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General Questions: LOF & Facings, Climbing Plus + Cover and ARO timing  [RSS] Share on facebook Share on Twitter Submit to Reddit
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Made in nz
Camouflaged Zero





Auckland, New Zealand

Good day, I've just got a couple of questions revolving around a few instances that popped up today over a couple of games. As some of them are quite specific to the situation they occured in, I'll try to be clear and concise.

1/ LOF and Facings
If there is an enemy in my LOF arc, but not directly to in front (e.g its in the left peripheral vision) of my model firing at it, does my model have to turn to face it directly when it fires?
The situation for this was my HRL wildcat had a Fiday the far left of its LOF and Al-Djabel to its far right. The Fiday was discovered so I went to shoot it since it was in my LOF, but this is where the question arose. Do I have to turn the Wildcat to directly face the Fiday when it shoots? As if I do, Al-Djabel is now out of LOF so I would loose the ARO against him later on.

2/ Climbing Plus and Cover
I'm guessing some of you know the micro art studio 3 storey apartment block. Well basically, its roof is walled so guys on the roof have cover behind it. The question is easier to explain in context:
My Tomcat doctor is climbing up the side of the wall. It has climbing plus so it can shoot whilst hanging off the wall. No problem there. On the roof is a Hunzakut (camo is irrelevant here since it was an intuitive flamethrower I used). The tomcat climbs up to the edge of the roof wall, but doesn't go over it and fires from his climbing position. The Hunzakut ARO fires back. As the tomcat is up against the roof wall, the Hunzakut is in the open so it has no cover. But does the tomcat get a cover bonus against the Hunzakuts ARO shot since its hanging behind the wall?

3/ ARO timing
So you get an ARO when a visible enemy declares a long skill or its first short movement skill of its order. If its second short skill brings it into LOF, you now get an ARO if you didn't have one previously (hoping thats right).
So if a Janissary wants to move+shoot and is in LOF of my intruder, can I make a shot ARO to his move and potentially kill him before the Janissary gets his shot off, making this a normal roll? Or I could wait for his second short skill and then it is a face to face roll?
The main bit where this became confused was when the Janissary started off out of LOF. So say for example the intruder and janissary are at opposite corners of the microart apartment block. The janissary declares his first short skill: move, and moves to the corner on the same wall as the intruder with the intent of making a ballistic short skill next. However if he can see the intruder, the intruder can see him. Therefore the janissary's short move skill brought it into LOF of the intruder when it reached the corner, triggering an ARO. So can the intruder now make a ARO shot at the janissary as a normal roll, which if it fails the janissary can now make his shots at the intruder which will also be normal rolls seeing as the intruder has already completed his ARO to that order? Or alternatively the intruder can choose to wait and then do a face to face instead?
This was the one that caused a lot of confusion and we ended up spending about 30mins trying to figure it out, but to no avail.

Cheers,
Rahx

If your attack is going too well, you have walked into an ambush

The easy way is always mined

 
   
Made in au
Norn Queen






 rahxephon wrote:
3/ ARO timing
So you get an ARO when a visible enemy declares a long skill or its first short movement skill of its order. If its second short skill brings it into LOF, you now get an ARO if you didn't have one previously (hoping thats right).
So if a Janissary wants to move+shoot and is in LOF of my intruder, can I make a shot ARO to his move and potentially kill him before the Janissary gets his shot off, making this a normal roll? Or I could wait for his second short skill and then it is a face to face roll?


As I undestand it (and have been playing it), If they declare a move/shoot, and you shoot in retaliation to this, it's a face to face shootout no matter where you decide to shoot them during their move. You also must finish your move regardless of if you got KO'd by the ARO. This is because the two short orders and the ARO are all simultaneous. He's decided to move to a point and shoot from there - you've interrupted this by shooting him before he reaches that point, so he does his shooting action mid way. If you didn't kill him, he continues to the point he was originally moving to. If you KO'd him mid movement, imagine he's fired back, got shot, and fallen and slid to the point where he moved to.
   
Made in nz
Camouflaged Zero





Auckland, New Zealand

Ok, that makes sense. We were taking the ARO as being simultaneous to the short skill and not the order as a whole. So although the original short movement skill triggers the ARO, and the reactive player declares his/her response, the dice dont start rolling until the second short skill is underway (if one's being done that is).
We were starting to think that moving kinda sucked if it worked the other way since whenever you moved to shoot someone they would effectively get a free shot at you first.

If your attack is going too well, you have walked into an ambush

The easy way is always mined

 
   
Made in gb
Camouflaged Ariadna Scout





Leeds, UK

1/ Nope. If someone is in your 180 LOF arc you can target them with a shot, ARO or anything else that requires line of sight to them. So if you have one model at 1 degree and another at 179 degrees you can still see both of them without having to change facing. Thats why positioning and facing of your models is so important in Infinity and manouevring to get shots against someones rear arc is a good move.

2/ There was a thread recently on the main forum clarifying how climbing plus worked. The model with climbing + has to move with its base in contact with the vertical surface rather than just moving 'up' it with its base parallel to the ground. Also there is no 'peaking' round corners or over the edge of a building as the model's base has to be fully supported or in contact with terrain at all times. So in your example i think you would have to climb to the top of the wall and onto the roof to actually be able to place the template from the centre of the Tomcat's base. Also you would have to move into position and hope the Hunza didn't ARO your movement as the intuitive attack would be a full order so it would be at least two orders to move into position and then inuitive attack.

3/ ARO's have to be declared after the first short skill of an order if you have a valid ARO/ LOF at that time. You can't 'hold back' an ARO if you have one after the first short skill ids declared i.e. the Jannisary's move in your example. Its either use it or lose it. If you declare your ARO after the first skill or gain an ARO after the second skill is declared your ARO will still be simultaneous with the order being spent and it will generally be a face to face roll (although there are exceptions if the active player makes a camo attack, attack through smoke etc). But usually if your ARO is simultaneous and opposes the action of the active model it will be a face to face roll to see who succeeds.



Link to my Gallery. 
   
Made in nz
Camouflaged Zero





Auckland, New Zealand

Cheers bathna,

Also another one I had forgot about; if a guy climbing up a building gets shot and fails his save so he falls unconscious, does he fall from the building and then have to make another save for damage from falling and potentially go to the dead state as well if he fails that?

If your attack is going too well, you have walked into an ambush

The easy way is always mined

 
   
Made in gb
Camouflaged Ariadna Scout





Leeds, UK

 rahxephon wrote:
Cheers bathna,

Also another one I had forgot about; if a guy climbing up a building gets shot and fails his save so he falls unconscious, does he fall from the building and then have to make another save for damage from falling and potentially go to the dead state as well if he fails that?


Even if you had climbing + when you are unconscious you are unable to use any special skills so yes you would take falling damage from the point you were shot at. And if you fail the armour save for the falling damage you dead!



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