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![[Post New]](/s/i/i.gif) 2013/08/25 14:07:50
Subject: eldar 1500 no comp tournament advice needed
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Rookie Pilot
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+++ 1500pt Codex: Eldar 6th Edition (2013) Roster (Primary Detachment)) +++
Selections:
Codex: Eldar 6th Edition (2013) (Primary Detachment) Selections:
+ HQ + (110pts)
* Spiritseer (110pts)
Mantle of the laughing god
+ Troops + (719pts)
* Dire Avengers (249pts)
8x Dire Avenger
* Wave Serpent
Holo-fields (*), Serpent Field, Shuriken Cannon, Twin-linked scatter lasers, Twin-linked shuriken catapults
* Guardian Defenders (235pts)
10x Guardian
* Wave Serpent
Holo-fields (*), Serpent Field, Shuriken cannon, Twin-linked scatter lasers
* Guardian Defenders (235pts)
10x Guardian
* Wave Serpent
Holo-fields (*), Serpent Field, Shuriken cannon, Twin-linked scatter lasers
+ Fast Attack + (180pts)
* Crimson Hunter (180pts)
Exarch, Pulse Laser, Two Bright Lances
+ Heavy Support + (490pts)
* War Walker Squadron (210pts)
* War Walker
Scatter laser, Starcannon
* War Walker
Scatter laser, Starcannon
* War Walker
Scatter laser, Starcannon
* Wraithknight (260pts)
Heavy wraithcannons, Scatter laser
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This message was edited 6 times. Last update was at 2013/08/26 11:00:24
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![[Post New]](/s/i/i.gif) 2013/08/25 14:19:31
Subject: eldar 1500 no comp tournament advice needed
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Grisly Ghost Ark Driver
Some Tomb World in some galaxy by that one thing in that one place (or Minnesota for nosy people)
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Don't list individual point values its against forum rules, its ok to have the total point cost for the unit though. So something like Wave Serpent w/ Holo fields scatter laser shuriken cannon-175 is ok to do
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This message was edited 1 time. Last update was at 2013/08/25 14:20:01
"Put your 1st best against you opponents 2nd best, your 2nd best against their 3rd best, and your 3rd best against their 1st best"-Sun Tzu's Art of War
"If your not winning, try a bigger sword! Usually works..."
10k
2k
500 |
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![[Post New]](/s/i/i.gif) 2013/08/25 14:25:00
Subject: eldar 1500 no comp tournament advice needed
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Rookie Pilot
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Fixed
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This message was edited 2 times. Last update was at 2013/08/25 15:01:04
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![[Post New]](/s/i/i.gif) 2013/08/25 16:34:29
Subject: Re:eldar 1500 no comp tournament advice needed
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Land Raider Pilot on Cruise Control
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I really like the list. Good Luck -Feasible
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Grey Templar wrote:
The Riptide can't be a giant death robot, its completely lacking a sword or massive chainsaw. All giant death robots have swords or massive chainsaws. |
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![[Post New]](/s/i/i.gif) 2013/08/26 03:54:38
Subject: eldar 1500 no comp tournament advice needed
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Executing Exarch
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Not a fan of the BL+SL combo for walkers. Either SL+SL, SL+Star or BL+BL work best IMHO.
The farseer does not add much to your list meched up. If you want a support HQ for mech, a spiritseer will do far more for less. The buffs and debuffs are cheaper and a bit more relevant to something like DA. For mech, you need a laughingseer to buff or a spiritseer to ride with a unit. The spare points buys you an exarch for the hunter and a chin cannon for the avenger serpent.
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The most important rule of 40K-Page XVII of the 6th edition rulebook, the figure at the top right of the page. "Shake hands with your opponent and thank them for a good battle and fun experience." Then go out for a beer.
Shine bright like Iyanden |
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![[Post New]](/s/i/i.gif) 2013/08/26 04:10:40
Subject: eldar 1500 no comp tournament advice needed
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Agile Revenant Titan
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I would drop the dire avengers down to a 5 man, no upgrades squad. That would also let you make ur far seer a laughing seer, which would compliment this list a lot better. I woundnt run both wraith knight and walkers with star weapons, instead I would either run knight with dual cannons, and walkers with star plus scatter, or take knight with sun cannon, and walkers with lances.
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I do drugs.
Mostly Plastic Crack, but I do dabble in Cardboard Cocaine. |
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![[Post New]](/s/i/i.gif) 2013/08/26 04:48:24
Subject: Re:eldar 1500 no comp tournament advice needed
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Rookie Pilot
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That was the plan with the walkers / knight. One for AP2, other for vehicles. After reading the advice I will go SC SL walkers and the S10 on the knight.
Cheers for the seer advice, I didn't look at them (just figured they made wraiths troops and that was that). I'll read up and revise. Automatically Appended Next Post: 1480 now, any other suggestions would be much appreciated.
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This message was edited 1 time. Last update was at 2013/08/26 05:06:12
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![[Post New]](/s/i/i.gif) 2013/08/26 10:45:33
Subject: eldar 1500 no comp tournament advice needed
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Fresh-Faced New User
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I agree, drop the Avenger squad down.. I def wouldn't suggest using the exarch... Use the extra points for a laughing-seer like ninja suggests
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![[Post New]](/s/i/i.gif) 2013/08/26 11:03:54
Subject: Re:eldar 1500 no comp tournament advice needed
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Rookie Pilot
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Laughing seer taken, Avengers down to 8 man at 1499.
Anything else look out of place?
Cheers
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![[Post New]](/s/i/i.gif) 2013/08/27 00:15:20
Subject: eldar 1500 no comp tournament advice needed
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Agile Revenant Titan
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Oh warning warning.... Spirit sear with mantle... Not good. In fact very not good. U want a far seer with bike, + mantle, so he has a 2+ cover that he can reroll by just moving 6 inches.
Drop dire avengers to 5 man, and If points still needed exarch down to regular crimson hunter.
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I do drugs.
Mostly Plastic Crack, but I do dabble in Cardboard Cocaine. |
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![[Post New]](/s/i/i.gif) 2013/08/27 02:45:19
Subject: eldar 1500 no comp tournament advice needed
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Rookie Pilot
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ninjafiredragon wrote:Oh warning warning.... Spirit sear with mantle... Not good. In fact very not good. U want a far seer with bike, + mantle, so he has a 2+ cover that he can reroll by just moving 6 inches.
Drop dire avengers to 5 man, and If points still needed exarch down to regular crimson hunter.
I have been tossing around that idea since someone pointed out MOTLG, I can see why 2++ rr is good but what does a spiritseer IC do well? Was thinking about giving him wings so he can contest last turn but with a hunter I'd be lucky to go last. The Autarch isn't much chop either but can at least avoid being assaulted and contest.
Then there is a normal spiritseer, who would he ride with and what would they do? Perhaps with the dire avengers to capture an objective on the other side of the board, buff their cover save and use his power on a target of the knight to rr his 1s.
For me I played a farseer last game at 750 pts and hid him so he can jump out, cast and focus back behind blos cover. He could do with mantle as he did get sniped once and attempted sniped twice.
I think for now I'll play test all 3 and see what fits the list and my style most.
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![[Post New]](/s/i/i.gif) 2013/08/27 03:00:06
Subject: eldar 1500 no comp tournament advice needed
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Agile Revenant Titan
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Spirit sears good for being with wraith units, and sometimes bug squads of infinity. I wouldn't recommend it in this list, as there's really no great way to maximize his usefulness. Farseer or autrach tho laughing style wouldn't definitly work.
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I do drugs.
Mostly Plastic Crack, but I do dabble in Cardboard Cocaine. |
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