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Finally managed to settle on a list with the new 'dex, just took a 2000 point list to do so. Rather liking the buffs the Iron Hands get from their chapter tactics, but really wanting to give the some Black Templars a try as well.
HQ: 300
Iron-father (chaplain)
The burning blade, jump pack
-Leads the vanguard veterans, though expensive the burning blade gives the chaplain a much needed AP boost-
Emperors Champion
-Teams up with the crusader squad-
Troops: 848
Tactical squad
5x Additional marines, veteran sergeant, meltagun, multi-melta, power weapon
Rhino
-Mid field objective holder and support for the crusader squad if needed; might swap the guns out for a plasmagun and heavy bolter to better fit the mid-field role-
Scout squad
1x Additional scout, 6x camo-cloaks, 5x sniper rifle, missile launcher
Land speeder storm
Multi-melta
-Home objective holder and general support-
Crusader squad
5x Additional initiates, 2x neophytes with shotguns, meltagun, power weapon, sword brother with thunderhammer
Land raider crusader
-Forward objective taker, should be able to dislodge an enemy unit and the crusader will likely draw a hefty bit of firepower-
Elites: 334
Dreadnought
Plasmacannon
-Always been a fan of the plasmanaught, this guy is another support unit and general close combat deterrent for the sniper scouts-
Vanguard veteran squad
2x Additional marines, 7x jump packs, powerfist and storm shield, relic blade and storm shield
-Aimed for going after tougher enemies, especially with the chaplain leading the way; lot of wounds/bonus attacks to deliver the blade and fist and storm shields to make sure they survive that much longer-
Fast Attack: 326
Storm talon
Twin linked lascannon
-Gotta have some air-power, and a lascannon toting storm talon that could escort anything I choose to hold in reserve is always nice-
Assault squad
3x Additional marines, 2x flamer, veteran sergeant, 2x lightning claw
-Where the veterans are aimed for tougher units, these guys are going for lighter infantry and things of MEq persuasion-
Heavy Support: 190
Stalker
-Can't rely on just one flyer at this point level, so lets go for the mobile quad gun that can take on up to two targets-
Predator
Lascannon sponsons
-My anti-armour support, and with the autocannon this unit can do more than just that should armoured threats be removed-
Total: 1998/1999+1
And thats the list so far, rather liking the idea of the bonus survivability that the Iron Hand chapter traits gives, might even help keep an additional marine or two alive to do their job.
Comments, idea's, criticisms, and critiques are welcome and appreciated.
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