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![[Post New]](/s/i/i.gif) 2013/09/06 23:50:50
Subject: 5-man Chaos Terminator squad
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Quick-fingered Warlord Moderatus
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Hey, it's the Doc. Recently, I've been looking at Terminators and figured I would ask your help. I am tinkering with the idea of using them as an all-around, TAC squad, but it's proving to be difficult so far. This is what I had in mind:
Champion w/combi-melta + Chainfist
#2 w/Twin LCs
#3 w/combi-flamer + powermaul
#4 w/combi-plasma + PF
#5 w/Autocannon + LC
Note that I haven't given the squad a Mark yet, as I am still thinking about it, but it's a toss-up between MoN or MoT. What do you think?
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Lord Judicator Valdrakh of the Atun Dynasty (6th Ed: W:3, L:4, D:0)
H.B.M.C. wrote:Well GW were mostly responsible for the Berlin Wall, so it's natural for some people to harbour resentment towards them. |
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![[Post New]](/s/i/i.gif) 2013/09/07 00:52:04
Subject: 5-man Chaos Terminator squad
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Honored Helliarch on Hypex
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I would go unmarked. The big strength of chaos terminators is how cheap they are. You're not going to match the performance of a TH/SS terminator without far exceeding the price, so why even try?
Keep 'em cheap and bring more if you need them to stay alive.
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![[Post New]](/s/i/i.gif) 2013/09/07 01:31:22
Subject: 5-man Chaos Terminator squad
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Member of a Lodge? I Can't Say
OK
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Like Corollax said, keep them cheap. With combi-weapons 10 pts now they really don't seem worth it unless on a suicide unit. IF and only if you take combi weapons combi plasmas are really the only ones worth the price.
I wouldn't do any upgrades except maybe one PF. Letting them have generic PW gives them a degree of customizing that other termis can't. For the rest I would give: 2 axes, 2 mauls, 1 sword, or something around there.
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Argel Tal and Cyrene: Still a better love story than Twilight |
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![[Post New]](/s/i/i.gif) 2013/09/07 02:06:39
Subject: 5-man Chaos Terminator squad
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Decrepit Dakkanaut
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I don't get the lightning claws. They don't offer you very much over what a power axe or maul will - weapons which are free.
As for combi-weapons, I'd homogenize it a bit. Two plasmas and three meltas, or three meltas and two plasmas. For CC upgrades, a fist or two won't go awry, but otherwise you might as well just use their power weapons.
As for marks, that depends on what you're trying to accomplish with them. Do you want the few (if any) survivors to actually do something the turn after they arrive? MoK. Do you want them to hate small arms, mid-strength firepower, or anti-terminator weapons better? Then MoN, MoS, or MoT, respectively. I don't think the roughly 15 points you're going to have to spend to mark the squad will go too amiss.
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![[Post New]](/s/i/i.gif) 2013/09/07 03:28:07
Subject: Re:5-man Chaos Terminator squad
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Regular Dakkanaut
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I would spend whatever extra points on shooting. I also mix up my combi-guns as well as my combi-weapons, you never kniw who you are going up against...or where you will scatter to if you deep strike.
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While they are singing "what a friend we have in the greater good", we are bringing the pain! |
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![[Post New]](/s/i/i.gif) 2013/09/08 19:22:45
Subject: Re:5-man Chaos Terminator squad
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Quick-fingered Warlord Moderatus
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Hey, thanks for all the replies. It really helps.
In light of your comments, I decided to switch around the items a bit, and here's what I got:
Champion:
Combi-Melta + LC
#2:
Combi-Plasma + Chainfist
#3:
Combi-Plasma + Power maul
#4:
Combi-Melta + PF
#5:
Heavy-flamer + Power sword
Altogether, plus a Mark of Tzeentch, that makes for a total of 238 pts.
In addition to this squad, I have another question: is it better to take a Reaper Autocannon, or a Heavy-Flamer for the fifth guy? Or is this something to decide depending on the situation? Or should I not even bother and just take a combi-weapon?
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Lord Judicator Valdrakh of the Atun Dynasty (6th Ed: W:3, L:4, D:0)
H.B.M.C. wrote:Well GW were mostly responsible for the Berlin Wall, so it's natural for some people to harbour resentment towards them. |
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![[Post New]](/s/i/i.gif) 2013/09/09 04:31:46
Subject: 5-man Chaos Terminator squad
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Decrepit Dakkanaut
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I'd swap the power sword for another power maul, but otherwise that's about as good as you're getting it. I guess my only other concern would be with the chainfist. What are you going up against that a pair of powerfists can't handle?
As for the heavy weapon, the heavy flamer is going to be better for small termie units as you're not going to have the survivability to get turn after turn of use, while the flamer usually needs to fire only once after a deepstrike to be worth taking.
That said, the combi-weapon is probably the better buy here. It's sort of unlikely that you're going to want to take all those powerfists and combi-plasmas and point them at the kind of units a heavy flamer is good against. The heavy flamer is cheap and versatile, though, so it's not a bad buy...
... but neither would be another combi-plasma...
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![[Post New]](/s/i/i.gif) 2013/09/09 05:53:24
Subject: 5-man Chaos Terminator squad
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Quick-fingered Warlord Moderatus
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My thoughts for the Chainfist is for going up against vehicles (i.e. Land Raiders, Monoliths, etc.), and as insurance in case the meltas failed to wound or something like that.
In the case of the heavy-flamer, it's a good way to clear out infantry right after deep-striking, I figure, but I can see how a combi-flamer could do the job just as well, depending. I'll probably switch one out for the other, depending on circumstances.
Two power mauls? I could see that, but I would like to hear the reasoning behind it first. Just curious.
Thanks for the feedback, Ailaros.
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Lord Judicator Valdrakh of the Atun Dynasty (6th Ed: W:3, L:4, D:0)
H.B.M.C. wrote:Well GW were mostly responsible for the Berlin Wall, so it's natural for some people to harbour resentment towards them. |
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![[Post New]](/s/i/i.gif) 2013/09/09 06:10:07
Subject: 5-man Chaos Terminator squad
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Decrepit Dakkanaut
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Well, I guess it depends on what you're using the squad for.
I could definitely see a squad like this:
champ - LC, combi-flamer
combi-flamer, maul
combi-flamer, maul
combi-flamer, powerfist
heavy flamer, powerfist
And use it as your sweeper unit. They show up and just obliterate a unit that was hiding in cover on an objective. To get it back, they have to take it back from terminators, which is tricky. Terminators with powerfists.
Actually, strike that, I'd set it up with two meltaguns, or something, because otherwise not all of the flamers are getting to shoot. But maybe, then again, that's not the worst thing. Two flamers and a heavy flamer on the drop, and two flamers and a heavy flamer the turn after. Assuming you survive. Or the flamers + plasma or melta for versatility. Whatever.
Anyways, while I like squads like this (and ran guard stormtroopers with flamers for awhile for this reason), the problem is, contrary to doom-and-gloomers, 40k is still very much mech-hammer. Those terminators are going to show up against eldar, and meet a wall of wave serpents, or against tau and get interceptor fired off the board, or go up against guard with mechvets, or necron with their fliers or their unglancable arks, or, or, or...
The problem is that mech lists will sort of shut down a unit like this, especially if they arrive from reserves right away, wherein you haven't had a chance to break things open yet. Also, if the only way you can flame infantry is to throw the unit into the middle of your opponents' stuff, they're very unlikely to survive, and are very unlikely to make a piece trade worth their cost. If you play against people who like to hide in cover with foot units, though, this can be useful. If you can find any opponents who do this.
Otherwise, if you're going to want to have a piece trade you can win with terminators, load them up with plasma or, to a lesser extent, melta. If that's what you're trying to do, though, then the heavy flamer probably isn't necessary.
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