting environment, akin to, say, the Hadley's Hope Colony from Aliens, or the Reaper and Collector ship interiors from Mass Effect. Think about what a Hulk really is rather than limiting your perception to a single game's simplified visual representation, and you open up an entire world of possibilities.

Spoiler:





On the other hand, it's yet another Spess Mehreen game, which does hint at a certain hesitation to fully utilise the license and experiment with new ideas. Meh.
   
Made in hr
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WAT?
   
Made in fr
Trazyn's Museum Curator





on the forum. Obviously

 Frankenberry wrote:
Y'know, I don't get why Space Hulk gets a FPS. Well I do get why, but aren't there something like a million other venues for a 40k FPS?


Because it's been done before with some success, so it's a safe "experiment."

Still waiting for that Stormtrooper FPS...

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Westwood lives in death!
Peace through power!

A longbeard when it comes to Necrons and WHFB. Grumble Grumble

 
   
Made in eu
Hallowed Canoness




Ireland

CthuluIsSpy wrote:Still waiting for that Stormtrooper FPS...
You mean Battlefront?
   
Made in gb
Fixture of Dakka






Dorset, Southern England

Running through cramped corridors, shooting at repetitive enemies and being inhumanly tough?

Sounds like they're appealing to the modern FPS market.

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Made in pl
Screaming Shining Spear




NeoGliwice III

It could be more like AvP and less like Space Hulk the boardgame.

Good things are good,.. so it's good
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Made in gb
Chalice-Wielding Sanguinary High Priest





Stevenage, UK

Oh, I don't know... there are a few games that have made good use of a "claustrophobic spaceship" setting.

System Shock 2
Dead Space
Doom 3 (ok, not actually on a ship, but close enough)

"Hard pressed on my right. My centre is yielding. Impossible to manoeuvre. Situation excellent. I am attacking." - General Ferdinand Foch  
   
Made in fr
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on the forum. Obviously

 Lynata wrote:
CthuluIsSpy wrote:Still waiting for that Stormtrooper FPS...
You mean Battlefront?


I meant the stormtroopers who aren't crossed eyed

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Westwood lives in death!
Peace through power!

A longbeard when it comes to Necrons and WHFB. Grumble Grumble

 
   
Made in us
Consigned to the Grim Darkness





USA

We already had one, it sucked. A pity they aren't going to try anything new.

The people in the past who convinced themselves to do unspeakable things were no less human than you or I. They made their decisions; the only thing that prevents history from repeating itself is making different ones.
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Stevenage, UK

Melissia - are you by any chance referring to this, the only 40k FPS I'm aware of?



It did suck really, but somehow I still managed to enjoy it enough to finish. If it wasn't this (and it does seem odd to mention it in relation to Space Hulk/stormtroopers/whatever else is going on), was there another FPS I missed?

"Hard pressed on my right. My centre is yielding. Impossible to manoeuvre. Situation excellent. I am attacking." - General Ferdinand Foch  
   
Made in gb
Preacher of the Emperor






I imagine this having lots of horror potential, if they go in that direction. Creeping through the tight corriodors, jumping at every sudden noise, that sort of thing. Considering the usually closed-in nature of Space Hulks, it should be a very interesting place to fight a close combat monster like a Genestealer. But we'll just have to see how it shapes up when they start releasing footage, I guess.

 Lynata wrote:
CthuluIsSpy wrote:Still waiting for that Stormtrooper FPS...
You mean Battlefront?

Indeed. First person mode is, in fact, the best way to play Battlefront.

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I'm half expecting a "Speed Freeks" racing game to be announced any day now.

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Connecticut

 AWesker1976 wrote:
I'm half expecting a "Speed Freeks" racing game to be announced any day now.


Wow laughed out load at that.

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USA

 Super Ready wrote:
Melissia - are you by any chance referring to this, the only 40k FPS I'm aware of?
No, I meant the recently released Space Hulk game. IE, we've already had a space hulk game, it sucked, let's move on and do something else before rehashing the same concept.

Though I suppose that'd go against GW's policies.

This message was edited 1 time. Last update was at 2013/08/28 04:56:28


The people in the past who convinced themselves to do unspeakable things were no less human than you or I. They made their decisions; the only thing that prevents history from repeating itself is making different ones.
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My blog
 
   
Made in gb
Chalice-Wielding Sanguinary High Priest





Stevenage, UK

Ah... I follow. I also think a change in setting would be better - Space Marine didn't exactly do badly across a planet - but I wanted to offer a counterpoint to those saying a space hulk would be "just another boring corridor shooter".

...of course, there's every chance it could be.

"Hard pressed on my right. My centre is yielding. Impossible to manoeuvre. Situation excellent. I am attacking." - General Ferdinand Foch  
   
Made in gb
Rough Rider with Boomstick






Southern England




Listen to that Stormbolter. LISTEN TO IT! -THAT- is how a bolter should sound in my mind, not the 'assault rifle' we got in Space Marine.

This message was edited 1 time. Last update was at 2013/09/03 17:22:03


 
   
Made in gb
Chalice-Wielding Sanguinary High Priest





Stevenage, UK

Rrrmmm, seems a bit on the slow side for me. That *might* be a decent enough substitute for a bolter, or would actually be good for a fast-firing bolt pistol. But a storm bolter should be a hail of fire, it's double-barrelled.

"Hard pressed on my right. My centre is yielding. Impossible to manoeuvre. Situation excellent. I am attacking." - General Ferdinand Foch  
   
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Sacramento, CA

Personally, I'm tired of all the FPS. Give me something tactical. I'd like a turn based game that allows me to play a whole army. Let me take it beyond one planet. Give me an incursion into an area of space that I have to deal with tactically. This FPS stuff with one marine just doesn't get the essence of what 40K is all about. No one plays the game with one figure against everything. I just wish they would bring the tactical aspect of the game into a video game.


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Ireland

"Final Liberation II" - if only ...

But let's see how Armageddon turns out. If all goes well, they might be looking into expanding the game beyond the initial armies and scenarios.
   
Made in jp
Fixture of Dakka





Japan

Hope the designers played Dead space and learn from that , and also play AVP and Colonial marines and learn from that.

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 Sparks_Havelock wrote:



Listen to that Stormbolter. LISTEN TO IT! -THAT- is how a bolter should sound in my mind, not the 'assault rifle' we got in Space Marine.

look ok, must be a good game, not a top tier fps for all gamers but a must play for war 40k fan.
   
Made in de
Pewling Menial




Germany

artwork:
https://twitter.com/SpaceHulkFPS/status/375554102521892865/photo/1

be always up to date about Eternal Crusade
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Other EC Sites i'm in:
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