Tyranids have also given me a major problem for a long long time. It's always good to take some Horrors and Fateweaver, though you shouldn't depend on psychic shooting. I think actually a Keeper of Secrets and 2 Slaaneshi Daemon Princes w 3 Biomancies and Lash Whips would be pretty good (basically your versions of the Flyrants), a Grimoire, a Portaglyph generating Horrors, and Fateweaver, and a Soul Grinder with Phlegm. Screamers could also be good with their Slash Attack.
The really hard part is getting around the Gaunts to assault the stupid Tervigons. They should fall easily to Daemon Princes.....I would favor Swooping over them to get a couple AP3 Vector Strike wounds on them, and then next turn (if you are not Grounded and already assaulted by the bugs) you should be on the back side and able to assault them. Nurgle Princes with Baleswords could definitely kill any Nid creature, but I sure do like that Lash Whip. It's only 12" range but you might be able to Vector, then either shoot the Tervigons to death or target the Flyrants too. And Fateweaver should be constantly Grimoired to a 2++ save, and he can Skyfire with 3/4/or 5 D6 Flickering Fire shots, or Beam things, or Blast things with that 2 warp charge Tzeentch power.
I could also see KuGath actually coming in handy with his 24" necrotic missiles, though many people prefer the GUO. Most of the time it's good to deepstrike those guys, but Nids invariably come at you, so either of them could start on the board in that case spewing out Blessings and Maledictions too. Plus then you can get Baleswords.
At 2000 points, I assume you'll have double FOC. Not sure what you have to run but how about something like this:
Fateweaver (warlord)
Winged and Armored Daemon Prince of Slaanesh / Mastery 3 / 2 Greater Rewards / 1 Lesser Reward (might make him more shooty)
2 Winged Armored Daemon Princes of Nurgle/ Mastery 3 / Exalted Reward / Greater Reward
Phlegm Nurgle Soul Grinder
Plaguebearers and Daemonettes (poison is good vs big stuff, I5 and many attacks good vs small stuff), 4 units of 13 Troops each, and put a Champion in each one.
You'll have a nice little airforce that should be pretty tough to take down, and with tag-team Vector Striking you'll be killing the Tervigons pretty quickly hopefully. I might recommend even keeping the Soul Grinder in Reserves IF he has Hive Guard and is deploying/going first, but otherwise keep it on the table from the start (in cover of course). Troops should pretty much all start in Reserves, though you don't always need to deepstrike them.
Good luck!
Tactics will change in November though.
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