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Made in us
Bloodthirsty Chaos Knight






After everyone at one of my local gaming stores read the new apoc book, we all agreed that the one thing it's missing is Apocalyptic Explosions. That was the one big thing we've loved the most about Apocalypse: gak blowing up, bodies flying around and terrain disappearing. So, we're going to try and houserule Apocalyptic Explosions back in. On Labor Day, we're going to have one and someone proposed this:

Explosions! By Michael Bay:

'Normal' Vehicles all explode D6" per normal 40k rules.
Monstrous Creatures also explode. See above.

Super Heavies explode as described in the previous edition. If there is a chance for them to 'go nuclear' they WILL.
Gargantuan Creatures ALSO explode not unlike Super Heavies.

Now, I'm not too sure about Monstrous Creatures exploding unless they only explode if they were to be removed as a casualty. But the main thing we all want is to bring back the Apocalyptic Explosion. I was wondering how we could tie this in with the new rules and I thought of this:

Whenever a Super Heavy Vehicle loses all its structure points (hull points or what have you), roll a D6. On a 1 or 2, the vehicle counts as wrecked. On a 3, 4, or 5, the vehicle Explodes as per normal vehicle rules. On a 6, Apocalyptic Explosion! It's basically the same table as last edition with a slightly greater chance for the boom.

I'm also considering the Khorne Megazord and the Necron flying Tomb getting reactor meltdown. Maybe even some sort of crash and burn result for wrecked super heavy flyers.

Anyone else got any ideas to make things explode more spectacularly in the new Apocalypse?

Space Wolves: 3770
Orks: 3000
Chaos Daemons: 1750
Warriors of Chaos: 2000

My avatar 
   
Made in us
Douglas Bader






 Wilytank wrote:
Anyone else got any ideas to make things explode more spectacularly in the new Apocalypse?


Put a bunch of models on the table and make "boom" noises as you take them off the table? I mean, if superheavies exploding with a 15" blast isn't enough for you I can't imagine what kind of 'strategy' you would use in your version of Apocalypse.

There is no such thing as a hobby without politics. "Leave politics at the door" is itself a political statement, an endorsement of the status quo and an attempt to silence dissenting voices. 
   
Made in us
Major




Fortress of Solitude

I thought there was too much as there is.

Celesticon 2013 Warhammer 40k Tournament- Best General
Sydney August 2014 Warhammer 40k Tournament-Best General 
   
Made in nz
Disguised Speculo





Ahaha, I love the monsters exploding like vehicles rules.

Maybe all wrecks have a 1/6 chance of exploding (normally, with a further 1/6 of that explosion being nuclear for supers) rolled at the start of the controlling players turn?

Certain pieces of terrain are explosive?

Players secretly nominate one unit in their army, which can explode at will with suicide bombs?

Vehicles that are immobilized have a chance to instead careen forwards in a straight line every turn until they hit something at which point they boom.

Aircraft tumble out of the sky and boom when they're killed (unless they do that already? as if I even pay attention to the flyer rules). Aircraft could also explode if they collide into one another, making it a surefire way to eliminate a target aircraft at the cost of your own.
   
Made in za
Fixture of Dakka




Temple Prime

Get Micheal Bay to play with your models, he'll think of something.

You probably won't get your models back though.

 Midnightdeathblade wrote:
Think of a daemon incursion like a fart you don't quite trust... you could either toot a little puff of air, bellow a great effluvium, or utterly sh*t your pants and cry as it floods down your leg.



 
   
 
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