Hello Dakka - I'm trying out the new Space Marine codex at a FLGS Tourny this weekend and could use some advice. I'm sticking with Iron Hands due to their survivability, so please let me know what you think.
HQ
Chapter Master - Bike, Shield Eternal, Artificer Armor, Burning Blade - 275
Master of the Forge - Bike, Plasma Gun (Moves Rifledreads to heavy) - 125
Troop
Bike Squad - 6 Bikes + AB w/ MM = 211
Full Tactical Squad - Meltagun, Combi Melta, Drop Pod - 195
Min Tactical - Melta, Melta Bomb, Las/Plas Razorback - 160
Min Tactical - Melta, Melta Bomb, Las/Plas Razorback - 160
Elite
Ironclad - 2x Heavy Flamers, Drop Pod - 180
Ironclad - 2x Heavy Flamers, Drop Pod - 180
Heavy
Rifleman - 130
Rifleman - 130
Pretty much a re-imagining of my favorite alpha strike Salamander list. Dreads come down to handle troops in the open, while the Riflemen/Razorbacks provide long range support. The MoF can detach to repair vehicles as needed if I'm unable to regenerate hull points. I gave him a plasmagun so he could fire that and his pistol in the same shooting phase due to the servo harness rule. The Bikes are essentially ablative wounds for the Chapter Master.
C&C Welcome!
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