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![[Post New]](/s/i/i.gif) 2013/09/09 07:15:50
Subject: [1999] Damned Smurf Spam
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Moustache-twirling Princeps
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EDIT:
Alternative non-Allies list, a bit more TAC/well-rounded?
HQ:
Tigurius
[165]
Elites:
(5) Legion of the Damned
Meltagun, Multimelta, Combi-Melta
[155]
(5) Legion of the Damned
Meltagun, Multimelta, Combi-Melta
[155]
(5) Legion of the Damned
Plasma Gun, Plasma Cannon, Combi-Plasma
[165]
Troops:
(6) Tactical Squad
Grav-gun, Combi-Grav/CCW
Drop Pod w/ Locator Beacon
[149]
(6) Tactical Squad
Grav-gun, Combi-Grav/CCW
Drop Pod w/ Locator Beacon
[149]
(6) Tactical Squad
Plasma Gun, Combi-Plasma/CCW
Drop Pod
[139]
(6) Tactical Squad
Meltagun, Combi-Melta/CCW
Drop Pod
[134]
Fast Attack:
Stormtalom
TL Lascannon
[140]
Stormtalom
TL Lascannon
[140]
Heavy:
Thunderfire Cannon
Drop Pod
[135]
Thunderfire Cannon
Drop Pod
[135]
Thunderfire Cannon
Drop Pod
[135]
Aegis w/ Quad Gun
[100]
[1996]
TFC deploy, their Pods are empty. Tiggy rides down with Tacticals. First wave hits, LotD use the Beacons to arrive and drop armor-ignoring shots on anything nearby. Tiggy for re-rolls on Reserves, and all his other awesome buffs. The Ultramarine Chapter Tactics seems useful for a list with so much firepower. I know it would be rolled by flyers - but what do you folks think about this in a competitive environment? Would it be able to handle itself?
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This message was edited 3 times. Last update was at 2013/09/09 15:33:06
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![[Post New]](/s/i/i.gif) 2013/09/09 11:04:16
Subject: [1999] Damned Smurf Spam
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Stubborn Dark Angels Veteran Sergeant
Lost in the warp while searching for a new codex
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Cant ally UM with UM so first list is illegal. That said, I think the second list is much better anyway. With 3 TFCs hordes will be hard pressed.
Personally I prefer to have on average 2 str 7 hits as opposed to 8/9 str 9 hits from the Talons.
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I cannot believe in a God who wants to be praised all the time.
15k
10k |
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![[Post New]](/s/i/i.gif) 2013/09/09 13:29:12
Subject: [1999] Damned Smurf Spam
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Agile Revenant Titan
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^^^ yes, and second list is better. if your dead stuck on first, just take out sicaurus for like an iron hands chapter master, and run the allies as iron hands. (or other chapter)
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I do drugs.
Mostly Plastic Crack, but I do dabble in Cardboard Cocaine. |
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![[Post New]](/s/i/i.gif) 2013/09/10 07:01:26
Subject: [1999] Damned Smurf Spam
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Moustache-twirling Princeps
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Fixed the list. Thoughts?
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![[Post New]](/s/i/i.gif) 2013/09/10 13:51:31
Subject: [1999] Damned Smurf Spam
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Boosting Space Marine Biker
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It looks nice but you are going to feed all your Troop choices to the enemy Turn 1. Even with a good Alpha strike, 24 tactical marines will be obliterated quite fast!
Maybe you could give the Locator Beacon to the TFC's pods and drop those empty first turn to block your ennemy's movement and funnel them where you want. Then, starting turn two, you deploy aggressively with the LoD and the Tacticals.
Who's manning your Quadd-gun?
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Praise the emperor, bless your weapon and pass the ammo!
Armies played: |
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![[Post New]](/s/i/i.gif) 2013/09/10 15:36:00
Subject: [1999] Damned Smurf Spam
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Moustache-twirling Princeps
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jpwyrm wrote:It looks nice but you are going to feed all your Troop choices to the enemy Turn 1. Even with a good Alpha strike, 24 tactical marines will be obliterated quite fast!
Maybe you could give the Locator Beacon to the TFC's pods and drop those empty first turn to block your ennemy's movement and funnel them where you want. Then, starting turn two, you deploy aggressively with the LoD and the Tacticals.
Who's manning your Quadd-gun?
That isn't a bad idea, actually. Tiggy would help ensure a good arrival, too, with the re-roll.
And one of the Techmarines is manning it.
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![[Post New]](/s/i/i.gif) 2013/09/10 15:57:34
Subject: [1999] Damned Smurf Spam
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Stubborn Dark Angels Veteran Sergeant
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em_en_oh_pee wrote: jpwyrm wrote:It looks nice but you are going to feed all your Troop choices to the enemy Turn 1. Even with a good Alpha strike, 24 tactical marines will be obliterated quite fast!
Maybe you could give the Locator Beacon to the TFC's pods and drop those empty first turn to block your ennemy's movement and funnel them where you want. Then, starting turn two, you deploy aggressively with the LoD and the Tacticals.
Who's manning your Quadd-gun?
That isn't a bad idea, actually. Tiggy would help ensure a good arrival, too, with the re-roll.
And one of the Techmarines is manning it.
Then the techmarine has to decide to fire the quad gun or the tfc. If he uses the interceptor rule he still cant shoot anything on his next turn including the tfc
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RoperPG wrote:Blimey, it's very salty in here...
Any more vegans want to put forth their opinions on bacon? |
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![[Post New]](/s/i/i.gif) 2013/09/10 16:05:41
Subject: [1999] Damned Smurf Spam
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Moustache-twirling Princeps
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namiel wrote: em_en_oh_pee wrote: jpwyrm wrote:It looks nice but you are going to feed all your Troop choices to the enemy Turn 1. Even with a good Alpha strike, 24 tactical marines will be obliterated quite fast!
Maybe you could give the Locator Beacon to the TFC's pods and drop those empty first turn to block your ennemy's movement and funnel them where you want. Then, starting turn two, you deploy aggressively with the LoD and the Tacticals.
Who's manning your Quadd-gun?
That isn't a bad idea, actually. Tiggy would help ensure a good arrival, too, with the re-roll.
And one of the Techmarines is manning it.
Then the techmarine has to decide to fire the quad gun or the tfc. If he uses the interceptor rule he still cant shoot anything on his next turn including the tfc
The Quad Gun is insurance, so I think that should be all right. If something comes in that needs to die right then and there, he shoot it. Otherwise, its the TFC. Plus, that 4+ for ADL is handy.
Though I am debating on the merits of just tossing it and freeing up another ~30-40 pts for a third Stormtalon. Thoughts?
Automatically Appended Next Post:
HQ:
Tigurius
[165]
Elites:
(5) Legion of the Damned
Meltagun, Multimelta, Combi-Melta
[155]
(5) Legion of the Damned
Meltagun, Multimelta, Combi-Melta
[155]
(5) Legion of the Damned
Plasma Gun, Plasma Cannon, Combi-Plasma
[165]
Troops:
(6) Tactical Squad
Grav-gun, Combi-Grav/ CCW
Drop Pod w/ Locator Beacon
[149]
(6) Tactical Squad
Grav-gun, Combi-Grav/ CCW
Drop Pod
[139]
(6) Tactical Squad
Plasma Gun, Combi-Plasma/ CCW
Drop Pod
[139]
(6) Tactical Squad
Meltagun, Combi-Melta/ CCW
Drop Pod
[134]
(6) Scouts
Camo Cloaks, 4x Sniper Rifles, Missile Launcher, Telion
[145]
Fast Attack:
Stormtalom
TL Lascannon
[140]
Stormtalom
TL Lascannon
[140]
Stormtalom
Skyhammer
[125]
Heavy:
Thunderfire Cannon
Drop Pod w/ Locator Beacon
[145]
Fortification:
Aegis Defense Line w/ Quad Gun
[100]
[1996]
And an alternative. Less TFC by two, as well as two less Pods. This list does have the ADL manned by Telion and his squad with a 2+ cover. Trio of Talons add to anti-air, as well as anti-tank work. The empty can come down in wave one or two - depending on what I need. At least one Pod of Tacticals can come down in wave two, along with all the Legion squads with their cover-ignoring nonsense.
And here is another variant based on the original list - no ADL, no Scouts. Just pods, Legion, and TFCs.
HQ:
Tigurius
[165]
Elites:
(5) Legion of the Damned
Meltagun, Multimelta, Combi-Melta
[155]
(5) Legion of the Damned
Meltagun, Multimelta, Combi-Melta
[155]
(5) Legion of the Damned
Plasma Gun, Plasma Cannon, Combi-Plasma
[165]
Troops:
(6) Tactical Squad
Grav-gun, Combi-Grav/ CCW
Drop Pod
[139]
(6) Tactical Squad
Grav-gun, Combi-Grav/ CCW
Drop Pod
[139]
(6) Tactical Squad
Plasma Gun, Combi-Plasma/ CCW
Drop Pod
[139]
(6) Tactical Squad
Meltagun, Combi-Melta/ CCW
Drop Pod
[134]
Fast Attack:
Stormtalom
TL Lascannon
[140]
Stormtalom
Skyhammer
[125]
Stormtalom
Skyhammer
[125]
Heavy:
Thunderfire Cannon
Drop Pod w/ Locator Beacon
[145]
Thunderfire Cannon
Drop Pod
[135]
Thunderfire Cannon
Drop Pod
[135]
[1996]
Trying to find the right balance for this list for a TAC competitive environment. Does this look solid enough? What would give it (and any other versions of this list) the most issues?
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This message was edited 2 times. Last update was at 2013/09/10 16:44:28
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![[Post New]](/s/i/i.gif) 2013/09/10 17:12:51
Subject: [1999] Damned Smurf Spam
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Ultramarine Chaplain with Hate to Spare
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A few questions:
Why lascannons on the Stormtalons when Skyhammers are both better and cheaper?
Why Melta in LoTD squads when you can get that elsewhere and ignoring cover plasma is sooo good. Particularly in the Tournament scene with Farsun bombs etc.
Why deliver Grav guns by Drop pod? Being salvo they are suited to static or relentless units. Plasma is more effective when you're on the move.
Personally in a deepstrike list I wouldn't take any static gunline elements. All you're doing is giving your opponent something to do turn 1.
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![[Post New]](/s/i/i.gif) 2013/09/10 17:37:51
Subject: [1999] Damned Smurf Spam
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Moustache-twirling Princeps
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Well, I am returning from 5th Ed, having not played any 6th Ed. So, all of that makes sense, but I wouldn't know generally. So, if you have advice, ideas, or anything - shoot. I need all the help I can get and really, really don't want to have to re-jigger models too much once I start building.
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![[Post New]](/s/i/i.gif) 2013/09/10 17:55:09
Subject: [1999] Damned Smurf Spam
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Ultramarine Chaplain with Hate to Spare
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Well my advice is Skyhammers on Storm talons always. Whilst I agree the Typhoon is a better weapon than the Sky hammer it is not near 15 points better (about 5 is right).
LoTD should be for plasma spam with a combi-grav to take full advantage of ignores cover and relentless. There are easier ways to kill tanks these days than melta (which is practically worthless against Eldar anyway).
Tac squads should be where you take the melta in this list. I would stick with 5 man squads taking one 9 man to house Tiggy and maximise his buffs (though I'd consider a Sternguard squad for this).
Otherwise its looking fairly solid.
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![[Post New]](/s/i/i.gif) 2013/09/10 18:00:30
Subject: [1999] Damned Smurf Spam
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Moustache-twirling Princeps
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What about the TFC, keep or not? They seem pretty solid, but I could be wrong.
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![[Post New]](/s/i/i.gif) 2013/09/10 18:04:59
Subject: [1999] Damned Smurf Spam
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Mutated Chosen Chaos Marine
*bursts though room with axe* HEEEAAARRRS JHONNY!!!
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I would recommend switching the Quad-gun for a Comms array, since you have so much in reserve, it would be best to give you the best possible chance to get majority of your reserves out by turn 2 imo, that's if you still want your ADL...
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This message was edited 1 time. Last update was at 2013/09/10 18:05:17
Night Lords (40k): 3500pts
Klan Zaw Klan: 4000pts
Whatever you use.. It's Cheesy, broken and OP |
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![[Post New]](/s/i/i.gif) 2013/09/10 18:28:17
Subject: [1999] Damned Smurf Spam
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Stubborn Dark Angels Veteran Sergeant
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If you up one squad to 10men you can combat squad them and have one to sit in the ADL with your tfc and that will allow you to be static with a long range hw as well as keep shooting the quad gun each turn as well as having a scoring unit to hold an objective. The quad gun with an adl is a very expensive insurance policy for the just in case moment. If you are going to use it, USE IT.
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RoperPG wrote:Blimey, it's very salty in here...
Any more vegans want to put forth their opinions on bacon? |
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![[Post New]](/s/i/i.gif) 2013/09/10 18:36:15
Subject: [1999] Damned Smurf Spam
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Haemonculi Flesh Apprentice
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happygolucky wrote:I would recommend switching the Quad-gun for a Comms array, since you have so much in reserve, it would be best to give you the best possible chance to get majority of your reserves out by turn 2 imo, that's if you still want your ADL...
Tigurius already allows re-rolls on reserves so there i no point in a coms relay.
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![[Post New]](/s/i/i.gif) 2013/09/10 19:07:27
Subject: [1999] Damned Smurf Spam
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Moustache-twirling Princeps
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Unless I wanted to use the ADL w/ Comms instead of Tigurius, getting some other Chapter tactics, such as Iron Hands or Salamanders. Food for thought, I suppose.
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![[Post New]](/s/i/i.gif) 2013/09/10 19:57:09
Subject: [1999] Damned Smurf Spam
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Land Raider Pilot on Cruise Control
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namiel wrote: em_en_oh_pee wrote: jpwyrm wrote:It looks nice but you are going to feed all your Troop choices to the enemy Turn 1. Even with a good Alpha strike, 24 tactical marines will be obliterated quite fast!
Maybe you could give the Locator Beacon to the TFC's pods and drop those empty first turn to block your ennemy's movement and funnel them where you want. Then, starting turn two, you deploy aggressively with the LoD and the Tacticals.
Who's manning your Quadd-gun?
That isn't a bad idea, actually. Tiggy would help ensure a good arrival, too, with the re-roll.
And one of the Techmarines is manning it.
Then the techmarine has to decide to fire the quad gun or the tfc. If he uses the interceptor rule he still cant shoot anything on his next turn including the tfc
Page 38, top right, Interceptor rule.
He can intercept on the turn a flyer comes in and still fire the TFC on his turn.
EDIT: Also, he may fire the Quad/Icarus without the Techmarine on a 5+ to hit.
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This message was edited 1 time. Last update was at 2013/09/10 20:00:37
If I sound like I'm being a condescending butthole, I'm not. Read my reply as neutrally as possible, please and thank you. |
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![[Post New]](/s/i/i.gif) 2013/09/10 22:12:37
Subject: [1999] Damned Smurf Spam
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Moustache-twirling Princeps
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Not really sure the ADL is worthwhile. That last list has a trio of anti-air capable Stormtalons, for instance. The TFCs can park in bolstered ruins, if need be. With their 60" range, they shouldn't get too beat up on that first turn, either. Once the Pods and stuff hit, plenty of targets to take the heat off them.
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