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1999+1 Iron Hands and Black Templars, semi-competitive  [RSS] Share on facebook Share on Twitter Submit to Reddit
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Made in us
Fresh-Faced New User




Finally managed to settle on a list with the new 'dex, just took a 2000 point list to do so. Rather liking the buffs the Iron Hands get from their chapter tactics, but really wanting to give the some Black Templars a try as well.

HQ: 300
Iron-father (chaplain)
The burning blade, jump pack
-Leads the vanguard veterans, though expensive the burning blade gives the chaplain a much needed AP boost-

Emperors Champion
-Teams up with the crusader squad-

Troops: 848
Tactical squad
5x Additional marines, veteran sergeant, meltagun, multi-melta, power weapon
Rhino
-Mid field objective holder and support for the crusader squad if needed; might swap the guns out for a plasmagun and heavy bolter to better fit the mid-field role-

Scout squad
1x Additional scout, 6x camo-cloaks, 5x sniper rifle, missile launcher
Land speeder storm
Multi-melta
-Home objective holder and general support-

Crusader squad
5x Additional initiates, 2x neophytes with shotguns, meltagun, power weapon, sword brother with thunderhammer
Land raider crusader
-Forward objective taker, should be able to dislodge an enemy unit and the crusader will likely draw a hefty bit of firepower-

Elites: 334
Dreadnought
Plasmacannon
-Always been a fan of the plasmanaught, this guy is another support unit and general close combat deterrent for the sniper scouts-

Vanguard veteran squad
2x Additional marines, 7x jump packs, powerfist and storm shield, relic blade and storm shield
-Aimed for going after tougher enemies, especially with the chaplain leading the way; lot of wounds/bonus attacks to deliver the blade and fist and storm shields to make sure they survive that much longer-

Fast Attack: 326
Storm talon
Twin linked lascannon
-Gotta have some air-power, and a lascannon toting storm talon that could escort anything I choose to hold in reserve is always nice-

Assault squad
3x Additional marines, 2x flamer, veteran sergeant, 2x lightning claw
-Where the veterans are aimed for tougher units, these guys are going for lighter infantry and things of MEq persuasion-

Heavy Support: 190
Stalker
-Can't rely on just one flyer at this point level, so lets go for the mobile quad gun that can take on up to two targets-

Predator
Lascannon sponsons
-My anti-armour support, and with the autocannon this unit can do more than just that should armoured threats be removed-

Total: 1998/1999+1


And thats the list so far, rather liking the idea of the bonus survivability that the Iron Hand chapter traits gives, might even help keep an additional marine or two alive to do their job.

Comments, idea's, criticisms, and critiques are welcome and appreciated.
   
Made in gb
Jovial Plaguebearer of Nurgle





West Bend, WI

This list doesn't seem very organized. What I mean by this is that you have a lot of single units from what seems your collection. Typically, one of something is nothing while two something bring a punch. Not sure if it helps or not :/
   
Made in us
Unrelenting Rubric Terminator of Tzeentch





1 Land Raider is pretty much guaranteed to die at 2000 pts. Also from what i've seen on paper, the Hunter is the better of the 2 AA options.

"Backfield? I have no backfield." 
   
Made in us
Fresh-Faced New User




astro_nomicon wrote:
1 Land Raider is pretty much guaranteed to die at 2000 pts.

Well I really am not expecting it to survive whole games, just be a nice big target delivering an equally big one into the midst of my opponents forces.

Plus the more they concentrate on shooting it, the less they are shooting at my other stuff (even if that means spending one turn to take it down, thats one turn everything else doesnt get shot.)

astro_nomicon wrote:

Also from what i've seen on paper, the Hunter is the better of the 2 AA options.

Really?

Doing the math for the two real quick and the single shot icarus appears to do better at killing flyers than the skyspear ever will. And then I didn't stop doing the math and split firing the icarus also does a better job at killing flyers, except when it comes to scoring pens against armour 12 (the skyspear has it beat by .02.)

The main advantage of the skyspear is that missing does not necessarily mean missing, flyers are still in danger until those counters are removed; sometimes more-so.
   
 
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