|
Imperial Fists 8th Company
HQ
Captain:
Wargear: Iron Halo, Power Armour, Thunderhammer, Bolt Pistol, Frag and Krak grenades.
Command Squad.
Wargear:
• Power armour
• Chainsword,
• Frag and krak grenades,
• Bolt Pistol
• Melta Gun
• Company Standard
• Power Weapon
• Combat Shield
• Narthecium [u]
• Drop-Pod
TROOPS
Tactical Squad
Unit Composition:
• 1 Sergeant
• 9 Marines
Wargear:
• Power armour
• Boltgun
• Boltpistol
• Frag and krak grenades
• Rhino
• Missile launcher
Scout Squad 90
Unit Composition:
4 Scouts
1 Scout Sergeant
Wargear:
• Scout armour
• Sniper Rifle
• Boltpistol
• Frag and krak grenades
• Camo Cloaks
ELITES
Dreadnought
Wargear
• Multi-Melta
• Dreadnought close combat weapon
• Stormbolter
• Smoke Launchers
• Searchlight
• Drop Pod
FAST ATTACK
Assault Squads x3 Red, Green & Blue
Unit Composition:
• 1 Sergeant
• 7 Marines
Wargear:
• Power armour
• Power Fist
• Chainsword
• Boltpistol
• Flamer
• Frag and krak grenades
• Jump Packs ( Red & Green Squads have Drop Pods in place of Jump Packs)
• Melta Bombs (only for Blue Squad)
HEAVY SUPPORT
Vindicator
Wargear
• Demolisher Cannon
• Stormbolter
• Smoke Launchers
• Searchlight
So I know that AM suck , as do comand squads so I want to stick a bolter on each AM and turn them into Tacticle squads. But what should I do with the command squad. I don't want to remodel them overly much. I do want to keep my pods. So what should I do? Keep in mind I have not seen the new codex.
How many tacticle squads should I run? What else should I change with limited remodeling. Any ideas tired of losing.
|