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Made in us
Regular Dakkanaut




greensboro,northcarolina

Well going to use tau ally and i want them to shoot things out of the air and enough fire power on the ground and i want to us farsight and have crisis suits as troops and what would be great to put on them and why and thank you and take care hope to hear from you soon.
   
Made in us
Shas'o Commanding the Hunter Kadre




Olympia, WA

Punctuation, man!

Skyrays are fairly points efficient for anti-air. If you're willing to spend more points, you can look into Riptides, though at STR 7 and inaccurate during Intercept, it isn't probably AS strong a play for the points. Still in total the Riptide is better and obviously, more expensive because of it.

Farsight isn't a great allied choice unless its with Tau themselves. His utility can be gotten elsewhere. but that's your call and I dont know your list. He is pretty cool though in general but if all you're trying to do is get Tau anti-air and some added Firepower, you dont need Farsight.

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Made in gb
Junior Officer with Laspistol





Desperado Corp.

Skyrays are good anti air, railsides with velocity trackers are also an option. I wouldn't take a riptide for anti air personally. Farsight offers very little in terms of anti air. If you take him you're going to be taking a load of suits. Assuming you want utility, you want some with flamers for close combat, some plasma and burst cannons shouldn't go wrong, and a fusion suit or two with target lock for handling armour.

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Made in us
Water-Caste Negotiator




Louisiana

So you want to use Enclaves as your allies. That's ok i suppose. If you're looking for AA, a skyray is a solid choice as it can pretty much blow an airplane out of the sky on it's shooting phase. You can give the crisis suits double MPs with VT as well, or not, it's up to you. The skyray has skyfire and two marker lights and shoots at BS4. So you could use the markerlights for your MP suits so they shoot on BS3 (assuming you didnt give them VT)

I wouldn't choose Farsight as your WL because he isn't really all that great, and only his bodyguard makes him of any real use. If you need a cheap HQ, go for a Fireblade.
   
Made in us
Human Auxiliary to the Empire




Its hard to get into specifics without any details. However what I can offer are the general Tau concepts, though these things may or may not apply to you.

How To Deal With Flyers
You could invest something with sky fire already built in. This comes in two varieties. Either get the Skyray which is basically a tank that has a pretty good chance of destroying one thing and one thing only. You could also invest in a Flyer yourself. The Razorshark is generally regarded as a waist, but the Sunshark isn't too bad. Your final option is to just get a gun emplacement from a fortification, most of these have sky fire built in.

You could just put sky fire on ... well almost anything. Just take any big gun, strap on a velocity tracker and then just relax.

You can simulate sky fire by using markerlights. If you hit a flyer with 4 markerlights you can give yourself BS 5 on whatever unit you decide to shoot it down with. The only draw back for you is that markerlights only work for Tau units, so this probably isn't the answer you're looking for.

Finally all Tau can just point up and shoot. The Tau have a lot of high strength shooting spam, all of which are effective against flyers (just with a lower accuracy). So pick your favorite long range, high strength bullets and throw it at a flyer. This isn't the ideal way of killing a flyer, but it's cheap and easy.

The Farsight Bomb
A Farsight bomb is simple. Just take a lot of plasma rifles so that anything you shoot at is almost guaranteed to die. Some fusion blasters with target lock so that all near by vehicles will disappear. Mix in some drones as tanks and presto change you got yourself a bomb. Everything else you add is just for extra flavor. Be careful though, the Farsight bomb is an expensive unit. To make things worse, you wont get Farsight's warlord trait so he could scatter and ruin your plans.

With the reliance upon Farsight's warlord trait and the cost of the unit. It might be best to use the tau as your primary detachment. This way you get the most out of your death star. Otherwise, you might have to settle for a Farsight hand grenade.
   
Made in us
Water-Caste Negotiator




Louisiana

Terkul wrote:
Its hard to get into specifics without any details. However what I can offer are the general Tau concepts, though these things may or may not apply to you.

How To Deal With Flyers
You could invest something with sky fire already built in. This comes in two varieties. Either get the Skyray which is basically a tank that has a pretty good chance of destroying one thing and one thing only. You could also invest in a Flyer yourself. The Razorshark is generally regarded as a waist, but the Sunshark isn't too bad. Your final option is to just get a gun emplacement from a fortification, most of these have sky fire built in.

You could just put sky fire on ... well almost anything. Just take any big gun, strap on a velocity tracker and then just relax.

You can simulate sky fire by using markerlights. If you hit a flyer with 4 markerlights you can give yourself BS 5 on whatever unit you decide to shoot it down with. The only draw back for you is that markerlights only work for Tau units, so this probably isn't the answer you're looking for.

Finally all Tau can just point up and shoot. The Tau have a lot of high strength shooting spam, all of which are effective against flyers (just with a lower accuracy). So pick your favorite long range, high strength bullets and throw it at a flyer. This isn't the ideal way of killing a flyer, but it's cheap and easy.


Skyray is a good choice, but it's a one trick pony after the missiles are fired and then it's just a giant floating brick with two MLs and SMS.

Bsides are great, especially HYMP Bsides. With or without skyfire, they still fire 4 TL S7 AP4 missiles at 36in range, that's not too bad.
Conversely, you can get a 3 man squad of Crisis suits with double MP and VT for cheaper than 3 Bsides with VT. Same amount of shots, same BS, same range, you just lose the TL possibility. That's still 12 missiles at S7 flying at a flyer. *heh* Both of these options will run you around 230-250 points or so.

An ADL with a quad gun is always useful too. In fact, it might be worth it for your commander in this allied detachment to be a Fireblade so you can attach him to a squad (or not) and use his BS5, split-fire ability, to shoot at enemy fliers, among other things. This is probably the cheapest way to get skyfire in your army.

ML shooting at a flying vehicle is most likely a waste. You would be shooting at BS1 (ML on 6s). You would need quite a bit of ML shooters to be able to get 4 MLs on that vehicle.
   
Made in us
Veteran Wolf Guard Squad Leader




San Diego, CA

Everyone else was nice about it so I'll be blunt: forget farsight as an ally detachment. You're wasting your time with losing warlord trait and the price. Primary detachment hes fine but ally just isnt a sound decision.

I agree whole heartedly with the aforementioned missileside statement. Three of those badboys and you're shootin down everything you point at. Especially if you attach a commander to it with no weapons just squad upgrades. I use a skyray almost always but thats because I painted it and it looks pretty damn fantastic so I want it on the field next to all my grey or primered firewarriors.

riptides not really worth it for only one--for most opponents if theyre good they can just ignore it and not take too many casualties.

What will be the main army? gotta get some synergy going

 
   
Made in gb
Towering Hierophant Bio-Titan



UK

Once the ammunition is gone from a skyray, they aren't as directly effective against flyers.

However, please remember that you have two Velocity Tracker... i.e. Skyfire! markler lights, at BS4. Very able to 'undo' the debuff from being a flying unit.

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Made in us
Water-Caste Negotiator




Louisiana

Exalbaru wrote:
Everyone else was nice about it so I'll be blunt: forget farsight as an ally detachment. You're wasting your time with losing warlord trait and the price. Primary detachment hes fine but ally just isnt a sound decision.

I agree whole heartedly with the aforementioned missileside statement. Three of those badboys and you're shootin down everything you point at. Especially if you attach a commander to it with no weapons just squad upgrades. I use a skyray almost always but thats because I painted it and it looks pretty damn fantastic so I want it on the field next to all my grey or primered firewarriors.

riptides not really worth it for only one--for most opponents if theyre good they can just ignore it and not take too many casualties.

What will be the main army? gotta get some synergy going


If i am not mistaken, you do not get to use the warlord trait in the ally detachment and you can only ever have one warlord per army anyway. His price is steep, but as already stated, he can choose a fireblade, or hell even a ethereal for a cheap HQ slot.

Farsight Enclaves is not a bad choice because the troops can be crisis suits, which is pretty hot actually as an ally.

One does not simply ignore a riptide, especially one with proper ML support. I wouldn't scoff at it for AA purposes either, especially if it has VT. Enclaves gives you the option to have an EPCA skyfire riptide at 230points. While pretty expensive (especially compared to the other options), this gives you a lot of shots going down range with rending(with HBC on the Nova). Perfect for low AV and hordes.
   
Made in us
Veteran Wolf Guard Squad Leader




San Diego, CA

AnonAmbientLight wrote:
Exalbaru wrote:
Everyone else was nice about it so I'll be blunt: forget farsight as an ally detachment. You're wasting your time with losing warlord trait and the price. Primary detachment hes fine but ally just isnt a sound decision.

I agree whole heartedly with the aforementioned missileside statement. Three of those badboys and you're shootin down everything you point at. Especially if you attach a commander to it with no weapons just squad upgrades. I use a skyray almost always but thats because I painted it and it looks pretty damn fantastic so I want it on the field next to all my grey or primered firewarriors.

riptides not really worth it for only one--for most opponents if theyre good they can just ignore it and not take too many casualties.

What will be the main army? gotta get some synergy going


If i am not mistaken, you do not get to use the warlord trait in the ally detachment and you can only ever have one warlord per army anyway. His price is steep, but as already stated, he can choose a fireblade, or hell even a ethereal for a cheap HQ slot.

Farsight Enclaves is not a bad choice because the troops can be crisis suits, which is pretty hot actually as an ally.

One does not simply ignore a riptide, especially one with proper ML support. I wouldn't scoff at it for AA purposes either, especially if it has VT. Enclaves gives you the option to have an EPCA skyfire riptide at 230points. While pretty expensive (especially compared to the other options), this gives you a lot of shots going down range with rending(with HBC on the Nova). Perfect for low AV and hordes.


I misworded that, I meant to point out that you don't get to keep his trait. It is an ally detachment though, thats a ton of points for one if doing farsight so why not have it the main and ally in the other option (still pending what that is) Again, not supporting farsight for ally in the least definately farsight or etherial like you said.

Plenty simply ignore a riptide. it takes up a nice little chunk of points so easier to focus troop choices and missile sides. Perhaps just my builds but I've never had an issue JoWWing, las/plas cannoning, or rad gernading one off the field no ifs ands or buts. It also helps that it tends to do the job for you half the time by wounding itself unless you want to sink even more points. During the big rogue trader here in Hawaii there were a few tau players and several with just one riptide and most of their opponents went for the meat and potatoes of their armies. Don't get me wrong, I've been wrecked by one a few times but any unit has messed up any unit in 40k--I've used mutilators to great effect and theyre hated but I know theres much cheaper and better alternitives for what they do like the riptide.


 
   
 
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