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Made in nl
Fresh-Faced New User




Hey guys i am playing a nice 40k campaign and i earned a army list of 600 points with restrictions
- No flyers
- 100 points must be vehicles
- no special chars (commisar yarick )
- only on special tiles you may change your army list

CCS
chimera

Psyker battle squad
8x Psyker
chimera

Veteran
1flamer
1melta
1plasma gun
Lascannon
Chimera

Veteran
1flamer
1melta
1plasma
Autocannon
Chimera


What do you think is this duable
i wil fight almost every thing but most it is space marine necrons tau and tyranids

   
Made in gb
Is 'Eavy Metal Calling?





UK

Welcome to Dakka.

Really with the vets, you need 3 of the same weapon, as otherwise, you are just wasting shots. The flamer will be wasted against heavy infantry, the MG and PG wasted against hordes, and the plasma and flamer wasted against high AV targets. I'd suggest 3 melta/3 plasma, and chuck the flamers on your CCS. The PBS are not bad, perhaps a little unreliable, and with your CCS, you want some weapons as their orders are wasted on Mech units, so you need to be running them like the vets with some plasma/melta/flamer (again, all the same type.) The other option is to take a Lord Commissar and stick him in a vet squad's chimera, giving you more points for upgrades.

I don't know how experienced you are with mech lists, but I recently posted on my blob (in my signature) an article on the basics of playing mech guard, so you might find that helpful.

Hope that helps.

 
   
Made in gb
Angered Reaver Arena Champion




Connah's Quay, North Wales

First off I would swap CCS for a Primaras Psyker, as they are simply a good amount of extra dakka with there lightning arc or a VERY cheesy combo with your own Psyker battle squad who use weaken resolve on a unit, then the Primaras Psyker pops out the hatch and psykic screeches there asses. Have fun causing the likes of 10 AP 2 ignores cover wounds! I don't see the CCS doing anything anyway, as most of the orders will be useless when everyone is Meched up like this. FRFSRF will only help a tiny bit, since only so many las guns can poke out the top of the Chimera, and you want your special weapons out of there. Speaking of such, what's with the 1,1,1 configuration? Its always, always best to simply take 3 of the same. Or at worst 2,1 that work together (Melta and flamer, melta and plasma, not plasma and flamer.). I understand you want to work against everything, but 1 flamer simply isn't enough to bail you out, where your melta is wasted, and you could of had 3 flamers. Since you are all Meched up and have the Auto cannons for range, I would suggest 3 plasma's.

Spamming AV 12 is smart at this point level, as if people have brought AV, it wont be enough to effectively deal with everything before you can take it out. Then he has to deal with a combination of lots of plasma (Or melta if that's your preference, just not flamers as you can't snap fire templates), multilazers, lighning arc / psykic screech and strength 10 AP 1 blasts all over the place. Like to see what can handle that (Apart form a flyer, but what kinda douche brings a flyer to a 600pt battle? Probs the same kinda douche that takes your leadership down to 1, then makes you take a leadership test on 3d6 or die...)

 
   
Made in us
Drop Trooper with Demo Charge




I agree with the comments about the special weapons in the vet squads, very important to specialize!

On top of that, I'd drop the heavy weapons from the vet squads, as most of the time they'll just be snap shotting, since you're going to move those chimeras. If you do that, you can probably make up the points to either add more plasma to your vets, or add plasma to the CCS, which right now doesn't really have a purpose.
   
 
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