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1500 eldar +1 fw how to make it harder?  [RSS] Share on facebook Share on Twitter Submit to Reddit
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Made in au
Rookie Pilot






Melbourne, Australia

So, this is a hard list but how to make it harder?

Selections:

Codex: Eldar 6th Edition (2013) (Primary Detachment) Selections:

+ HQ + (70pts)

* Spiritseer


+ Troops + (663pts)

* Dire Avengers
(Ancient Doom, Battle Focus, Counter-attack, Fleet)
6x Dire Avenger
* Wave Serpent
Holo-fields (*), Serpent Field, Shuriken cannon, Twin-linked scatter lasers


* Guardian Defenders (220pts)
(Ancient Doom, Battle Focus, Fleet)
10x Guardian
* Wave Serpent
Serpent Field, Shuriken cannon, Twin-linked scatter lasers


* Guardian Defenders (220pts)
(Ancient Doom, Battle Focus, Fleet)
10x Guardian
* Wave Serpent
Serpent Field, Shuriken cannon, Twin-linked scatter lasers


+ Fast Attack + (180pts)

* Crimson Hunter
Exarch (Perfect Strike), Pulse Laser, Two Bright Lances


+ Heavy Support + (585pts)

* War Walker Squadron
(Ancient Doom, Battle Focus, Fleet, Power Field, Scouts)
* War Walker
Scatter laser, Starcannon
* War Walker
Scatter laser, Starcannon
* War Walker
Scatter laser, Starcannon


* Warp Hunter (IA 11)
Distortion Cannon, Shuriken cannon


* Wraithknight
(Ancient Doom, Fearless)
Two Heav wraithcannons


This message was edited 1 time. Last update was at 2013/08/30 21:22:26


 
   
Made in gb
I'll Be Back





Warp Hunter rules are now from the new Imperial Armour Apocalypse. It's been nerfed, about 20 points more expensive from memory and it now has a "D- Flail", which is Str 7 Ap 3, Blast, Heavy 3.

5k and more awakening
5k
4.6k
6k
3.7k
1.7k

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Made in us
Agile Revenant Titan






Austin, Texas.

Seams pretty nasty... Don't really know what to say to help you :/

I do drugs.
Mostly Plastic Crack, but I do dabble in Cardboard Cocaine. 
   
Made in gb
Angered Reaver Arena Champion




Connah's Quay, North Wales

I would personally drop the Warp hunter after it's nerf. Its not worth it because what it does (Kill marines) can be done by the more versatile fire prism and its other new role (To kill MC's) can be done adequately well by our most basic of troops. I would replace it not with a fire prism, but instead a Vauls wrath support battery. This keeps with the strong AI as well as light AT and frees up points for holofields on your other serpents (45pt difference between a battery and the hunter). It is also a secure place to hide your spiritseer behind a gak load of T7 wounds with good cover saves (Hide in cover, add conceal, profit$$$). Holofields are important as they almost double the survivablility of the serpents, meaning your fragile troops are much more likely to be in there metwal bouxes to take objectives late game. Or if the fancy takes you drop off the excess dire avenger so with you can upgrade the spiritseer to a farseer and go for both guide and prescience, and she can still hide in the shadow weaver squad! (45pts left over after swap to batteries, spend 30 on 2 holofields leaving you with 15. Dire avenger costs 13pts plus 2pts left over =30pts.)

 
   
 
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