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Debating between taking one of these two lists to a GT in October. Would like to see what you all think!
So stuck between two 2250 lists and would like to see what you guys think.
Iron hands
Hq
Master of the forge w/ shield eternal 140pts
Elites
2x riflemen dreads 120pts each
Troops
6x 5-man tac squads in razorback w/ twin linked assault cannon 145 pts each
Fast
2x storm talons with sky hammer 125 pts each
Heavy
2xthunderfire cannon 100pts each
3-man centurion squad with grav cannon/amp, missile launchers and omniscope in landraider god hammer 540 pts
Master of the forge goes in raider with cents to help keep the landraider In shape.
Benefits-
6+ fnp army wide
IWND on all vehicles and characters ( Master of the forge and centurion sarg really)
Alot of vehicles and good mid range fire power
Can bolster three pieces of terrain
Cons-
No true CC units
MSU as can be
2nd lists
Imperial fists
Hq
Pedro kantor 185 pts
4-man honor guard 2x psword 2x paxe in drop pod 145 pts
Elites
2x 10 man stern guard w/ 2x meltas in drop pod w/ death with 300 pts each
1x 5- man stern guard w/ 2x meltas in drop pod 175 pts
Troops
2x 5-man shotgun scouts 55 pts each
Fast
2x storm talon with sky hammer 125pts each
Heavy
1x thunder fire 100 pts
1x thunder fire w/drop pod 135 pts
3- man centurion squad with grav cannon/amp, ml, omniscope, in landraider 540 pts
Pros- Good scoring amount of scoring models
Special issue ammution
Pedro boosts CC
Cons-
Mobiliy I think
Perhaps duribility?
Not really making much use of the chapter tactic =s (This probably doesn't sit right the most for me.)
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