Brain-Dead Zombie of Nurgle
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So, i'm doing a campaign with 5 other players and so far I've played 2 games, and i'm 2 - 0 - 0.
I played against necrons w/ Grey Knight allies and then I played against Tau with Eldar allies. I know that I am playing at least 1 other player with Tau/Eldar allies and Eldar/Tau allies. I think the last guy is also Eldar/Tau.
I revised a list yesterday counting on my opponent spending a lot of points for interceptor and skyfire, and I was right and I got about 100 points out of not bringing any heldrakes, making his skyfire upgrades pretty much useless.
The clincher for me was getting D3 units infiltrate, and also rolling for a USR and getting infiltrate on another, I outflanked 2 Rhino's with dirge casters into his tau gun lines, negating their overwatch as I charged into them, tying up most of his shooting units and only really leaving them AV 13 vehicles to shoot at if they weren't tied up.
I decided to throw together another list tonight, and here's what I came up with. The beasts escort the lord/Sorc, who lucked out last game and got endurance, which gives my beasts at least a 5+ FNP roll. The main goal of the squad is to get the lord into CC. Once he's there he's pretty much a beast. The unit draws a LOT of fire, and gives me a chance to move my rhinos with Plague marines into position. The predators are pretty good anti vehicle, and so are the heldrakes assuming they don't get shot down instantly. ((playing against a lot of tau, that's always a possibility.))
Heldrakes cover anti-flyer as well, though nothing else can really deal with them effectively, save MAYBE the forgefiend if I fire as snapshots.
Any input is welcome, i'm sure I overlooked something in my list.
HQ: Chaos Lord (1#, 180 pts)
1 Chaos Lord , 180 pts ((C:CSM, pp. 31 & 93); Bikes (Character); Frag Grenades; Krak Grenades;
Power Armour; Mark of Nurgle; Close Combat Weapon; Chaos Bike; Sigil of Corruption; Twin-Linked
Boltgun x1; Gift of Mutation; Champion of Chaos; Fearless; Independent Character; Warlord)
1 The Black Mace
HQ: Sorcerer (1#, 185 pts)
1 Sorcerer , 185 pts ((C:CSM, pp. 32 & 94); Bikes (Character); Frag Grenades; Krak Grenades; Power
Armour; Mark of Nurgle; Bolt Pistol; Force Stave; Increase Mastery Level x2; Chaos Bike; Sigil of
Corruption; Twin-Linked Boltgun x1; Spell Familiar; Champion of Chaos; Independent Character; Psyker
(Mastery Level 3); Biomancy; Nurgle; Pyromancy; Telepathy)
Troops: Plague Marines (6#, 170 pts)
4 Plague Marines , 170 pts ((C:CSM, pp. 46 & 98); Infantry; Blight Grenades; Krak Grenades; Power
Armour; Bolt Pistol x4; Boltgun x3; Plague Knife x4; Meltagun x1; Fearless; Feel No Pain; Mark of Nurgle)
1 Plague Champion ((C:CSM, pp. 39 & 96); Infantry (Character); Blight Grenades; Krak Grenades;
Power Armour; Bolt Pistol; Boltgun; Plague Knife; Champion of Chaos; Fearless; Feel No Pain; Mark of
Nurgle)
1 Chaos Rhino ((C:CSM, pp. 54 & 99); Vehicle (Transport, Tank); 10 model capacity; Searchlight;
Smoke Launchers; Dirge Caster; Combi-Boltgun; Repair)
Troops: Plague Marines (6#, 170 pts)
4 Plague Marines , 170 pts ((C:CSM, pp. 46 & 98); Infantry; Blight Grenades; Krak Grenades; Power
Armour; Bolt Pistol x4; Boltgun x3; Plague Knife x4; Meltagun x1; Fearless; Feel No Pain; Mark of Nurgle)
1 Plague Champion ((C:CSM, pp. 39 & 96); Infantry (Character); Blight Grenades; Krak Grenades;
Power Armour; Bolt Pistol; Boltgun; Plague Knife; Champion of Chaos; Fearless; Feel No Pain; Mark of
Nurgle)
1 Chaos Rhino ((C:CSM, pp. 54 & 99); Vehicle (Transport, Tank); 10 model capacity; Searchlight;
Smoke Launchers; Dirge Caster; Combi-Boltgun; Repair)
Troops: Plague Marines (6#, 170 pts)
4 Plague Marines , 170 pts ((C:CSM, pp. 46 & 98); Infantry; Blight Grenades; Krak Grenades; Power
Armour; Bolt Pistol x4; Boltgun x3; Plague Knife x4; Meltagun x1; Fearless; Feel No Pain; Mark of Nurgle)
1 Plague Champion ((C:CSM, pp. 39 & 96); Infantry (Character); Blight Grenades; Krak Grenades;
Power Armour; Bolt Pistol; Boltgun; Plague Knife; Champion of Chaos; Fearless; Feel No Pain; Mark of
Nurgle)
1 Chaos Rhino ((C:CSM, pp. 54 & 99); Vehicle (Transport, Tank); 10 model capacity; Searchlight;
Smoke Launchers; Dirge Caster; Combi-Boltgun; Repair)
Fast Attack: Chaos Spawn (4#, 144 pts)
4 Chaos Spawn , 144 pts ((C:CSM, pgs. 41 & 100); Beasts; Mark of Nurgle; Fear; Fearless; Mutated
Beyond Reason; Rage; Random Attacks; Very Bulky)
Fast Attack: Heldrake (1#, 170 pts)
1 Heldrake , 170 pts ((C:CSM, pp. 52 & 101); Vehicle (Flyer w/ Hover mode); Daemonic Possession;
Baleflamer; Fear; Daemon; Daemonforge; It Will Not Die; Meteoric Descent)
Fast Attack: Heldrake (1#, 170 pts)
1 Heldrake , 170 pts ((C:CSM, pp. 52 & 101); Vehicle (Flyer w/ Hover mode); Daemonic Possession;
Baleflamer; Fear; Daemon; Daemonforge; It Will Not Die; Meteoric Descent)
Heavy Support: Forgefiend (1#, 175 pts)
1 Forgefiend , 175 pts ((C:CSM, pp. 51 & 103); Vehicle (Walker); Daemonic Possession; 2x Hades
Autocannon; Fear; Daemon; Daemonforge; Fleet; It Will Not Die)
Heavy Support: Chaos Predator (1#, 157 pts)
1 Chaos Predator , 157 pts ((C:CSM, pp. 54 & 103); Vehicle (Tank); Searchlight; Smoke Launchers;
Dirge Caster; Twin-Linked Lascannon; Lascannon (each side); Havoc Launcher)
Heavy Support: Chaos Predator (1#, 157 pts)
1 Chaos Predator , 157 pts ((C:CSM, pp. 54 & 103); Vehicle (Tank); Searchlight; Smoke Launchers;
Dirge Caster; Twin-Linked Lascannon; Lascannon (each side); Havoc Launcher)
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