Switch Theme:

Useful modelling tip : much improved alligator clips  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in us
Been Around the Block






Like a lot of modellers, I make heavy use of alligator clips on wooden sticks to hold small parts when painting, etc. But the thing that always annoys me is that you have to be very gentle and use padding when you place a part in the grip. Typically I use paper towels. And you also have to deal with the issue of the metal teeth damaging the plastic.

So I tried something that worked really well.

http://www.plastidip.com/home_solutions/Plasti_Dip

This is basically a rubber coating you can apply to pretty much anything. Cures in about 4 hours. About $6 at Lowes. What I did was this:

- Using a pair of wide pliers, I flattened all the teeth of the alligator clips inwards and then gently crushed them down so the clip becomes nice and flat instead of toothy.
- 2 dips in the plastidip

What you end up with is a nicely padded, -gentle- gripper that you can use on anything. No plastic damage and no fibers and goo sticking to paint from paper towels. I'm going to try putting a coat on my tweezers as well to make it easier to drop parts in place for gluing.

themoreyouknow.jpg

This message was edited 1 time. Last update was at 2013/09/08 21:41:17


 
   
 
Forum Index » Painting & Modeling
Go to: