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Made in us
Dakka Veteran





Been toying around with a few lists, and looking for feedback on this one.

Primary Detachment: Iron Hands
HQ:
- Chapter Master - 255 - Bike, Artificer Armor, Shield Eternal, Auspex, Powerfist (swap bolt pistol), *NOTE: If GW says we can stack relics he's getting a burning blade*
- Techmarine - 75 - Servo-harness

Troops:
- Bike Squad - 145 - 5x bikes, 2x grav guns, 1x combi-grav
- Bike Squad - 187 - 7x bikes, 2x plasma guns, 1x combi-plasma
- Tactical Squad - 140 - 5x marines, melta-gun and combi-melta, Drop Pod w/ Deathwind Launcher

Heavy Support:
- Predator Annihilator - 140 - TL-Las, Las Sponsons
- Vindicator - 125
- Whirlwind - 65

Fortification:
- Aegis Defense Line - 100 - Quad Gun

Secondary Detachment: Crimson Fists (Imperial Fists)
HQ:
- Pedro Kantor - 185
Troops:
- Tactical Squad - 125 - 5x marines, melta-gun and combi-melta, Drop Pod
Elites:
- Sternguard - 243 - 9x Sternguard, Drop Pod
Heavy Support:
- Devastator Squad - 215 - 10x Devastators, 3x Lascannons, 1x ML

Total: 2000 points

Concept/Strategy:
- I like bikes a lot, so I used them instead of tac squads. In addition, firing special weapons as relentless is nice. IH CM goes with 5 bike squad, while 7 bike squad is self-contained.
- IH CM build is that super hard to kill build. Gave him a Powerfist to sort of emulate the Burning Sword, assuming he can't stack relics. Pale imitation, but still potent.
- Whirlwind, Vindicator, and Predator all have IWND thanks to IH CT. Vindicator moves forward, but Whirlwind and Predator stay back for fire support.
- Techmarine wedges himself in between Whirlwind and Predator and fixes hull points on a 3+. Combination of Techmarine and IWND makes them incredibly tough to off
- Devastators have tank hunters, combat squad themselves into two targets, with one of them manning the Quad Gun.
- Tactical squads descend on turn 1 to crack vehicles/buildings with melta guns.
- Deathwind launcher is on one pod as a nasty surprise turn 2. Most people overlook drop pods, so having a DWL will get their attention.
- Kantor + Sternies come down turn 2 or 3 hopefully, and should be mopping up most of what is left after the Devastators, Predator Annihilator, Quad Gun, and Tactical Squads had their say. Same with the bikes.

Comments, critiques? Thanks in advance, as always.




Automatically Appended Next Post:
I made an alternative to this list, so I figured I'd post here instead of making a new thread. Instead of IH/IF it is IH/WS primaries and IF secondary.

Primary Detachment: Iron Hands: 1005 points
HQ:
- Chapter Master - 250 - Bike, Artificer Armor, Shield Eternal, Auspex, Powerfist (swap bolt pistol), *NOTE: If GW says we can stack relics he's getting a burning blade*
- Techmarine - 75 - Servo-harness
Troops:
- Tactical Squad - 125 - 5x marines, melta-gun and combi-melta, Drop Pod
- Tactical Squad - 125 - 5x marines, melta-gun and combi-melta, Drop Pod
Heavy Support:
- Predator Annihilator - 140 - TL-Las, Las Sponsons
- Vindicator - 125
- Whirlwind - 65
Fortification:
- Aegis Defense Line - 100 - Quad Gun

Primary Detachment: White Scars: 659 points
HQ:
- Khan - 150 pts - Moondrakken
Troops:
- SM Bike Squad - 187 - 7x bikes, 2x grav guns, 1x combi-grav
- SM Bike Squad - 187 - 7x bikes, 2x plasmaguns, 1x combi-plas
- SM Bike Squad - 135 - 5x bikes, 2x plas OR grav guns


Secondary Detachment: Crimson Fists (Imperial Fists): 335 points
HQ:
- Master of the Forge - 90
Troops:
- Tactical Squad - 125 - 5x marines, melta-gun and combi-melta, Drop Pod
Heavy Support:
- Devastator Squad - 120 - 5x Devastators, 2xML w/ Flakk

Total:
1005 (IH) + 659 (WS) + 335 (IF) = 1999/2000


The basic concept is similar. The marines still drop in turn one to tank crack (3rd pod does that later), the devs (now 5 men) still man the ADL, the vind still goes up the field, and the pred and whirl still provide long range support with the techmarine around to fix them up if necessary.

The difference comes with the WS detachment. Whereas the previous bikers had no scout/outflank abilities, these do. While the IH CM doesn't have that, he is hardy enough to just hang out on his own if I want him to, or to lead a squad and absorb everything the enemy can toss at them while they decide not to scout/outflank.

Lastly, having a MotF means I have two models with bolster defenses, and thus can have 2 boosted terrain pieces. Between those two pieces and the ADL, I have a ton of good backline cover for my Predator, Whirlwind, Devastators, and ADL. In addition, the MotF is also able to repair vehicles, so that allows me to deploy the whirlwind and predator farther apart instead of close enough that the techmarine can run back and forth. Allows for some nifty deployment concepts.

This message was edited 2 times. Last update was at 2013/09/10 18:31:48


 
   
Made in us
Kabalite Conscript





I don't know anything about iron hands, but in an effort to help your post get seen, I'm commenting to out you at the top of the page. Come on community, show this man some love.

I'm tired of these monkey loving snakes on this monday to friday plane!

Thanks TV editors. 
   
Made in us
Dakka Veteran





jberry wrote:
I don't know anything about iron hands, but in an effort to help your post get seen, I'm commenting to out you at the top of the page. Come on community, show this man some love.


Haha, thanks.

Iron Hands chapter tactic from the new book grants IWND to some things, including the HQ and the three heavy support choices in the list. Also, 6+ FNP to models. Makes the Bike CM nearly impossible to kill.

In addition, techmarines get +1 the blessing the omnissiah rolls, which means that the IH techmarine would be able to fix a weapon/immobilization and or grant a hull point back on a 3+. Very useful, because between that and IWND, it has a very high chance of getting a hull point back, and the possibility of getting 2 back. So even if my opponent got my predator down to 1 hull point, there's a good chance it'll have 2 the next turn, and possibly even 3 HP.

I personally am leaning towards a 2nd list a lot more than the 1st now. More bolstered terrain, more bikes, better synergy of CTs, etc. I just like WS bikers more than the stand in IH bikers all around.

This message was edited 2 times. Last update was at 2013/09/11 04:50:50


 
   
 
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