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Made in nz
Ambitious Marauder





Hi All, I'm Looking for Players and (More Importantly) a G.M.

Please Post here if you interested

Note 1: Regiment will be determined by the Group

Note 2: I would like to use the following (home brew) rule:
Toughness Bonus acts as a buffer between Crit Levels instead of a "natural armour", soaking a portion of the damage before a hit "jumps" to the next Critical, eg. TB off 3 = 1st Crit Damage, 1st, 1st, 1st, 2nd Crit Damage, 2nd, 2nd, 2nd, 3rd Crit Damage, etc, Note that this removes wounds from the game. (Credit for this Rule go's to Lynata)

This message was edited 2 times. Last update was at 2013/09/09 14:44:17


 
   
Made in us
Fresh-Faced New User




I am interested but not with that homebrew rule. The True Grit talent does a very similar thing.
   
Made in nz
Ambitious Marauder





I've Actualy changed my mind with the rules this is what i would like to use:

- Divide all Characters Starting Wounds by 10, rounding down
- No damage soak from TB
- All Limbs are calculated differently for the purpose of Damage
- When rolling on Critical Wounds Toughness Bonus acts as a buffer between Crit Levels, soaking a portion of the damage before a hit "jumps" to the next Critical (Note this still stacks), eg. Kaltos (TB 3), takes 2 Damage to the left leg, so gets a critical of 1 (1st, Soak), he then gets an additional 7 Damage to the left leg so gets a critical of 3 (Damage from before [1st, Soak], Soak, Soak, 2nd, Soak, Soak, Soak, 3rd)
- Take Double Damage too Head (After Armour)

If your Happy with these rules then your welcome to join :-)

(But that still only makes 2 Players [if you join] and NO G.M.)
   
Made in us
Fresh-Faced New User




No Thanks.

I am not interested in a re-do of the damage system. I think it works well and that there is no need to change it.
   
 
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