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![[Post New]](/s/i/i.gif) 2013/09/13 20:27:58
Subject: ++ Kabal of The Twisted Claw [DE 1500]:
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Anointed Dark Priest of Chaos
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Having taken a year or so off from 40k i have gotten the bug again and decided to start a new army project; one of the few armies i have never played/collected: Dark Eldar
This is a list i am putting the models together for ( having fun converting grots). I Have a 1500pt game planned against a friends Flesh Tearers (BA) when it is finished. We play a casual/ non-competitive style of game, so I I'm not looking to net deck the optimal tourney list, more looking for some advice/pointers from those that have run the units I have included or DE advice in general as I have played very few games of 6th as well.
My opponents FT tend to be heavy on the flashy/sexy assault units and not a lot of long range firepower. He lives to squeeze in a dread or two and vindi when he can, so I wouldn't be surprised to see some combo of them.
My plan:
1. Ravagers hold back at edge of range and take out his dreads/vehicles/tanks/termis
2. ram grot boats down his throat hopefully distract fire off of Archon's approach.
3. Kabalites to grab/contest objectives,etc.
4. A haemoculi in each grot boat, third one rides with archon/incubi, once archon/incubi disembark the haemoculi rides around liquifying targets of opportunity.
+++ Kabal of The Twisted Claw (1491pts) +++
+ HQ:
* Archon (160pts)
Combat Drugs, Huskblade, Phantasm Grenade Launcher, Shadow field,Splinter Pistol
* Haemonculus (180pts)
* Haemonculus (60pts)
Close Combat Weapon, Liquifier Gun, Splinter Pistol
* Haemonculus (60pts)
Close Combat Weapon, Liquifier Gun, Splinter Pistol
* Haemonculus (60pts)
Close Combat Weapon, Liquifier Gun, Splinter Pistol
* Grotesques (225pts)
* Aberration
Close Combat Weapon
* 3x Grotesques
2x Close Combat Weapon, Liquifier Gun
* Raider
Disintegrator, Enhanced Aethersails
* Grotesques (225pts)
* Aberration
Close Combat Weapon
* 3x Grotesques
2x Close Combat Weapon, Liquifier Gun
* Raider
Disintegrator, Enhanced Aethersails
* Incubi (131pts)
* 3x Incubi (66pts)
* Venom
Flickerfield, Splinter Cannon
* Kabalite Warriors (170pts)
* 9x Kabalite Warrior
9x Splinter Rifle
* Kabalite Warrior with heavy weapon: Splinter Cannon
* Raider
Disintegrator, Splinter Racks
* Kabalite Warriors (170pts)
* 9x Kabalite Warrior
9x Splinter Rifle
* Kabalite Warrior with heavy weapon: Splinter Cannon (10pts)
* Raider
Disintegrator, Splinter Racks
* Ravager (115pts)
Dark Lance, Dark Lance, Dark Lance, Flickerfield
* Ravager (115pts)
Dark Lance, Dark Lance, Dark Lance, Flickerfield
Thoughts. Advice for a new DE player?
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This message was edited 1 time. Last update was at 2013/09/13 20:32:52
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![[Post New]](/s/i/i.gif) 2013/09/13 23:22:04
Subject: ++ Kabal of The Twisted Claw [DE 1500]:
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Kabalite Conscript
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On the whole, this list looks solid, however, I'd change the following.
Leave the darklances on the Raiders. As it stands, you're a good deal short on AT and could use a bit of support.
Since you're converting for the grotesques, I'd make that into a squad of wracks instead. Wracks are tons cheaper and are scoring with a Haemy in the HQ slot.
Then use the extra points you save to buy either more Wracks (as 3 of them is a soft squad) or a squad or 2 of trueborn. Give them blasters and a venom and you're set to roll over pretty much anything your opponent has to bring to the table.
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I'm tired of these monkey loving snakes on this monday to friday plane!
Thanks TV editors. |
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![[Post New]](/s/i/i.gif) 2013/09/15 13:41:19
Subject: ++ Kabal of The Twisted Claw [DE 1500]:
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Anointed Dark Priest of Chaos
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jberry wrote:On the whole, this list looks solid, however, I'd change the following.
Leave the darklances on the Raiders. As it stands, you're a good deal short on AT and could use a bit of support.
Since you're converting for the grotesques, I'd make that into a squad of wracks instead. Wracks are tons cheaper and are scoring with a Haemy in the HQ slot.
Then use the extra points you save to buy either more Wracks (as 3 of them is a soft squad) or a squad or 2 of trueborn. Give them blasters and a venom and you're set to roll over pretty much anything your opponent has to bring to the table.
l
Thanks for the feedback.
I have a units of wracks I'm working on as we'll that I was going to add along with a third ravager if we decide to play a slightly larger game.
I was debating keeping the lances on the grot raiders or not, I guess I figured since they are gonna rush the enemy to deliver their passengers that the blasters could then pump multiple shots into targets rather than one lance shot. At 1500pts. I figured two ravagers was a fair amount of AT against BA because the cost of his units prohibits armor spam.
I think I ll try a game with and without the lances.
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![[Post New]](/s/i/i.gif) 2013/09/15 16:11:41
Subject: Re:++ Kabal of The Twisted Claw [DE 1500]:
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Been Around the Block
Also in the desert
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You may want to consider Night Shields for your Ravagers instead of Flickerfields as you can get a 5+ cover save by moving a fraction of an inch. They cost the same but of course NS won't help you at all during assault (and you did mention dreadnoughts) but could help more during shooting as you'll get both a 5+ as well as limit the range of your opponent's weapons.
As you may well know splinter racks don't give your splinter cannons re-rolls just pistols and rifles. Just a FYI, apologies if it's stale info. I didn't want it to come as a nasty surprise later.
Running the Archon with one of the Grot squads isn't a bad idea. T5 can help out if their napalm-coated paper airplane transport explodes and will also help out with most shooting attacks. Except the vindicator of course. Occupants of transports (regular and open-topped) that explode take S4 hits in 6th edition. As you recall back in 5th it was S3 hits for open-topped. The grots can potentially keep your archon alive longer than the 3 incubi can.
Regarding dreads: being Flesh Tearers, I figure if he brings dreads they'll probably be sporting blood talons which means they will dice up just about anything. Wyches with haywire grenades can be helpful against them and your lances will of course do well here too.
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![[Post New]](/s/i/i.gif) 2013/09/15 23:35:05
Subject: ++ Kabal of The Twisted Claw [DE 1500]:
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Disguised Speculo
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If you don't get first turn though, you'll have the same issue as my Ork Trukks - getting blown to bits with paper thin AV10.
Seconding the DL on the skimmers. My main opponent is DE and when everything in his army can handle both tanks and infantry its a real kick in the teeth!
We need more Dark Eldar players out there, too many fanboys for their snobbish cousins
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![[Post New]](/s/i/i.gif) 2013/09/17 13:34:09
Subject: Re:++ Kabal of The Twisted Claw [DE 1500]:
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Anointed Dark Priest of Chaos
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Thanks for the input guys.
I keep hearing that I should keep the DL on the raiders, so I think I probably will. I felt two DL ravagers could handle the amount of armor he would bring at 1500 and that the blasters could help thin any TEQ, but it was just a theory as I haven't played or seen any games with DE.
I'll also change up the fields as well. Makes sense.
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