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![[Post New]](/s/i/i.gif) 2013/08/27 16:32:22
Subject: imperial guard flamers in melee?
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Fresh-Faced New User
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I am unsure of whether or not flamers can fire in melee combat, i read the rule but am still slightly unsure. it seems since in order to shoot their small range they are already in charge range. So, are they only good for firing once when they are charged, and are generally worthless apart from that? i feel like half the time i should take grenade launchers to hit at a distance
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![[Post New]](/s/i/i.gif) 2013/08/27 16:37:26
Subject: imperial guard flamers in melee?
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Regular Dakkanaut
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No they can not fire once you are in hand to hand.
They come in handy for cooking things that are about to charge you,you are about to charge,folks hiding in cover/camping on objectives,
An example,,,say you have a guard pcs with four flamers and a huge blob of infantry,,,facing,,,idk,,,,,bugs lets say,,,,you can preheat the bugs before the blob charges in. ,,,that sorta thing
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"Ave, Imperator, morituri te salutant"
Black Templar-24,000+
Imperial Guard
Gaunts Ghost -2,000
Victoria's Own 33rd of Foot-2,000
Sisters of battle-2,500
Loyal Chaos Marines-2,000
Legio I Italica-8.000
Bretonnians 3,000plus |
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![[Post New]](/s/i/i.gif) 2013/08/27 16:42:13
Subject: imperial guard flamers in melee?
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Lone Wolf Sentinel Pilot
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When you get charged, if a model with a flamer is in the squad you score D3 automatic hits, counted as coming from a shooting attack (Overwatch rules). But you can't shoot in melee, even a pistol is counted as a close combat weapon.
Being in charge range is the disadvantage of a flamer. The advantages are that they ignore cover saves, they can mess up squads with worse armour saves, they allow you to charge after firing and they can, with careful positioning, put a large number of guaranteed hits on an enemy unit.
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This message was edited 1 time. Last update was at 2013/08/27 16:42:33
Driven away from WH40K by rules bloat and the expense of keeping up, now interested in smaller model count games and anything with nifty mechanics. |
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![[Post New]](/s/i/i.gif) 2013/08/27 16:47:38
Subject: Re:imperial guard flamers in melee?
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Fresh-Faced New User
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the flamer is strength 3, so on t4 it still requres 5s to wound, so the strength is the same as the nade launcher. do any of you prefer nade launcher?
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![[Post New]](/s/i/i.gif) 2013/08/27 16:49:59
Subject: imperial guard flamers in melee?
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Decrepit Dakkanaut
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The flamer is strength 4, good sir!
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![[Post New]](/s/i/i.gif) 2013/08/27 16:58:24
Subject: Re:imperial guard flamers in melee?
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Badass "Sister Sin"
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Thunder212 wrote:the flamer is strength 3, so on t4 it still requres 5s to wound, so the strength is the same as the nade launcher. do any of you prefer nade launcher?
As mentioned, it is S4.
Also, D3 S4 autohits are probably better than 1 S6 snap hit. Although the GL has other uses outside of overwatch.
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![[Post New]](/s/i/i.gif) 2013/08/27 16:58:37
Subject: Re:imperial guard flamers in melee?
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Fresh-Faced New User
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ah! thank you! what a big mistake to have in my calculations, :] Automatically Appended Next Post: d3 automatic hits, i roll a dice and automatically hit for whatever i roll?
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This message was edited 1 time. Last update was at 2013/08/27 17:25:26
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![[Post New]](/s/i/i.gif) 2013/08/27 19:57:07
Subject: Re:imperial guard flamers in melee?
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Douglas Bader
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pretre wrote:Although the GL has other uses outside of overwatch.
This. Grenade launchers are great for converting into melta/plasma guns if you have some spare bits and a little creativity.
(Needless to say they have no use in a game as actual grenade launchers.)
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There is no such thing as a hobby without politics. "Leave politics at the door" is itself a political statement, an endorsement of the status quo and an attempt to silence dissenting voices. |
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![[Post New]](/s/i/i.gif) 2013/08/27 20:00:41
Subject: Re:imperial guard flamers in melee?
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Rough Rider with Boomstick
Wiltshire
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Peregrine wrote: pretre wrote:Although the GL has other uses outside of overwatch.
This. Grenade launchers are great for converting into melta/plasma guns if you have some spare bits and a little creativity.
(Needless to say they have no use in a game as actual grenade launchers.)
For a split second there I thought you'd been drugged or something  have an exalt
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Note to the reader: my username is not arrogance. No, my name is taken from the most excellent of commanders: Lord Castellan Creed, of the Imperial Guar- I mean Astra Militarum - who has a special rule known only as "Tactical Genius"... Although nowhere near as awesome as before, it now allows some cool stuff for the Guar- Astra Militarum - player. FEAR ME AND MY TWO WARLORD TRAITS. |
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![[Post New]](/s/i/i.gif) 2013/08/27 20:29:26
Subject: Re:imperial guard flamers in melee?
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Longtime Dakkanaut
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Peregrine wrote: pretre wrote:Although the GL has other uses outside of overwatch.
This. Grenade launchers are great for converting into melta/plasma guns if you have some spare bits and a little creativity.
(Needless to say they have no use in a game as actual grenade launchers.)
Apart from them being cheap, GL's are worse when compared to all the other options. I think the only reason people take them is when they are strapped for points/trying to free up space.
Back to the point flamers are one of the best options for Guardsman. Getting charged? Eat overwatch! Charging? Burn them out. It gets the job done, cheaply. Way to go for burning all those xenos  . Like I said, only use GL's when you can't afford flamers - flamers are better in almost every situation.
EDIT - flamers cost the same  FLAMERS ALL THE WAY! (unless you don't intend your enemy to get to you/charge into them).
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This message was edited 2 times. Last update was at 2013/08/27 20:32:46
G.A - Should've called myself Ghost Ark
Makeup Whiskers? This is War Paint! |
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