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Made in ca
Floating Firefly Drone



Canada

I was looking at this army and realized that these guys are bad A. I love salamanders because they are the most broheim of all marine chapters (followed close by Space wolves) AND their blacksmiths. Each and every one.
Included with all their awesome (natural night vision, pyromania, and so many artificer crafted weapons of awesome). The only problem? No codex. I would like to know if anyone has come up with fair salamander rules that coincide with their unique abilities.
Remember that they have very little tactics as apposed to burn the hek out of everything not civilian or friendly in sight. They also don't like to field vehicles other than heavy land raiders. Lots of cool weapons can be added to this army so long as it's fire related because their artificers aren't busy fixing every bad paint job on every piece of power armour for the 720 or so marines. So, any proposed rules?

5000pts Necrons
5000pts Salamanders
Battle for Zycanthus box set
Bunch of old Heroscape stuff 
   
Made in gb
Bounding Assault Marine



hereford

Well I know me and another guy made some rules a while ago they love takns and apc's there whole thing is take the place with as little force as possible I will send over some of the rules we made

sallies all the way

"Into the fires of battle unto the anvil of war."
War-cry of the salamanders
"Vulkans fire beats in my breast with it I shall smite the foes of the Emperor."
war-cry of the firedrakes and chapter command  
   
Made in gb
Bounding Assault Marine



hereford

Here is the stuff McNinja created
Special rules
Born in Fire: Surrounded by flames since birth, Salamanders are conditioned to casually ignore the searing temperatures that would otherwise severely burn or kill other Space Marines. All Salamanders gain Feel no Pain against Flamer weapons of all types.
--
Stubborn
--
And They Shall Know no Fear
--
Combat Squads
--
Acute Vision: Due to the darkness that surrounds them constantly, Salamanders, and indeed many of the people of Nocturne, have a sort of night vision. When the Night Fighting rules are in play, Salamanders see normally up 24". Between 24" and 36" enemy units have the Stealth special rule, and beyond 36" they have the Shrouded special rule. Salamanders cannot see past 48" during Night Fighting, and may shoot at enemy units up to 48" away, as opposed to the usual 36" limit imposed by Night Fighting.
--
Slower than Normal: While still much faster than a normal human, Salamanders are not a quick as their Space Marine brethren. Against enemy Space Marines (including Chaos Space Marines, with the exception of Plague Marines), Salamanders count as having an Initiative of 3.
--
Ancient Enemies: The Dark Eldar have long been a thorn in the Salamanders side, with their raids of Nocturne stretching back to the Great Crusade. As a consequence, the Salamanders have become rather proficient at fighting the Dark Eldar, and therefor all Salamanders gain both Preferred Enemy (Dark Eldar) and Hatred (Dark Eldar).

Armoury
Masters of the Forge: Salamanders possess a higher than normal aptitude for technology, a gift that has yet to betray the chapter. Each Salamanders Character (sergeants, Independent Characters, etc), Terminator unit, and Veteran unit (both Sternguard and Vanguard) may choose one of the following for +5 points per model:
1-Twin-Linked Flamer weapons (Including Flamestorm Cannons)
2-Twin-Linked Melta weapons
3-Master-Crafted Power Weapons
4-Master-Crafted Power Armor - may re-roll a single failed armor save roll of 1 per game.
5-Master-Crafted Thunder Hammers
----
Standard Equipment This list may be taken by any model in any unit for the listed cost.
-
Inferno: Any flamer weapon may be upgraded to have the Torrent special rule. If it does so, it changes from Assault to Heavy (unless it is already a Heavy weapon). +10 points per flamer weapon.
-
Char-flame Ammunition: Any flamer weapon upgraded with this ammunition increases its Strength by 1. +10 points per weapon.
-
Hardened Armor: A heavier, but more protective variant of Power Armor halfway between standard power armor and terminator armor. Models with Hardened armor re-roll failed saves against blast or template weapons. +5 points per Power Armored model, +10 points per model with Artificer Armor. Model with Terminator Armor may not take this equipment.
----
Special Issue Equipment This equipment may only be taken by Independent Characters, unless otherwise specified in the unit's entry.
-
Drakescale Cloak +15 points: Crafted from the Drakes that roam Nocturne, this cloak provides an additional layer of nearly impenetrable protection, especially against fire. Drakescale Cloaks provide a 2+ invulnerable save against all flamer weapons (including Flamestorm Cannons, Baleflamers, and any other weapon that shoots fire) and a 4+ invulnerable save against all other attacks.
-
Sigil of Vulkan +15 points: A relic from before the Heresy, this relic was once wielded by Vulkan himself, and because of this, he who wields it is a symbol of Vulkan's might, inspiring all who gaze upon him. All Salamanders within 8" gain the Fearless and Fleet special rules.
-
Hammer of Fire: This massive Thunder Hammer is gifted to the most honorable of the Firedrakes. Once in battle, the hammer bursts into flame, becoming as hot as a melta blast. This weapon uses the following profile: R: - S: User AP:2 Type: Melee, Two-Handed, Unwieldy, Concussive, Fleshbane, Armorbane. One per army.
-
Surtur's Breath +20 points: This particularly devastating weapon was once wielded by a rather vicious Salamander named Sutur. He modified his weapon to shoot a specially-developed fuel a longer distance, creating a weapon of great power in the process. This weapon uses the following profile: R: Template S:5 AP:3 Type: Heavy 1, Torrent. One per army.
----
Vehicle upgrades:
-
Armored Ceramite - Melta weapons do not roll an extra D6 when rolling for armor penetration vehicles with this upgrade.

Characters

Tu'Shan, Chapter Master of the Salamanders...................225 points
Cast into the fray only three years after becoming Chapter Master Tu'shan fought with honor during the Second battle for Armageddon, earning the praise of Dante, Chapter Master of the Blood Angels. Since then, he has led with distinction and courage wholly befitting his rank and reputation. Strong, even for a Space Marine, Tu'shan wields the Hand of Vulkan with ease, and is protected by a cloak made from the scales of an ancient salamander drake.
..................WS...BS...S...T...W...I....A....Ld...Sv
Tu'Shan.......6.....5....4...4....3...5...3…10…2+
--
Composition: 1 (Unique)
--
Unit Type: Infantry (Character)
--
Wargear:
Stormbearer - This is a Master-Crafted Thunder Hammer that contains a built-in twin-linked Meltagun. However, Tu'shan's strength and expertise with the weapon allow him to wield the hammer in two different ways: hard or fast.
Hard: R:- S:9 AP:2 Type: Melee, Concussive, Unweildy
Fast: R:- S:+2 AP3 Type: Melee, Strikedown
Artificer Armor
Mantle of the Ancients - This cloak is completely fireproof. Beyond that, however, it is as tough as the hull of a Land Raider. This mantle grants Tu'shan a 3+ Invulnerable save. Failed saves taken against Flamer, or Melta weapons may be re-rolled.
--
Special Rules:
Independent Character, Salamander (Master-Crafted Thunder Hammer), Orbital Bombardment

As Chapter Master, Tu'Shan may take an Honor Guard squad, as detailed in Codex: Space Marines, with the additional option of replacing their Boltgun with a Combat Shield for free or Storm Shield for +10 points per model. If he is equipped with Terminator Armor, he also has the option of taking a Firedrake Terminator Squad as a Firedrake Command Squad instead. Honor Guard and Firedrake Command Squads do not use up a HQ slot on the Force Organization Chart.

Tu'Shan may replace his artificer armour with Terminator armour for 25pts. If Tu'shan is so equipped, both Assault and Tactical Terminator squads become troop choices, and may select a Land Raider of any variant as a dedicated transport. Land Raiders purchased in this manner must be equipped with the Armoured Ceramite upgrade (to represent them being relics of the chapter).
--
Vulkan He'Stan: See Codex: Space Marines. Vulkan He'Stan replaces his Chapter Tactics with the following (also maintaining his current cost of 190 points):
-Search for the Nine: Vulkan He'Stan is tasked with recovering the nine ancient artefacts Vulkan left behind. During his search, any and all squads assisting him are constantly on the lookout for any trace of their Chapter's holy relics. Vulkan He'stan counts as a scoring unit. In addition, he may choose an additional D3 Infantry units to also become scoring units.
--
Bray'Arth Ashmantle........ See Imperial Armor Volume 10: Badab War part 2
--
Captain Pellas Mir'san....See Imperial Armor Volume 10: Badab War part 2

Units

All models, except vehicles, increase their point cost by 2 points.
-
Due to the nature of their homeworld and training, Salamanders are limited in their rapid-response capabilities. Therefore, each Fast Attack option can only be taken once per Primary Detachment, and Land Speeders may only be taken a single vehicles, not squadrons.
-
++++++++++++++++++++ Psychic Powers +++++++++++++++++++++++++++
See Codex: Space Marines and the Space Marines FAQ for psychic powers. In addition, Salamander Librarians may re-roll results on the Pyromancy table.
-
----
++++++++++++++++++++++++ HQ +++++++++++++++++++++++++++++++++++++++++++
-
All Salamanders Captains, Librarians, and Chaplains may replace their bolt pistol and/or chainsword/Crozius (or Storm Bolter and/or Power Sword, if in Terminator Armor) with the following, in addition to the options listed in Codex: Space Marines:
+ Hand Flamer --- +10 points
+ Inferno Pistol --- +15 points
+ Meltagun -------- +15 points
-
A Master of the Forge may, in addition to the options listed in Codex: Space Marines:
+ Replace servo-harness and Boltgun with Multi-Melta --- +25 points
+ Replace Boltgun with Meltagun -------------------------------- +10 points
--
++++++++++++++++++++++++++ Troops +++++++++++++++++++++++++++++++++++++++++++++
-
Tactical Marines:
Add the following to the list of heavy weapons a squad may take:
+ Heavy Flamer ---- +10 points
-
Scouts
One scout may replace his Boltgun with a Heavy Flamer for +10 points. If a Scout does this, they may not take a Heavy Bolter or Missile Launcher.
-
Both Tactical squad and Scout squad sergeants may replace their Boltguns with one of the following, in addition to their respective options listed in Codex: Space Marines:
+ Flamer ------------- +5 points
+ Hand Flamer ---- +10 points
+ Inferno Pistol ---- +15 points
+ Meltagun --------- +15 points
----
+++++++++++++++++++++++++++++++ Dedicated Transports ++++++++++++++++++++++++++++++++
-
Rhinos may take:
+ Pintle-mounted Flamer ------ +5 points
+ Armored Ceramite ------------ +10 points
+ Pintle-mounted Meltagun --- +15 points
-
Razorbacks may take one of the following:
+ Multi-melta turret --- +10 points
-
Drop Pods may replace their Storm Bolter with:
+ Twin- linked Flamer --- +10 points
----
++++++++++++++++++++++++++++++++++++ Elites ++++++++++++++++++++++++++++++++++++++
-
Firedrake Command Squad.........................225 points
.........................................WS...BS..S...T...W...I....A....Ld...Sv
Firedrake Terminator......4.....4....4...4....1...4...2......9....2+
Firedrake Sergeant.........4.....4....4...4....1...4...2......9....2+
Firedrake Champion......5.....4....4...4....1...4...3......9....2+
--
Unit Type: Infantry, Firedrake Sergeant and Champion are Infantry (Character)
Composition: 4 Firedrake Terminators, 1 Firedrake sergeant
--
++One Terminator per army may be upgraded to a Firedrake Champion for +20 points
Wargear
Terminator Armour, Storm Bolter, Power Fist (Firedrake Terminator only). Power Sword (Firedrake sergeant only), Relic Blade and Storm Shield (Firedrake Champion only)

Options: Any Firedrake Terminator may replace their Storm Bolter and/or Power Fist with:
+ Thunder Hammer and Storm Shield ---- free
+ Pair of Lightning Claws --------------------- +5 points
+ Relic Blade and Storm Shield ------------ +5 points
++ 1 Firedrake Terminator may replace their Storm Bolter with a Multi-Melta --------------------- +15 points
++ 1 Firedrake Terminator may take the Sigil of Vulkan ------------------------------------------------- +15 points
++ The Firedrake Champion may replace his Relic Blade with a Hammer of Fire -------------- +15 points
++ 1 Firedrake Terminator may replace both of his weapons with a Flamestorm Cannon and gains the Very Bulky rule --- +20 points
--
Special Rules
Salamander, Split Fire, Promethean Cult, Anvil of War

Firedrake Terminators may select a Land Raider of any type as a dedicated transport. This vehicle must be given the Armoured Ceramite upgrade. A single unit of Firedrakes may take the Hammer of Vulkan for 120 points.

Hammer of Vulkan: A specially designed Drop Pod specifically made for the first company. The impact of it slamming into the ground creates a massive shockwave, shattering the ground and throwing all nearby into disarray, leaving them wide-open to attack. The Hammer of Vulkan is a Drop Pod as listed in Codex: Space Marines with the Assault Vehicle special rule. When the Drop Pod lands, all models within 6" are affected by the Strikedown special rule.

Anvil of War: Firedrakes are sent on the most difficult and testing of missions. They meet their enemy head on with unflinching resolve and break them on them on the anvil of war. On the first round of assault during the game, all Firedrakes may re-roll any failed hits with Thunder Hammers during the first round of assault only.
-
Sternguard veteran squad sergeants may replace their Boltguns and/or Bolt Pistol with one of the following, in addition to their respective options listed in Codex: Space Marines:
+ Flamer ------------ +5 points
+ Hand Flamer ---- +10 points
+ Inferno Pistol ---- +15 points
+ Meltagun --------- +15 points
-
A Dreadnought or Venerable Dreadnought may (in addition to the options found in Codex: Space Marines):
+ replace its Multi-Melta with a Flamestorm Cannon --- +15 points
+ replace its Multi-Melta with an Inferno Cannon -------- +20 points.
+ replace its Multi-Melta with a Magna-Melta -------------- +30 points.
-
Ironclad Dreadnoughts may also be taken as both Elites and Heavy Support choices.
+ Ironclad Dreadnoughts may replace their Storm Bolter with a Meltagun for +5 points
-
Salamanders may take Contemptor Dreadnoughts as listed in Imperial Armor: Apocalypse Second Edition
-
A Techmarine may, in addition to the options listed in Codex: Space Marines:
+ Replace servo-arm and Boltgun with Multi-Melta --- +25 points
+ Replace Boltgun with Meltagun -------------------------- +10 points
+ May take a Relic Blade ------------------------------------- +15 points
++++One Servitor (in addition to the two that can already replace their weapons) may replace its Servo-arm with a Flamestorm Cannon for +30 points
--
+++++++++++++++++++++++++++++++ Fast Attack +++++++++++++++++++++++++++++++++++++++++++
-
Assault Squad:
1 in 5 Assault Marines, and the sergeant, may replace their Bolt Pistol with one of the following (in addition to the options found in Codex: Space Marines):
+ Hand Flamer ---- +5 points
+ Inferno Pistol --- +10 points
+ Meltagun -------- +15 points
-
Vanguard Veteran Squad:
Any model, including the sergeant, may replace their Bolt Pistol and/or Chainsword with one of the following (in addition to the options found in Codex: Space Marines):
+ Hand Flamer --- +10 points
+ Inferno Pistol --- +15 points
-
Land Speeder Squadron: See Codex: Space Marines
-
Bike Squad: In addition to the options found in Codex: Space Marines, the sergeant may replace their Bolt Pistol and/or Chainsword with one of the following:
+ Hand Flamer --- +10 points
+ Inferno Pistol --- +15 points
-
Attack Bike Squadron: In addition to the options found in Codex: Space Marines, any Attack Bike may upgrade it's Heavy Bolter to:
+ Flamestorm Cannon --- +20 points
-
Land Speeder Storm: See Codex: Space Marines
-
Scout Bike Squad: See Codex: Space Marines
--
Stormraven Gunship: See Codex: Blood Angels
--
Stormtalon Gunship: See June 2012 White Dwarf
--
++++++++++++++++++++++++++++++++++++ Heavy Support +++++++++++++++++++++++++++++++++++++++=
-
Devastators: see Codex: Space Marines
-
Thunderfire Cannon: see Codex: Space Marines
-
Land Raider and Land Raider Crusader: See Codex: Space Marines
-
Land Raider Redeemer: In addition to the options found in Codex: Space Marines, the Land Raider Redeemer may
+ replace the twin-linked Assault Cannon with an Inferno Cannon --------- +20 points
+ replace the twin-linked Assault Cannon with a Magna-Melta -------------- +25 points
-
Salamanders may take Land Raider Achilles as listed in Imperial Armor: Apocalypse Second Edition. It may
+ replace the Thunderfire Cannon with a Magna-Melta -------------- +25 points
-
Whirlwind: See Codex: Space Marines
-
Vindicator: See Codex Space marines
-
Salamanders may take the Predator Infernus variant as listed here.
-
Predators may swap their Autocannon turret for
+ Twin-linked Multi-Melta --- +25 points
+ Inferno Cannon ------------- +35 points
+++ Predators may take two Multi-Melta Sponsons for +35 points

Remember theis was finished before the new codex was leaked and use it either as a guideline or use it. But it was pretty balanced.

sallies all the way

"Into the fires of battle unto the anvil of war."
War-cry of the salamanders
"Vulkans fire beats in my breast with it I shall smite the foes of the Emperor."
war-cry of the firedrakes and chapter command  
   
Made in ca
Floating Firefly Drone



Canada

Thanks a lot.
That is a very balanced list. Though I figured fire weapons would be cheaper than regular marines but that isn't really fair so yours works much better.

5000pts Necrons
5000pts Salamanders
Battle for Zycanthus box set
Bunch of old Heroscape stuff 
   
Made in nz
Disguised Speculo





They'll be getting chapter tactics in the new release, I'd just roll with that.
   
Made in ca
Dakka Veteran






 Dakkamite wrote:
They'll be getting chapter tactics in the new release, I'd just roll with that.


And may very well get a Supplement book with extended rules too. Something to look forward to.

CURRENT PROJECTS
Chapter Creator 7th Ed (Planning Stages) 
   
Made in gb
Bounding Assault Marine



hereford

Ye i just never like taking He'Stan to make a proper Salamanders list although he is one of the better Space Marine SC.

Just ad maby +1 strength and toughness to Tu'Shan and it would be a proper fluffy Sallies army.

sallies all the way

"Into the fires of battle unto the anvil of war."
War-cry of the salamanders
"Vulkans fire beats in my breast with it I shall smite the foes of the Emperor."
war-cry of the firedrakes and chapter command  
   
Made in fr
Swift Swooping Hawk






wargey wrote:

Just ad maby +1 strength and toughness to Tu'Shan and it would be a proper fluffy Sallies army.


Why? He's still a space marine.
   
Made in gb
Bounding Assault Marine



hereford

Because he is meant to be the strongest and toughest chapter master alive he was quoted to be almost primach size
and remove orbital bombardment due to him trying to make as little collateral damage as possible.

sallies all the way

"Into the fires of battle unto the anvil of war."
War-cry of the salamanders
"Vulkans fire beats in my breast with it I shall smite the foes of the Emperor."
war-cry of the firedrakes and chapter command  
   
Made in ca
Lord of the Fleet






Halifornia, Nova Scotia

wargey wrote:
Because he is meant to be the strongest and toughest chapter master alive he was quoted to be almost primach size
and remove orbital bombardment due to him trying to make as little collateral damage as possible.


We've been over this several times wargey.

No.

He's a normal space marine who's slightly bigger, just like every single other space marine chapter master in existence. The smallest and weediest marines don't become chapter masters, only the big and powerful.

He's also never quoted as being primarched size.

He's 100% fluff accurate and fine at S and T 4.

Mordian Iron Guard - Major Overhaul in Progress

+Spaceship Gaming Enthusiast+

Live near Halifax, NS? Ask me about our group, the Ordo Haligonias! 
   
Made in fr
Swift Swooping Hawk






Also I wrote a Codex Salamanders, there's an earlier version on here somewhere but if anyone wants where I got up to just send me a message
   
Made in ca
Dakka Veteran






wargey wrote:
Ye i just never like taking He'Stan to make a proper Salamanders list although he is one of the better Space Marine SC.

Just ad maby +1 strength and toughness to Tu'Shan and it would be a proper fluffy Sallies army.


You don't have to take Vulkan anymore, all he gives you now is twin-linked meltas and multi-meltas. New Codex requires you to choose one of several Chapter Traits (Ultramarines, White Scars, Imperial Fists, Salamanders, Iron Hands, Raven Guard, or Black Templars), of which the Salamanders one gives you better protection against flame weapons, better chances to wound with flame weapons, and gives you a free Master-crafted upgrade for one weapon on each character.

Odds are GW will release a Supplement book as well which will give them even more special rules, new Warlord Traits, and new Space Marine Relics.

This message was edited 1 time. Last update was at 2013/09/05 18:59:27


CURRENT PROJECTS
Chapter Creator 7th Ed (Planning Stages) 
   
Made in ca
Floating Firefly Drone



Canada

A free master crafted weapon for each character? That sounds very fun!

5000pts Necrons
5000pts Salamanders
Battle for Zycanthus box set
Bunch of old Heroscape stuff 
   
 
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