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Made in us
Lone Wolf Sentinel Pilot






Hi, all

I was at my FLGS with 2 friends, and I just finished a 1100 point standard game allied with my Chaos friend (and won). Then we set up 2 simultaneous kill team games to kill (no pun intended) our remaining time, and my Necron friend had the models to play both games.

As we pick lists for about 400 points, he said that vehicles can only have a max combined AV of 33 (if these were old rules, we still stuck to them), which sounded reasonable to me. Then he pulls out his Ghost Ark. Because of his:
1. Use of an AB to proxy for said Ark, since his real Ark was under construction
2. Failure to understand "broadsiding" with the vehicle's Gauss flayers, and
3. QUANTUM SHIELDING
... I was a little bit annoyed. If I hadn't badgered him to unload his occupants, I would've gone from crushed to tabled.

Now, here's the question.
Can Necron vehicles with combined AV <33 before quantum shielding that realistically have >33 AV be allowed in these kind of games?

This message was edited 2 times. Last update was at 2013/09/18 20:11:51


Revel in the glory of the site's greatest thread or be edetid and baned!
 BobtheInquisitor wrote:
Every trip to the FLGS is a rollercoaster of lust and shame.

DQ:90S++G+M+B++I+Pw40k13#+D+A++/sWD331R++T(S)DM+ 
   
Made in be
Kelne





That way,then left

Is that supposed to say AV 13? 'Cause it's quite puzzling otherwise ...
The limitations for kill-teams should be about a model's stats,shouldn't they? Then necron vehicles are fine.
   
Made in us
Shas'la with Pulse Carbine





Across the Great Divide

In kill team vehicles cannot have a combined armor (front plus 1 side plus rear) greater than 33. So here you have either 11+11+10 for AV 32 or with quatum 13+13+10 for AV 36. I think this is interesting but i would allow the necron vehicles even with the benefit. I am curious to know what others think.

This message was edited 2 times. Last update was at 2013/09/17 20:48:23


Forest hunter sept ~3500
guardians of the covenant 4th company ~ 6000
Warrior based hive fleet

DA:90S+G++M++B--I+PW40k07+D++A++/areWD-R++T(T)DM+ 
   
Made in us
Longtime Dakkanaut




These are mostly house rules to cover this... However, every one that I know of counts Quantum Shielding in the calculations for total AV
   
Made in de
Hoary Long Fang with Lascannon






Kill team rules are meant to make level playing field since on 400 points a lot of armies cant take much to deal with more than av12. Make out of that what you want.
   
Made in ca
Fixture of Dakka




Vanished Completely

The latest Kill Team rules can be found here:
http://www.games-workshop.com/MEDIA_CustomProductCatalog/m3460063a_Kill_Team_Rules_Pack_2013.4.pdf


It really is going to come down to what each individual person believes the word 'combined Armour Value' means. One side will state you take the Armour values, including war gear that modifies said Armour value, to get the combined total. The other side will simply state that the combined Armour value is simply adding what is in the stat line of the model itself. They may even point to the rest of the rule which states (Side Front and Rear combined) as justification as to why war-gear that grants a temporary bonus is not included. Because the debate can exist, this is something you should discuss before the game so everyone is in agreement as to what this and other limitations in the same section mean.

Personally:
I think the limitation is only on the army list creation process itself and should not take into account anything that might changes the numbers during the course of the game. This is because some legal action during the course of the game shouldn't magically turn a 'legal army' into an 'illegal army' and get you disqualified. The only way to prevent such occurrences, of perfectly legal actions disqualifying a player, is if you limit the scope of these rules to just the creation of the army and ignore them after the game itself begins. Therfore; as long as the model has a stat-line that falls within these rules, it should not be suddenly 'illegal' if an action or piece of war-gear suddenly changes the stat line during game play.

An example of another model which has war-gear that changes a stat-line to something 'illegal' during play:
One of the rules is models can not have a 2+ save, not a 2+ Armour save but simply a 2+ save. It is perfectly legal for me to take a stealth team because the best save it has is worse then 2+ but they have war-gear which grants special abilities that modify saves. It is also perfectly legal for me to move a model into cover, which is present as the mission statement states the table is 'generously covered in terrain.' So why then would me doing two perfectly legal things, moving a legal model into legal cover, suddenly get me disqualified for having a 2+ save?

If you think Stealth teams should be disqualified simply because they have a chance of getting 2+ saves:
Night fighting rules exist in kill teams and it would be very easy for any model to gain the shrouded special rule while standing behind a ruin wall, granting a 2+ cover save....

in closing, also too long and didn't read version:
Ghost arks have a stat-line that is legal and shouldn't be disqualified simply because a piece of war-gear changes this stat-line during the course of the game. The war-gear in question does have limitations which prevent it from being 'always in effect,' meaning that it only modifies the stat-line during certain situations. Now those situations are quite numerous, enough that you should avoid it in a friendly game simply because it is cheesy, but they are still not permanent changes to this stat-line and do not take effect till after the game has started. Therefore the Ghost Ark has not broken any of the 'at creation rules.'

The only way to disqualify it would be to also disqualify any other unit capable of breaking one of these 'at creation rules' during the course of the game, which I have proven is every model in the game.

Now I do agree the Ghost Ark is still a little broken but Kill Teams where designed to function at 200 points for a reason. At 200 points the ghost ark and a unit of troops, needed to purchase it in the first place, ensure the only model of note is the Ghost ark itself, with only half a dozen light infantry to support it at best. One of the key elements to Kill Teams is that numbers matter a lot more then they do in other 40K game modes, and a ghost ark sacrifices numbers for one heavily defensible model. Yet it is still a single model that could be brought low by superior fire-power of a much larger and better equipped army, particularly seeing you can have and should have at least one 'anti-vehicle' specialist with Lance or Tank Hunter to greatly increase the odds of killing such models.

This leads to the 'eggs in one basket' situation that would lead to the Necron player losing the tournament....

This message was edited 4 times. Last update was at 2013/09/17 23:39:07


8th made it so I can no longer sway Tau onto the side of Chaos, but they will eventually turn aside from their idea of the Greater Good to embrace the Greatest of pleasures.  
   
Made in us
Longtime Dakkanaut






 B0B MaRlEy wrote:
Is that supposed to say AV 13? 'Cause it's quite puzzling otherwise ...
The limitations for kill-teams should be about a model's stats,shouldn't they? Then necron vehicles are fine.


I assume AV33 refers to the sum total of Front Rear and Side armor values. So an 11,11,11 is fine, but a 12,11, 11 is over the limit, so yes to a Rhino, and no to a Drop Pod.
   
Made in us
Lone Wolf Sentinel Pilot






First post edited to clarify combined AV of all sides.

IMO, I'm surprised how few people felt against this. I mean, playing Guard, I brought a few melta vets anyways, but with the every man for himself rule, I found that they were gunned down turn 2 by warriors' gauss fire, regardless of going to ground behind friendly models.

This message was edited 1 time. Last update was at 2013/09/18 20:14:35


Revel in the glory of the site's greatest thread or be edetid and baned!
 BobtheInquisitor wrote:
Every trip to the FLGS is a rollercoaster of lust and shame.

DQ:90S++G+M+B++I+Pw40k13#+D+A++/sWD331R++T(S)DM+ 
   
 
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