Mitranekh the Omniscient wrote:Oh yeah forgot on the lasgun point. Duh.
But for nids at least the bolters are nasty SoBs for the 3+ kill and longer range
I wasn't planning on using fortifications in my list, but maybe it'll work, otherwise I need AP3 measures beyond some plasma
I assume my opp's always get either a cover save or
Inv save or both, so as an Ork Player I go for max shots every time.
Shootas are
AP 6, Lobbas are
AP 5, Dakkaguns are
AP 5, and of course Loota's Deffgun is an awesome
AP 4!
The only
AP in
CC is
PK's at 2 which is great but you have to get in
CC first and then it's int 1.
I'll take high
RoF over low
AP any day. Oh yeah, I do use Zzap guns too with
AP 2 but
2D6 Str which rolls mostly 3-5
lol.
I think the
IG Multilaser is the bee's knees. I hated facing Chimera Spam in 5th! Hydras are good even if you have to snap fire, proxy a Colussus or 2.
Str 6
AP 3 ignores cover.