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Leadership on 3d6; How's it work?  [RSS] Share on facebook Share on Twitter Submit to Reddit
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Poll
How do you play/would you play "roll 3d6" on Leadership checks?
Add the result of all three dice together, then compare to Ld
Roll three dice, but only add together the highest two
Other combination

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Made in us
Been Around the Block




I can really only think of two examples, though there are likely more;

Dual-Boneswords (tyranids): Roll 3d6 on leadership, fail and insta-death.

Mind Shackle Scarabs (Necrons): Roll 3d6 on leadership, fail and hit your own unit.

So far, I've always played it that you add the 3d6 together to determine the result. However, looking through the rule book and reading the descriptions of the two items, I can't find where it actually says that's what you're supposed to do.

Given that the rules Do state that on such checks, a roll of two 1's is always successful, it makes me wonder if you would then have to get three 1's, or if just two is still enough. I mean, a gaunt could roll 8 (higher than his leadership) but still roll two 1's. Would that auto-pass, or would it fail?

NOTE: The Poll is for stating your opinion. I would appreciate it if other answers to the question sighted the book it is found in, and the page number.
   
Made in de
Kovnik






Codex>BRB

Imo there is no point in advocating your opinion. The rules are very clear in this aspect. MSS are mean, live with it
   
Made in gb
Longtime Dakkanaut





tommse wrote:
Codex>BRB

Imo there is no point in advocating your opinion. The rules are very clear in this aspect. MSS are mean, live with it


Codex would not matter in this case as there are no rules for rolling ld tests, be it on 3d6 or 2d6.

40kGlobal AOA member, regular of Overlords podcast club and 4tk gaming store. Blogger @ http://sanguinesons.blogspot.co.uk/
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Made in us
Hellish Haemonculus






Boskydell, IL

Neither of the rules I've seen for this say to drop any of the three dice, so I always assumed you added all three together.

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(Leadership-shenanigans for Eldar of all types.) 
   
Made in au
Nurgle Predator Driver with an Infestation



Perth, Western Australia

Page 5 (Modifying Dice Rolls) gives you the definitive answer regarding your main question.

'Insane Heroism!' (page 29) states that a roll of double 1 on the 2D6 always passes. . ' Note that it specifies '2d6', so would not apply to a test on 3d6.
   
Made in us
Captain of the Forlorn Hope





Chicago, IL

Page 7 Leadership tests tells you how these work.

Normally you roll 2D6 and compare the result to the models LD

In the case of Boneswords or MSS you roll 3d6 instead and follow the same procedure as for 2D6...

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Made in de
Hoary Long Fang with Lascannon






You definitely add the 3 dice together and compare them with your leadership.

Pg.5 tells you how dice rolls are modified. 3d6 are added together.
pg.7 tells you how to take leadership tests. It also tells you that the consequences on failing the test are detailed in the rule that calls for it.
   
Made in gb
Chalice-Wielding Sanguinary High Priest





Stevenage, UK

I thought Insane Heroism only applied to Morale checks? All Morale checks are Leadership tests (and specified as 2D6 no less), but not all Leadership tests are Morale checks. If my memory is correct on this, there are a number of such tests that Insane Heroism won't apply to even without changing from 2D6.

"Hard pressed on my right. My centre is yielding. Impossible to manoeuvre. Situation excellent. I am attacking." - General Ferdinand Foch  
   
Made in us
Longtime Dakkanaut




The rule is clearly stated on pg 5.

You may also be told to roll a number of dice in one go, which is written as 2D6,3D6 and so on. Roll the indicated number of dice and add them together
   
Made in gb
Ultramarine Chaplain with Hate to Spare





Yeah as posted the rules tell us what 3d6 means and there's literally NOTHING telling us to drop any dice so why on earth would we assume that was the case?

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Made in us
Dakka Veteran





Massachusetts

I played against MSS the other night. The necron player is a highly knowledgable 40k player. I rolled 3d6 every time, adding the results. Failed every time for leadership AND made perfect rolls when I went to attack and kill members of my own unit with....wait....wait.....a thunderhammer.

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Made in us
Hellish Haemonculus






Boskydell, IL

 jason1977 wrote:
I played against MSS the other night. The necron player is a highly knowledgable 40k player. I rolled 3d6 every time, adding the results. Failed every time for leadership AND made perfect rolls when I went to attack and kill members of my own unit with....wait....wait.....a thunderhammer.


Same guy got shackled every time? I thought you randomized which one had to take the test each round. Or did they just all have Hammers?

Welcome to the Freakshow!

(Leadership-shenanigans for Eldar of all types.) 
   
Made in gb
Executing Exarch






 Jimsolo wrote:
Same guy got shackled every time? I thought you randomized which one had to take the test each round. Or did they just all have Hammers?
If it was a character with a TH, then if they are in a challenge, he's the only option that counts as being in base contact (MSS randomizes between enemies in BTB).
   
Made in us
Big Mek in Kustom Dragster with Soopa-Gun





Nebraska, USA

you add all 3, otherwise these attacks based on 3D6 leaderships would almost never work against LD9/10 units (which theres a saddenly large number of).

The whole any leadership of double 1s wouldnt apply ...technically...but if you rolled 2 1s i think you just passed unless something was murdering your LD and you rolled a 6 on that 3rd die lol

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Made in gb
Chalice-Wielding Sanguinary High Priest





Stevenage, UK

Just double-checked it, and I was correct - Insane Heroism only applies to MORALE checks. So rolling double or even triple ones doesn't automatically help against general Leadership tests (mind you - if that's how you've rolled then most of the time you'll have passed anyway).

"Hard pressed on my right. My centre is yielding. Impossible to manoeuvre. Situation excellent. I am attacking." - General Ferdinand Foch  
   
Made in au
Tea-Kettle of Blood




Adelaide, South Australia

I'm worried that 4 out of 77 people can't even figure out a rule this basic.

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Preacher of the Emperor





St. Louis, Missouri USA

There are always going to people who vote for the underdog, or the contrary option just for the sake of being contrary, especially under the veil of the anonymous internet.

 
   
Made in ca
Angry Blood Angel Assault marine





Dark Angels has a warlord trait that makes you roll and additional dice and discard the highest when making leadership checks.

So my answer is depends on the working on a specifc rule, in general though, 3D6 always adds the 3 dice together
   
 
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