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The game is being developed using Unreal Engine 4, is a first-person shooter, and is described as giving players the chance to experience a “desperate battle against the Genestealers in the claustrophobic tunnels of Space Hulk.”
Players will don the armor of Space Marines from one of the “most feared” companies of all: the Deathwing from the Dark Angels. As a Librarian, players will also master the “destructive powers of the Psykers.”
It’s listed as being co-produced by Cyanide Studios and is to be published by Focus Home Interactive in 2014.
Frankenberry wrote: Y'know, I don't get why Space Hulk gets a FPS. Well I do get why, but aren't there something like a million other venues for a 40kFPS?
indeed
i cant imagine lots of fun in a game where you just run through small corridors and shoot on everything in front of you (or turn around and shoot in the other direction)
maybe its just spacehulk (the released game) in an only FPS vision ^^
reading through the pic make this game seem to be a one man show of a librarian who levels up while shooting nids and getting new weapons and abilities
hms if it wouldnt be space hulk it could be some cool game
A Space Hulk has a lot of potential as a setting, actually. Don't just assume that everything has to be a series of 4m³ segments neatly stacked into endless corridors with doors and Genestealers behind them. That's like looking at your average 40kTT game and assuming any battlefield has to be a flat green plain with three spots of trees.
Try to think of a Space Hulk as a chaotic assemblage of ancient vessels harbouring dark secrets; a metallic habitat populated by astronautical legends, various alien lifeforms (not all of whom may be intentionally hostile), and patches of still-surviving descendents of the original crews, mutated by exposure to radiation, toxic substances and the Warp. Think of malformed bulkheads, steam-filled fission generatoriums still providing power to sections of the ship, or chaotic junctions and transitions from one merged ship into another, requiring you to look for openings in the other hull, and use maglock-grapplers or the thrusters of your suit to cross over, perhaps even being forced to blow your way into the neighboring vessel. Think of vast artificial caverns being home to a sea of contaminated cooling liquid, hangar bays filled with defunct landers long salvaged for supplies and spare parts, or monolithic ammunition vaults where shells as large as a building are stacked in rows, waiting for a battle that may never come, their rusty plates now featuring a series of gang-markings left by whatever faction controls this section of the ship.
If someone wants to, they can well turn a Hulk into an exciting environment, akin to, say, the Hadley's Hope Colony from Aliens, or the Reaper and Collector ship interiors from Mass Effect. Think about what a Hulk really is rather than limiting your perception to a single game's simplified visual representation, and you open up an entire world of possibilities.
Spoiler:
On the other hand, it's yet another Spess Mehreen game, which does hint at a certain hesitation to fully utilise the license and experiment with new ideas. Meh.
Frankenberry wrote: Y'know, I don't get why Space Hulk gets a FPS. Well I do get why, but aren't there something like a million other venues for a 40kFPS?
Because it's been done before with some success, so it's a safe "experiment."
Still waiting for that Stormtrooper FPS...
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We already had one, it sucked. A pity they aren't going to try anything new.
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Melissia - are you by any chance referring to this, the only 40kFPS I'm aware of?
It did suck really, but somehow I still managed to enjoy it enough to finish. If it wasn't this (and it does seem odd to mention it in relation to Space Hulk/stormtroopers/whatever else is going on), was there another FPS I missed?
"Hard pressed on my right. My centre is yielding. Impossible to manoeuvre. Situation excellent. I am attacking." - General Ferdinand Foch
I imagine this having lots of horror potential, if they go in that direction. Creeping through the tight corriodors, jumping at every sudden noise, that sort of thing. Considering the usually closed-in nature of Space Hulks, it should be a very interesting place to fight a close combat monster like a Genestealer. But we'll just have to see how it shapes up when they start releasing footage, I guess.
Super Ready wrote: Melissia - are you by any chance referring to this, the only 40kFPS I'm aware of?
No, I meant the recently released Space Hulk game. IE, we've already had a space hulk game, it sucked, let's move on and do something else before rehashing the same concept.
Though I suppose that'd go against GW's policies.
This message was edited 1 time. Last update was at 2013/08/28 04:56:28
The people in the past who convinced themselves to do unspeakable things were no less human than you or I. They made their decisions; the only thing that prevents history from repeating itself is making different ones.
-- Adam Serwer
My blog
Ah... I follow. I also think a change in setting would be better - Space Marine didn't exactly do badly across a planet - but I wanted to offer a counterpoint to those saying a space hulk would be "just another boring corridor shooter".
...of course, there's every chance it could be.
"Hard pressed on my right. My centre is yielding. Impossible to manoeuvre. Situation excellent. I am attacking." - General Ferdinand Foch
Rrrmmm, seems a bit on the slow side for me. That *might* be a decent enough substitute for a bolter, or would actually be good for a fast-firing bolt pistol. But a storm bolter should be a hail of fire, it's double-barrelled.
"Hard pressed on my right. My centre is yielding. Impossible to manoeuvre. Situation excellent. I am attacking." - General Ferdinand Foch
Personally, I'm tired of all the FPS. Give me something tactical. I'd like a turn based game that allows me to play a whole army. Let me take it beyond one planet. Give me an incursion into an area of space that I have to deal with tactically. This FPS stuff with one marine just doesn't get the essence of what 40K is all about. No one plays the game with one figure against everything. I just wish they would bring the tactical aspect of the game into a video game.
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