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Weapons that cause blind effect all "models" so would include vehicles.
Blind requires an initiative test and a 6 always fails.
Models with an initiative of 0 always fail.
Vehicles don't have initiative 0 but just don't have an initiative at all (there is a difference between "zero" and "non-existant" in mathematics).
So how does blind effect vehicles? My understanding of the rules would be they fail on a 6 since a 6 always fail and they don't have an initiative value.
*edit*
Doh! It's in the damn FAQ, nevermind.
This message was edited 1 time. Last update was at 2013/09/10 02:25:29
"Page 34 – Special Rules, Blind
Add “Furthermore, any model that does not have an Initiative
characteristic (for example non-walker Vehicles, Fortifications
etc) are unaffected by this special rule.”...after the last
sentence."