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Made in us
Regular Dakkanaut





My little group have been talking about adding some rules for weapons interacting with terrain. So far we have agreed that area terrain will be treated as destructible..Only blast and template weapons have enough area destruction to cause enough wreckage to affect area terrain. The area is treated as T5 with 4 Wounds. Large blast weapons inflict 2 wounds if they wound. Weapons cannot be fired directly at the terrain, only at models taking cover in the terrain. One wound from each weapon can be allocated to the terrain instead of a model as normal. When the terrain has zero Wounds, it is no longer considered area terrain but is considered difficult terrain to move through. Although not providing cover saves as area terrain any particular modeling on the terrain will continue to provide cover saves as per normal.

Next we are going to see what we want to do with ruins. That is going to be much more tricky I think.

This message was edited 2 times. Last update was at 2013/09/08 20:09:58


 
   
Made in us
Major




Fortress of Solitude

The way this is phrased a manticore can ID any area terrain.

Celesticon 2013 Warhammer 40k Tournament- Best General
Sydney August 2014 Warhammer 40k Tournament-Best General 
   
Made in us
Powerful Phoenix Lord





Buffalo, NY

For destroying ruins, I suggest taking a look at Cities of Death.

Greebo had spent an irritating two minutes in that box. Technically, a cat locked in a box may be alive or it may be dead. You never know until you look. In fact, the mere act of opening the box will determine the state of the cat, although in this case there were three determinate states the cat could be in: these being Alive, Dead, and Bloody Furious.
Orks always ride in single file to hide their strength and numbers.
Gozer the Gozerian, Gozer the Destructor, Volguus Zildrohar, Gozer the Traveler, and Lord of the Sebouillia 
   
Made in nz
Disguised Speculo





Honestly, a huge aspect of WW2 was that bombing an area simply made it *easier* for troops to hide in. In Italy in particular, once they bombed a city it became an almost invincible fortress and a total nightmare to clear out - far harder than one that was relatively intact.

Ruins should be destroyable, becoming area terrain, but area terrain should absolutely not be destroyable.

Lately I've been playing games where forests can catch fire. We resolved it as whenever a flame template touches a tree, the forest takes a hit against T5. If it fails the whole thing catches alight, causing wounds to any models inside on a "1" at the start of each turn.

This message was edited 1 time. Last update was at 2013/09/08 22:45:18


 
   
 
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