Mr.Omega wrote:You may as well exploit the best units in the 5th Ed book if you use it and its before the release of the new book.
I'd go with a Libby in Termie armour, 5 Hammernators, 8 Sternguard in a drop pod (with locator beacon)with various weapons of your choice, preferably with at least some plasma, then two squads of Scouts.
Turn 1, place the drop pod, annihilate something with your Sternies. Turn two, drop the Hammernators within the 6" no scatter bubble from the
LC and tackle anything else that presents a threat in the following turn. Scouts grab objectives, Libby goes with the Termies and takes powers of your choice.
Wow I like the look of this army mate.
Drop pod has safe landing with Inertial gudance system, so no Deep strike mishap. Sternies being a shooty unit dont care about not being able to assualt first turn.
Termies+libby also get a safe landing because of the locator beacon.
two 5 man scouts. I presume one(snipers?) stays on home base objective? Other scouts(assault guys?) infiltrates somewhere midfield ready to cap?
Would you run termies + libby as deep strike? I just thought with Gate of Infinity I could use that and not run the risk of not getting termies+libby on the table thru bad rolls.
Really nice build mate +1 to you. 735 points 15 left over for goodies.