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![[Post New]](/s/i/i.gif) 2013/09/16 09:11:55
Subject: 1500 eldar for no comp tournament, thoughts?
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Rookie Pilot
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+ HQ + (155pts)
* Farseer
Mantle of the Laughing God, Witchblade
* Eldar Jetbike
Twin-linked shuriken catapult
+ Troops + (813pts)
* Guardian Defenders (210pts)
10x Guardian (90pts)
* Wave Serpent (120pts)
Serpent Field, Twin-linked scatter lasers, Twin-linked shuriken catapults
* Guardian Defenders (210pts)
10x Guardian (90pts)
* Wave Serpent (120pts)
Serpent Field, Twin-linked scatter lasers, Twin-linked shuriken catapults
* Guardian Defenders (210pts)
10x Guardian (90pts)
* Wave Serpent (120pts)
Serpent Field, Twin-linked scatter lasers, Twin-linked shuriken catapults
* Windrider Jetbike Squadron (183pts)
9x Guardian Jetbike, 3x Shuriken Cannons, Twin-Linked Shuriken Catapult
+ Fast Attack + (160pts)
* Crimson Hunter (160pts)
Pulse Laser, Two Bright Lances
+ Heavy Support + (365pts)
* Fire Prism (125pts)
Prism cannon, Twin-linked shuriken catapults
* Wraithknight (240pts)
Two Heavy Wraithcannons
Automatically Appended Next Post:
I keep swapping the heavy and fast for combos of prisms, walkers, wraithlords, crimson hunters, vipers and knights and cannot seem to settle.
Looking for a fast army with a balanced amount of fire power.
Was going to go all holo fields and cannons on the tanks but want to have plenty of models on the table so left it out, holo fields are great but with so many targets they are not essential while I normally stay far enough away or keep moving to make the cannons a bit of a waste.
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This message was edited 4 times. Last update was at 2013/09/16 09:29:24
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![[Post New]](/s/i/i.gif) 2013/09/16 09:26:00
Subject: 1500 eldar for no comp tournament, thoughts?
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Ultramarine Chaplain with Hate to Spare
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You're not allowed to list the points cost of individual upgrades. Just list the unit, what upgrades it has and total cost (also not listing all standard wargear and special rules makes it easier to read).
As for the list:
Over all pretty good but I have some concerns.
Firstly no Holofields on Wave Serpents is a mistake. I would get them onto every Serpent.
Secondly you have very little AA.
Also as you have the spare troops slots why not split the big jet bike unit up.
I love the Mantleseer but I don't really see what units he would buff? Can't buff the guardians, the Knight only has 2 shots, the Hunter will only ever shot once and everything else is already twin linked.
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![[Post New]](/s/i/i.gif) 2013/09/16 09:37:03
Subject: 1500 eldar for no comp tournament, thoughts?
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Rookie Pilot
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Cheers, post edited (lazy paste from battlescribe).
What would you drop to take fields? I'd think reduce the bikes to 6? Their main focus is fire support for guardians disembarking to kill threats or just more fast dakka.
Fair point with the seer too, I would hope for fortune or just guide and prescience the knight and flyer. Main point with him is to deny a kill the warlord and maybe contest last turn. Keep changing between him and an autarch with lance and fusion gun.
As for the lack of AA I haven't really worried too much as serpents can do it, the flyer is there to take 1 down and if I must I can race under flyers. But I don't face many very often so don't expect to see more than 1 or 2.
What could be good vs flyers and what would you drop to get it on the table?
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This message was edited 1 time. Last update was at 2013/09/16 09:40:53
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![[Post New]](/s/i/i.gif) 2013/09/16 09:58:17
Subject: 1500 eldar for no comp tournament, thoughts?
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Ultramarine Chaplain with Hate to Spare
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Yeah I recon drop a few bikes for Holofields.
I'd say an Autarch would do more for you than the Farseer. Help keep the Hunter in reserve and can go after small units and clear late game objectives. Against Tau and Chaos that Farseer isn't as survivable as you'd want.
As for AA if your meta only ever fields 1-2 flyers you'll be fine. But if you face 4 Helldrakes and Multiple Flying Daemon Princes you'll be in trouble or Cronair. Marines can have 3-4 flyers fairly easily at this point level too. Unfortunately Eldar are limited in AA. Serpents are decent support AA but anywhere where there are multiple flyers they won't cut it. Warp Spiders guided are strong AA (if you had these the Seer would make sense) or more CHs. The Prism is the obvious odd one out at the moment.
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![[Post New]](/s/i/i.gif) 2013/09/16 10:16:55
Subject: 1500 eldar for no comp tournament, thoughts?
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Rookie Pilot
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Sounds like fields minus bikes will be done along with the autarch. This brings it to 1482.
Unsure about the prism though as it is my only template (making blob deployment risky for the enemy) as well as a good elite killer which I lack along with the AA.
Still not sure about the knight either. It is a fair few points for 1.33 S10 hits a turn, more so when I could field vipers and add more lances to the guardians. Automatically Appended Next Post: Should have added this earlier but 1 FW 40k approved unit is allowed too if that helps. Did consider the warp hunter but now it is small blast it is a bit meh imo.
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This message was edited 1 time. Last update was at 2013/09/16 12:10:39
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![[Post New]](/s/i/i.gif) 2013/09/16 13:36:44
Subject: 1500 eldar for no comp tournament, thoughts?
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Agile Revenant Titan
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i think a squad of spiders would do really really well. give you some anti air, especially guided like flingit said.
also holofeilds are a nesicity.
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I do drugs.
Mostly Plastic Crack, but I do dabble in Cardboard Cocaine. |
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