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Main - Iron Hands
MoF
-power axe
Tac Squad
-plasma gun
-plasma pistol
-Rhino
Tac Squad
-plamsa gun
-plasma pistol
-Rhino
Centurion Assault Squad
-4 total
-metlaguns
-hurricane bolters
Ironclad Dreadnought
Stormraven
-Typhoon Missile Launcher
-Hurricane Bolters
-Lascanon
Vinidcator
-siege shield
Stormtalon
Ally - Ultramarines
Captain Sicarius
Tactical Squad
-gravgun
-rhino
Sternguard Veterans
-7 total
-combi-grav
-Droppod
Stormtalon
-skyhammer missile launcher
Techmarine rides with a squad of tac in Rhino following vindicator
Dreadnought and Centurions ride in Stormraven and wreck stuff in turn 3
Unltramarines serve 2 purposes
1)Sicarius gives +1 to reserve rolls to help get all flyers in on turn 2
2)Tactical Doctrine lets Sternguard re-roll 1's on first turn to maximize combi-gravs against high armor.
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