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I've Actualy changed my mind with the rules this is what i would like to use:
- Divide all Characters Starting Wounds by 10, rounding down
- No damage soak from TB
- All Limbs are calculated differently for the purpose of Damage
- When rolling on Critical Wounds Toughness Bonus acts as a buffer between Crit Levels, soaking a portion of the damage before a hit "jumps" to the next Critical (Note this still stacks), eg. Kaltos (TB 3), takes 2 Damage to the left leg, so gets a critical of 1 (1st, Soak), he then gets an additional 7 Damage to the left leg so gets a critical of 3 (Damage from before [1st, Soak], Soak, Soak, 2nd, Soak, Soak, Soak, 3rd)
- Take Double Damage too Head (After Armour)
If your Happy with these rules then your welcome to join :-)
(But that still only makes 2 Players [if you join] and NO G.M.)
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