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Made in us
Fresh-Faced New User




I was advised to post this here, even though it's a fairly vague question.

This list is more intended to be fluffy than extremely competitive, and I know there's some elements of it that are backwards.

I want to make a list that's Guard with Marine allies (or vice versa). Fluff-wise I prefer Blood Angels, but I'm open to suggestion. If you have questions about the army's backstory, I'll let you know, but I figure it's not necessary.

The broad idea is that lots of Guard infantry hold the line and mobile Marines perform the role that I see most people use Veterans in Chimeras for. 1500-2000 point list with a little flexibility for one or the other

I was thinking:

HQ: CCS with Regimental Standard and Master of Ordnance

Troops: Two Platoon command squads, lots and lots of infantry. I like conscripts but I understand they're not incredibly useful. I want somewhat of a mixture of regular-Army looking guys and irregulars, but that doesn't need to be reflected in the rules.

Fast Attack: Rough Riders (I know they're not very optimal, but I love the idea of guys on horseback charging

Elites: Maybe Veterans, but I think Marines will fill that role better. I like Marbo as a unit but don't know if I'd use him.

Heavy Support: Anti-air option of some kind, maybe anti-armor. I haven't given a lot of thought to vehicles and I don't want to be overly mech-heavy

Allied Blood Angels:

HQ: Chaplain, I guess, and keep him with one of the platoons.

Troops: 1-2 Assault squads with jump packs, 1-2 Death company squads

Elites: Maybe terminators if I don't use death company, I love sanguinary guard but don't know how useful they are. I've heard sanguinary priests are pretty much necessary

Not really sure about Blood Angels other than wanting some Troops choices from them, but I'd be happy if all the vehicles came from them and my only guard were infantry and Rough Riders.

Would this work better as Blood Angels with Guard allies? I'm open to suggestions.

This message was edited 1 time. Last update was at 2013/09/06 14:19:29


 
   
Made in ca
Hurr! Ogryn Bone 'Ead!





Canada

I really do like Rough Riders, especially when they have good rules like in the DKoK lists. In this particular setup I have to question how useful they would be even when compared to normal usage of rough riders because your assault marines fulfill a very similar role. If you want them for the fluff/models/etc. though, then go for it.

You might want to consider using a Librarian with Divination for your HQ, as IG can REALLY benefit from a lot of its abilities, especially the primaris power.

 Paradigm wrote:
The key to being able to enjoy the game in real life and also be a member of this online community is to know where you draw the line. What someone online on the other side of the world that you've never met says should never deter you from taking a unit for being either weak or OP. The community is a great place to come for tactics advice, and there is a lot of very sound opinions and idea out there, but at the end of the day, play the game how you want to... Don't worry about the hordes of Dakka descending on your gaming club to arrest you for taking one heldrake or not using a screamerstar. Knowing the standard opinion (and that's all it is) on what is good/bad and conforming to that opinion religiously are two entirely separate things.
 
   
Made in us
Fresh-Faced New User




Thank you, I like the idea of the Librarian as an HQ.

In what way do the Assault Marines and Rough Riders compete? I understood that the best way to use Rough Riders was as small anti-armor squads with melta, is that right?

I'll put together lists of Blood Angels with Guard allies and Guard with Blood Angel allies so I can get more specific feedback.
   
Made in us
Boom! Leman Russ Commander





Ohio

I would go with BA as the main force and IG as allies. Why thats because when you use allies you get 1 hq, 2 troops, and 1 of everything else so basically for allies you run a CCS with a standard and MoO(lascannon is what I would take before MoO personally)

Then since you can run 2 troops in an allied detachment just run 2 platoons. Have 2 PCS with 4 flamers each as a counter assault unit or put them in a vendetta to capture objectives late game. Then with the Infantry squads since you have a CCS sitting back you should probably have 2-4 infantry squads from one platoon to sit back with lascannons and melta guns, keep these squads separated so their lascannons can fire at different targets, then run the other platoon with 3-4 squads and blob them all up. Put the Librarian here from the BA and buff their shooting. Use the CCS to order FRFSRF then have the librarian use prescience and twinlink it....nasty combo. PCS could give the order as well.

Then if you really want add in a rough rider squad, can only have one but I suppose you can max out the guys in the squad.

Then Like i said maybe a vendetta or 2 as the guard flyer is one of the best at anti tank/flyer support and can transport units.

For BA's I would maybe run 2 squads of assault marines with jump packs, melta guns for each squad so they can go after armor if needed. These squads will be jumping up and trying to flank the enemy and go after their sides as the Guard will be putting a lot of fire down range and will make it hard for the enemy to do an assault straight up the middle of the field.

After that I wold maybe use a death co squad of 10 guys with bolters in a drop pod. These guys will also help the assault squads in the initial flank and attack of the weak areas of your opponents army. So the turn they drop use them to rapid fire their bolters at something and the following turn fire the bolters again, as they are relentless and have rage you can then assault 2nd turn they have been on the ground giving them a lot of shots with bolters and then a lot of hits in close combat. you could maybe add a powerfist/weapon or two in there but I wouldnt go crazy.

You will also want sanguinary priests for your assault squads as well.

That would be a pretty solid BA/IG list.

 
   
Made in us
Fresh-Faced New User




Blood Angels: 1350 points

HQ:

Librarian (Divination and Biomancy) - 100

Total: 100

Troops:

Assault Marines - 100
Melta - 10
Lightning Claw - 15

Total: 125

Assault Marines - 100
Melta - 10
Lightning Claw - 15

Total: 125

Death Company - 60
+7 Death Company - 140
Power Fist - 25

Total: 260


Elite:

Sanguinary Priest x2 - 100
Jump Pack x2 - 50

Total: 150

Furioso Dreadnought - 125
Drop Pod - 35

Total: 160

Fast Attack:

Baal Predator - 115

Baal Predator - 115

Heavy Support:

Stormraven Gunship - 200

Total: 200

Guard Allies (650 points)

Company Command Squad - 50
Lascannon - 20
Regimental Standard - 15

Total: 85

1st Platoon (Regulars)
Platoon Command Squad - 30
Heavy Flamer - 20
Melta Bombs - 5
3 Flamers @ 5 each - 15

Total: 70

Infantry Squad - 50
Lascannon - 20
Meltagun - 10

Total: 80

Infantry Squad - 50
Lascannon - 20
Meltagun - 10

Total: 80


2nd Platoon: (Irregulars)

Platoon Command Squad - 30
Heavy Flamer - 20
Melta Bombs - 5
3 Flamers @ 5 each - 15

Total: 70

Infantry Squad - 50

Infantry Squad - 50

Infantry Squad - 50


Rough Rider Squad - 55
5 additional men - 50 points
2 Flamers - 10

Total: 115


Death Company rides in the Stormraven, Librarian hangs out with the Irregulars platoon, Furioso drops into the backfield, Assault Squads rush forward, Rough Riders hang back a bit and wait for targets of opportunity.

I don't know about the Baal Predators and I think I might be a bit short on anti-air. Any suggestions are welcome, with the disclaimer that I already know the Rough Riders are a bad choice. I'd like an excuse to have Sanguinary Guard or Honor Guard but I'm not really sure what their battlefield role is.
   
Made in us
Boom! Leman Russ Commander





Ohio

Drop the heavy flamers on the PCS's they really are bad and completely over coasted. They will probably die right away, a regular flamer is nice instead. Use the points to upgrade your bare infantry squads, or the irregulars as you say. If you are blobbing them you will want heavy weapons if your sitting back or if you are moving up power axes and melta bombs on the sergeants to take out pa units or monstrous creatures/ walkers.

 
   
Made in us
Fresh-Faced New User




Any advice on the Blood Angels?
   
Made in us
Land Raider Pilot on Cruise Control





Maryland

I like the BA but I'll never recommend 5 man squads. Never. Ever. Especially for Assault Marines. They won't get into combat and if that do then I doubt it'll matter anyway. If you could find a way to put IG as the ally or find points to beef up the Assault squads it'd be nice. Also a rhino for for the DC would be nice, so would another special weapon, however unless you're driving the Baal Preds up with the DC and the Assault squads, then they'll get picked off. Bring all the BA up to destroy the enemy and have the IG as Fire Support. - Feasible

 Grey Templar wrote:

The Riptide can't be a giant death robot, its completely lacking a sword or massive chainsaw. All giant death robots have swords or massive chainsaws.
 
   
Made in us
Fresh-Faced New User




 Feasible wrote:
I like the BA but I'll never recommend 5 man squads. Never. Ever. Especially for Assault Marines. They won't get into combat and if that do then I doubt it'll matter anyway. If you could find a way to put IG as the ally or find points to beef up the Assault squads it'd be nice. Also a rhino for for the DC would be nice, so would another special weapon, however unless you're driving the Baal Preds up with the DC and the Assault squads, then they'll get picked off. Bring all the BA up to destroy the enemy and have the IG as Fire Support. - Feasible


I can maybe drop one of the Predators and increase the assault squads in size. I'll find points somewhere.

IG already is the ally, so I don't understand what you mean by the next part of the post.

The Death Company is supposed to be in the Stormraven, not walking up the board. Is that a bad choice? I was also considering a drop pod, in which case I might be able to get rid of the Dreadnaught, even though I like the model.

My plan is already to bring the Assault Squads and Predators up the board swiftly, drop the Dreadnaught in the backfield, and have the Guard moving up slowly and providing fire support. One of the platoons is a big blob with the Librarian in it that can absorb the assault and the other provides heavy fire.
   
Made in us
Land Raider Pilot on Cruise Control





Maryland

My bad on the ally part, it was right after school and it was also my birthday! Ok, I like the idea or DC in a StormRaven. With all the pressure you'll be putting, with two Predators, a StormRaven, a Furioso Dread, and all the guard shooting, I think that the Assault Marines will (mostly) be left alone, so beefing up the squads isn't necessary. . With the Priests it's ok, just playtest it and tell us how it works! - Feasible

 Grey Templar wrote:

The Riptide can't be a giant death robot, its completely lacking a sword or massive chainsaw. All giant death robots have swords or massive chainsaws.
 
   
Made in us
Road-Raging Blood Angel Biker






if your just shooting lascannons with the IG then drop the meltaguns 20 wasted points.
Remove the Special Equipment from the PCS and the flamer give them a Lascannon.
Add Two more sqauds of infantry to the 1st Plattoon and give them lascannons.

Group the 4 infantry squads by 2.

Remove the second infantry choice.

I like RuffRiders. But with blood angels they seem like a Redundent choice. Take a Lemun Russ instead.

Toss a Marbo in there for fun.

And that leaves you 60 points to just play with.

IG should look like this.

Company Command Squad
Lascannon
Regimental Standard

Total: 85

Platoon
Platoon Command Squad -
Lascannon.

Total: 50

Infantry Squad - 50
Lascannon
Total: 70

Infantry Squad - 50
Lascannon
Total: 70

Infantry Squad - 50
Lascannon
Total: 70

Infantry Squad - 50
Lascannon
Total: 70

Marbo-65

Lemun Russ(battlecannon)-150

Total - 590


Automatically Appended Next Post:
kayla1994 wrote:
Blood Angels: 1350 points

HQ:

Librarian (Divination and Biomancy) - 100

Total: 100

Troops:

Assault Marines - 100
Melta - 10
Lightning Claw - 15(you should run these in pairs or just get a powerfist)

Total: 125

Assault Marines - 100
Melta - 10
Lightning Claw - 15(you should run these in pairs or just get a powerfist)

Total: 125

Death Company - 60
+7 Death Company - 140
Power Fist - 25

Total: 260


Elite:

Sanguinary Priest x2 - 100
Jump Pack x2 - 50

Total: 150

Furioso Dreadnought - 125
Drop Pod - 35

Total: 160

Fast Attack:

Baal Predator - 115

Baal Predator - 115

Heavy Support:

Stormraven Gunship - 200 (the best thing for the Stormraven is Twin Linked Assualt and Multimelta)

Total: 200

Death Company rides in the Stormraven, Librarian hangs out with the Irregulars platoon, Furioso drops into the backfield, Assault Squads rush forward, Rough Riders hang back a bit and wait for targets of opportunity.
(since they don't have jump packs might as well toss the Liby in with the DC)
don't know about the Baal Predators and I think I might be a bit short on anti-air(your storm Raven should be good enough). Any suggestions are welcome, with the disclaimer that I already know the Rough Riders are a bad choice(i like them they are just redundent). . I'd like an excuse to have Sanguinary Guard(just trim your list to take them ). or Honor Guard but I'm not really sure what their battlefield role is.

This message was edited 1 time. Last update was at 2013/09/07 14:08:34


------------------------------------------------------------------
Why would you deep strike a lander raider?

Because i can and hey it worked didn't it?

BA-4k+ Gaurd 4K+
Tau 4k+ 
   
Made in us
Fresh-Faced New User




Thanks for the advice on Guard and the feedback on the Stormraven. I'm going to mess with the list a bit and figure out how to do ~1500 of Blood Angels and ~1000 of Guard that can work independently and also as allies. I'll have it up after the weekend. Appreciate all the help!
   
Made in us
Fresh-Faced New User




Okay, I have a 1500 point Blood Angel and 1000 point Guard list. I think that when I combine them I'll shrink the Marine squads, and make the Guard just have one platoon with Marbo and a Russ. I can also run the Death Company, Librarian, and Stormraven as allies for my Guard if I want to do it that way.

They're on a spreadsheet and I need to figure out how to make them easier to read on a forum.

On a related note, how do you guys set up your army lists?
   
Made in us
Road-Raging Blood Angel Biker






ive posted a few but if you want to see a list that i run(more or less) check out my BA 2k list on this forum.

------------------------------------------------------------------
Why would you deep strike a lander raider?

Because i can and hey it worked didn't it?

BA-4k+ Gaurd 4K+
Tau 4k+ 
   
Made in us
Fresh-Faced New User




I saw it I also liked your foot Guard list
   
 
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