Pony_law wrote:First, on grav-weapons vs plasma, plasma does the job better against everything that isn't a
GUO, wraithknights, or riptide. Almost the 24" vs 18" is significant as
CC squats death to my bikes and its harder to stay out of an assault threat bubble at 17.8". That said grav weapons might be worth play testing but I don't think are auto includes at this poit.
I see what you're saying for the most part, but this is pretty much completely untrue.
======================================================================================
MEQ
To Hit | To Wound | Failed Save | Failed
FnP | # of Shots | Unit Cost | Dakka per Point
Plasmagun 0.66 | 0.84 | 1 | 1 | 2 | 15 | 73.92
Grav Rifle 0.66 | 0.66 | 1 | 1 | 3 | 15 | 87.91
======================================================================================
GEQ
To Hit | To Wound | Failed Save | Failed
FnP | # of Shots | Unit Cost | Dakka per Point
Plasmagun 0.66 | 0.84 | 1 | 1 | 2 | 15 | 73.92
Grav Rifle 0.66 | 0.33 | 1 | 1 | 3 | 15 | 43.96
======================================================================================
TEQ
To Hit | To Wound | Failed Save | Failed
FnP | # of Shots | Unit Cost | Dakka per Point
Plasmagun 0.66 | 0.84 | 1 | 1 | 2 | 15 | 49.23
Grav Rifle 0.66 | 0.84 | 1 | 1 | 3 | 15 | 73.85
======================================================================================
MCEQ
To Hit | To Wound | Failed Save | Failed
FnP | # of Shots | Unit Cost | Dakka per Point
Plasmagun 0.66 | 0.66 | 1 | 1 | 2 | 15 | 39.03
Grav Rifle 0.66 | 0.33 | 1 | 1 | 3 | 15 | 58.55
The formula for these numbers is as follows: Dakka Per Point =[ (To Hit) x (To Wound) x (Failed Save) x (Failed
FnP) x (# of Shots) ] / (Unit Cost)
As you can see, Plasmaguns are only better against
GEQ. I've also made the generous assumption that the plasmagun is in rapid fire range, the grav weapon can get these numbers @ 18", yes that is technically in assault range but it's a damn small chance that an average unit will make a 12" charge.
In summary, the Grav guns is worse against
GEQ and probably also against light vehicles seeing as it needs a 6 to do anything.