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![[Post New]](/s/i/i.gif) 2013/09/04 22:39:08
Subject: 2k Blob Guard ... Thoughts?
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Revving Ravenwing Biker
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Lord Commissar (Power Axe) – 80 {Attached to the Infantry Platoon with Power Axes & Flamers} Storm Trooper Squad (Sergeant, 4 Storm Troopers, 2 Melta Guns) – 105 {Deploys using Deep Strike} Storm Trooper Squad (Sergeant, 4 Storm Troopers, 2 Melta Guns) – 105 {Deploys using Deep Strike} Storm Trooper Squad (Sergeant, 4 Storm Troopers, 2 Melta Guns) – 105 {Deploys using Deep Strike} Platoon Command Squad (Platoon Commander, 4 Guardsmen, 4 Flamers) – 50 {Deployed inside a Vendetta} Infantry Squad (Sergeant with Power Axe, 9 Guardsmen, Flamer) – 65 Infantry Squad (Sergeant with Power Axe, 9 Guardsmen, Flamer) – 65 Infantry Squad (Sergeant with Power Axe, 9 Guardsmen, Flamer) – 65 Infantry Squad (Sergeant with Power Axe, 9 Guardsmen, Flamer) – 65 Infantry Squad (Sergeant with Power Axe, 9 Guardsmen, Flamer) – 65 Platoon Command Squad (Platoon Commander, 4 Guardsmen, 4 Flamers) – 50 {Deployed inside a Vendetta} Infantry squad (Sergeant, 9 Guardsmen, Flamer, Autocannon) – 65 Infantry squad (Sergeant, 9 Guardsmen, Flamer, Autocannon) – 65 Infantry squad (Sergeant, 9 Guardsmen, Flamer, Autocannon) – 65 Infantry squad (Sergeant, 9 Guardsmen, Flamer, Autocannon) – 65 Infantry squad (Sergeant, 9 Guardsmen, Autocannon) – 60 Platoon Command Squad (Platoon Commander, 4 Guardsmen, 4 Flamers) – 50 {Deployed inside a Vendetta} Infantry squad (Sergeant, 9 Guardsmen, Flamer, Autocannon) – 65 Infantry squad (Sergeant, 9 Guardsmen, Flamer, Autocannon) – 65 Infantry squad (Sergeant, 9 Guardsmen, Flamer, Autocannon) – 65 Infantry squad (Sergeant, 9 Guardsmen, Flamer, Autocannon) – 65 Infantry squad (Sergeant, 9 Guardsmen, Autocannon) – 60 Vendetta – 130 Vendetta – 130 Vendetta – 130 Aegis Defense Line (Quad Gun) – 100 = 2000
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This message was edited 1 time. Last update was at 2013/09/04 22:40:35
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![[Post New]](/s/i/i.gif) 2013/09/05 00:03:31
Subject: !!
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Guard Heavy Weapon Crewman
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Now I'm curious about how you worded this list.
For every time you mention Guardsmen and special weapons, are you counting just the bodies or are you expecting to have that amount of Lasguns? For example, for all your Command Squads, you list 4 Guardsmen and 4 Flamers. When I read that, I read 8 total units in the squad. I'm sure I'm just over thinking your wording, but if I'm not you need to fix that.
For the actual build, I don't like the amount of flamers. I'm assuming you are going to be very immobile and baiting assaults with your Platoons. But to me, you're wasting a lot of potential killing power. Sure 5 D3 hits is a lot for overwatch, including up to 85 lasgun shots. But with so many shots anyway, I would throw in Melta or Plasma. Keep a flamer or two for cover clear but have the kill shots in there as well.
Also the two platoons without the Lord Commissar, ditch the flamers almost completely. Those ones aren't going to be moving much at all and Autocannons have AP4. Put in Plasma so you can at least bypass saves.
And you cannot deploy anything in Vendettas. They aren't dedicated transports.
With the PCS, what's the point of them being in the Detta's anyway? You are going to miss out on a lot of utility with not having your orders. Blobs get trashed easily and not having GBITF, Incoming!, and FRFSRF will make it even harder.
With the size of your platoons, and the assumption you are combining the entire platoon, one assault will effectively take out ~1/4 of your army. And if you lose the PIS and your PCS drops on a objective, they most likely don't take it from whatever may be there.
I recommend making the Platoons smaller and more focused. You can have up to 6 at 2K, don't be scared of trying it. I would ditch the LC and put in two or more CCS's. Those orders will undoubtedly come in handy at some point and with two, you can spread out and have one be more assaulty and the other be more defensive. Have like 3 PIS in each platoon. Have a few Platoons for objective holding, a couple for anti tank, and maybe one that is pointy as hell in CC. Also bring Lascannons. 9 TL in the Detta's are nice, but more is better. The ones in the Anti-tank PIS can be ordered with Bring it Down, so you essentially have a Detta on the ground against armor and MC PLUS the potential Plasma or Melta too.
Anyway, I hope that you fight hordes with this list. I don't know your local meta, but in mine, there are too many 3+ saves to go up against. AP2 is my best friend.
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This message was edited 2 times. Last update was at 2013/09/05 00:13:49
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![[Post New]](/s/i/i.gif) 2013/09/05 00:46:03
Subject: !!
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Hurr! Ogryn Bone 'Ead!
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Smokeydubbs wrote:
And you cannot deploy anything in Vendettas. They aren't dedicated transports.
This is completely false. Any eligible infantry unit can start the game in reserve aboard a Vendetta. If Vendettas *were* dedicated transports then only the unit they were taken with could start on-board, but since Vendettas aren't dedicated to any unit they can take any eligible unit that also started in reserves.
OP, you seem really light on high-strength weapons. I would try to fit more things like meltaguns and lascannons into your list. It's also really a shame that you're completely neglecting orders when they're one of the most potent ways to increase the effectiveness of your foot hordes. Finding room for a CCS, and having PCSs on foot would be more effective, I feel. You can take special weapon squads or veterans for dumping flamers onto objectives from Vendettas.
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This message was edited 1 time. Last update was at 2013/09/05 00:49:53
Paradigm wrote:The key to being able to enjoy the game in real life and also be a member of this online community is to know where you draw the line. What someone online on the other side of the world that you've never met says should never deter you from taking a unit for being either weak or OP. The community is a great place to come for tactics advice, and there is a lot of very sound opinions and idea out there, but at the end of the day, play the game how you want to... Don't worry about the hordes of Dakka descending on your gaming club to arrest you for taking one heldrake or not using a screamerstar. Knowing the standard opinion (and that's all it is) on what is good/bad and conforming to that opinion religiously are two entirely separate things. |
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![[Post New]](/s/i/i.gif) 2013/09/05 02:13:46
Subject: Re:2k Blob Guard ... Thoughts?
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Boom! Leman Russ Commander
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Well if you come across anything t8 or higher your guardsmen wont be able to hurt it, so like if nids get iron arm then your screwed, or if you face any wraith knights or lords then its going to hurt and if you come across any chaos army they are just going to challenge your sergeants out of the combat and if you decline that 1 less attack.
Also you have no other commissars in your blobs, yes you could have the Lord at the back of one blob so he can benefit 2 of them but if you try to squeeze that third blob in close you will just be asking for every blast weapon to focus on them. If your opponent has barrage he will focus on the Lord, once he dies your blobs will just run off the board or get swept away in combat, remember just because you have all those power axes doesnt mean your going to just blow through people in combat.
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![[Post New]](/s/i/i.gif) 2013/09/05 04:02:19
Subject: Re:2k Blob Guard ... Thoughts?
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Road-Raging Blood Angel Biker
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You should consider taking Lord Creed in a Chimera(with cammo netting) and Kell with at least the advisor that shoots artillery every round.
i Run a gaurd blob and let me tell you he makes it work so much better 24 inch command range from the Chimera = badass of destiney.
Also commisars for your line sqauds is a must.
Alot of people will tell you not to take heavy weapons units but i say do and put them in a ADL if they get shot at have them go to ground then use the order "get back in the fight".
what this does is give them a 2+ cover save then lets them shoot as normal.
Consider Ruff Riders also. For a 50pt dump they have taken out Death Star Units.(if they get the charge).
Personally i would't take so many Storm Troop units, epscially with how small your running them.
Remember the point of blob gaurd is to choke your enemies with the bodys of your troops.
Also Marbo is really freaking fun. And totally worth his points. Every time i run him i blow up a unit then the enemy spends the entire round shooting at him.(like with all of his units, of course i tend to make lots of cover saves).
You may want to take one or two leman russ's also.
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This message was edited 1 time. Last update was at 2013/09/06 04:08:43
------------------------------------------------------------------
Why would you deep strike a lander raider?
Because i can and hey it worked didn't it?
BA-4k+ Gaurd 4K+
Tau 4k+ |
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![[Post New]](/s/i/i.gif) 2013/09/05 21:23:00
Subject: 2k Blob Guard ... Thoughts?
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Growlin' Guntrukk Driver with Killacannon
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Okay Criticism
Reduce to two full platoons
Take a CCS with at least a Master of Ordnace in lieu of a lord commisar
Marbo is just a great elite choice..Take him
Take three Vet Squads (Melta or Plasma) to put on the Vendettas and let the Platoon commanders command ..
Orders are what makes blobby guard work and if the Platoon commander is not there to give orders then they fail
Automatically Appended Next Post: Vets are better at the Shock troops job than Shock troops..Much Better ..and armed with Meltas (Anti tank or Anti TEQ) or plasma (Anti TEQ) they excell at being dropped from planes ..and they have the advantage of being able to take an objective at the same time .. Automatically Appended Next Post: BTW Flamers and Autocannons are the best choice in each squad of regular boyz..Takes care of light armor and flamers are just great for anti Horde or Anti Bike/Jetbike..
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This message was edited 2 times. Last update was at 2013/09/05 21:29:35
'\ ' ~9000pts
' ' ~1500
" " ~3000
" " ~2500
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![[Post New]](/s/i/i.gif) 2013/09/05 23:50:56
Subject: 2k Blob Guard ... Thoughts?
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Boom! Leman Russ Commander
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morfydd wrote:Okay Criticism
Reduce to two full platoons
Take a CCS with at least a Master of Ordnace in lieu of a lord commisar
Marbo is just a great elite choice..Take him
Take three Vet Squads (Melta or Plasma) to put on the Vendettas and let the Platoon commanders command ..
Orders are what makes blobby guard work and if the Platoon commander is not there to give orders then they fail
Automatically Appended Next Post:
Vets are better at the Shock troops job than Shock troops..Much Better ..and armed with Meltas (Anti tank or Anti TEQ) or plasma (Anti TEQ) they excell at being dropped from planes ..and they have the advantage of being able to take an objective at the same time ..
Automatically Appended Next Post:
BTW Flamers and Autocannons are the best choice in each squad of regular boyz..Takes care of light armor and flamers are just great for anti Horde or Anti Bike/Jetbike..
He still needs commissars for the existing blobs or they will just get shot up and run off the board turn 1 or they will easily get swept away in combat.
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![[Post New]](/s/i/i.gif) 2013/09/06 04:18:00
Subject: !!
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Guard Heavy Weapon Crewman
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Talore wrote:Smokeydubbs wrote:
And you cannot deploy anything in Vendettas. They aren't dedicated transports.
This is completely false. Any eligible infantry unit can start the game in reserve aboard a Vendetta. If Vendettas *were* dedicated transports then only the unit they were taken with could start on-board, but since Vendettas aren't dedicated to any unit they can take any eligible unit that also started in reserves.
OP, you seem really light on high-strength weapons. I would try to fit more things like meltaguns and lascannons into your list. It's also really a shame that you're completely neglecting orders when they're one of the most potent ways to increase the effectiveness of your foot hordes. Finding room for a CCS, and having PCSs on foot would be more effective, I feel. You can take special weapon squads or veterans for dumping flamers onto objectives from Vendettas.
Ahh well, I couldn't find anything definitive in the rulebook and had a couple, more experienced players, tell me what I said. Thanks for clarifying.
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