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Made in fi
Fresh-Faced New User




Hey Hey!

That new Eldar codex got me hooked once again! Like the Title says I haven't played since 3rd edition... I used to play in alot of tournaments and now I am hungry for more. ATM I am playing against CSM, Dark Angels and Tau.

What do you think of this list? Is it competitive? Enough Horde and MEQ killing? I am worried about Flying spam

HQ
Farseer: Jetbike,Singing spear 120

Elites: none just don't like them... Used to play banshees, but no charging after disembark so no thanks...

Troops:

5 Dire Avengers
Waveserpent
-TL-Scatterlaser
-Shuriken Cannon
-Holo-Fields 210

5 Dire Avengers
Waveserpent
-TL-Scatterlaser
-Shuriken Cannon
-Holo-Fields 210

5 Dire Avengers
Waveserpent
-TL-Scatterlaser
-Shuriken Cannon
-Holo-Fields 210

3 Jetbikes
-Shuriken cannon 61

3 Jetbikes
-Shuriken cannon 61

Fast Attack

10 Warp Spiders 215
-Exarch
-Spinneret Rifle

Crimson Hunter
-exarch 180

Heavy support

Fire Prism
-Holo-fields 140

Fire Prism
-Holo-fields 140

Wraithknight 300
-Suncanon and Scattershield
-Scatter Laser

Total:1847

The Warp Spider exarch is there just as a point dump and coolness of the model ofc.
Any critique is VERY welcome!
Help me get back on track
   
Made in us
Judgemental Grey Knight Justicar






Looks pretty dang solid to me. The single critique I have is the Spinneret Rifle on the Exarch, and that may just be more of a personal thing than a tactical one. I haven't gotten as much mileage out of the Rifle as maybe just giving the Exarch Fast Shot with the Death Spinner. I think you have Anti-air covered. The Crimson Hunter is a flyer-killer, and I have found my Warp Spiders to be fantastic at knocking flyers out of the sky (remember they are S7 against vehicles). I think you will give anybody trouble with that list.


 
   
Made in gb
Tower of Power






Cannock

The mantle on the Farseer is really needed. Not hard to take him out at range and you only have a small number of Windriders to absorb wounds.

Rest is ok though the Wraithknight is pretty expensive for what you get. I haven't had a huge amount of luck with mine in play testing.

warhammer 40,000 tactica and hobby blog - www.imperiusdominatus.com

Want list feedback and advice? e-mail imperiusdominatus@live.co.uk

Blood Angels - 2000 Iron Warriors - 2000 Orks -2000 Imperial Guard - 2000
Eldar - 2000 Hive Fleet Krakken - 2000 Dark Eldar - 2000 Necrons - 2000 Grey Knights - 2000 Daemons - 2000 Ravenwing - 2000 
   
Made in us
Kabalite Conscript





Looks really sound. One thing to consider is that your WK is going to attract every shot your opponent has and for this reason, and he is a huge points dump just to take for honestly middle of the road AI. I'd say leaving him with the standard loadout is your best bet. Keeping him in an AT capacity is to your advantage. Also, since he'll only get to fire 2 weapons at a time, drop the SL to save some more points. Also, in that same vein, I'd nix the Exarch on the Crimson Hunter. Precision shots are cool and the extra BS is nice, but whens the last time you had snipers really be a factor in a game? They're fun, but not terribly effective, as far as I've seen, but that's just my two cents on that, I'm sure others will disagree.

With those points I would double one of your jetbike squads, to add durability, add another squad, to help with target saturation and objective harassment or give your Seer, the MotLG. THis lets you be a bit more aggro with the Seer, giving him more offensive powers or soaking up fire while you leave other units out of sight or range. Remember, Doom and Misfortune all have a 24" range, so you can't sit back with the Farseer like you used to. MotLG makes him pretty nastily durable.

I actually really love Spiders with an Exarch, but you're right that they only serve to take points in the end. If you're going that route, I'd definitely give him Fast Shot as well, but otherwise, you could drop him to make space for other things. If my math is right, taking all of these points savers, buys you another squad of 5 Spiders, or 5 more jetbikes with a cannon.

Anyway, welcome back to the hobby! I hope this was useful.

This message was edited 1 time. Last update was at 2013/09/18 14:38:23


I'm tired of these monkey loving snakes on this monday to friday plane!

Thanks TV editors. 
   
Made in fi
Fresh-Faced New User




UPDATED VERSION

Farseer: Jetbike,Singing spear, MOTLG 160

Troops:

5 Dire Avengers
Waveserpent
-TL-Scatterlaser
-Shuriken Cannon
-Holo-Fields 210

5 Dire Avengers
Waveserpent
-TL-Scatterlaser
-Shuriken Cannon
-Holo-Fields 210

5 Dire Avengers
Waveserpent
-TL-Scatterlaser
-Shuriken Cannon
-Holo-Fields 210

6 Jetbikes
2xShuriken cannon 122


6 Jetbikes
2xShuriken cannon 122

Fast Attack

10 Warp Spiders 190

Crimson Hunter 160

Heavy support

Fire Prism
-Holo-fields 140

Fire Prism
-Holo-fields 140

Fire Prism
-Holo-fields 140

Total: 1804

After some consideration, i've decided to drop the WK, it's just too expensive. I rather play more prism's 'cause they are awesome!

Now i have some rule questions, what does it actually mean to lose Independent Character rule? In this case he will be obviously joining the Windrider squad. So what happens, he will just act like a model in that group? Or he can't join them at all?

Also now i have 46 or 51 points to spend(depending on whether or not i keep the singing spear)

That brings me to another rule question If a warlock inside a Waveserpent casts conceal on himself, is the vehicle affected as well?

Thanks, you are being very helpfull!
   
Made in us
Trustworthy Shas'vre






I think you are better with the Wriathknight in there, but I'd run him stock. He will draw alot of firepower meant for your Serpents and that added Ranged S10 can't be ignored.

Actually, taking your first list I'd drop the Suncannon/ScatterLaser from the Wraithknight, I'd also drop the Crimson Hunter Exarch for another stock Wraithknight.

40k is 100% Skill +/- 50% Luck

Zagman's 40k Balance Errata 
   
Made in us
Executing Exarch





The Twilight Zone

Both lists look fairly solid. To answer your rules questions first, the Mantle means your farseer can no longer join any squad and is running solo. The risk is generally outweighed by the cover boosts and hit and run, as well as re rolled cover saves.

A warlock casting conceal on himself will not conceal the transport he is in(and if he could, a 2+ cover save on your serpent would be outright broken)

Unless you are grabbing a remnant weapon for the farseer, keep the singing spear.

I would keep the exarch upgrade on your hunter. Hunters are fragile, so when it comes on it usually only gets one chance to do its job. Every shot counts, so BS5 really helps. You can spend the remaining points on a spider exarch with some upgrades. The core of your list is very solid, so spare points are just fine tuning.

The most important rule of 40K-Page XVII of the 6th edition rulebook, the figure at the top right of the page. "Shake hands with your opponent and thank them for a good battle and fun experience." Then go out for a beer.
Shine bright like Iyanden  
   
Made in us
Scuttling Genestealer





Arvada, CO

I like the second list personally, and although Wraightknights are good the 2 shots just isn't worth the points in my opinion. For the second list I don't see why you couldn't keep the Exarch in the Warp Spiders unit, should be about right on points after that. Also, if you are worried about hordes, a Night Spinner might be an interesting replacement for a Prism.

As for the questions, losing Independent Character status means that model can no longer join a squad. Conceal is cast on the warlock and unit, meaning the Serpent gets no benefit if the Warlock is embarked

Ninjaed!

This message was edited 1 time. Last update was at 2013/09/18 19:54:24


40k Armies
Hive Fleet Matenga
Palanquin of Pestilence

Hordes Army:
Troolbloods 
   
Made in de
Longtime Dakkanaut






I had expected more wraith units in a Mechdar list.

I've just started playing Eldar using the Iyanden Codex.
Wraithknight as HQ with shield (cannon or sword)
Wraithseer with Wraithforge stone for healing
another Wraithseer for more powers
Running 4x5 Wraithguards/blades w/ Serpent, Laser, SC, Holo

Thanks to the scatter laser special rule I was able to shoot down two SM fliers in one turn using three serpents.

   
Made in fi
Fresh-Faced New User




Alright! Thanks for the replies.

I really like the wraithknight model and that was pretty much the reason for it in the first list. Those S10 shots would be pretty awesome, but suncannon is there to swat some pesky MEQ's But i gues that can be arranged by other means, maybe some wraith's like Stephanius suggested... IDK

I'm not that convised about the Farseers power level, random powers and all.. I mean worst case scenario 160pts TL is pretty damn weak. With Iyanden i could just skip him and just use the points for something more usefull.
   
Made in us
Swift Swooping Hawk





Oklahoma

Fire prisms don't have to link up anymore, they each have a STR 5 AP 3 large blast so that's plenty of pesky MEQ killing power. The S10 shots are worth it from what I hear, I have yet to invest in a wraithknight. Usually triple fire prisms or 2 fire prisms and some war walkers work just as well.

Craftworlds Eldar: 8500
Dark Eldar: 1000
Harlequins: 1000
Raven Guard: 1500
Tyranids: 1500
 
   
Made in no
Devastating Dark Reaper






Take 2 Hornets with Pulse Lasers and Holofields instead of one Fire Prism. They are the bees knees.

3000 Guardians of the Covenant
6000 Iyanden not Wraith heavy
1500 Grey Knights Painted
4000 Necron Painted
1000 Dark Eldar allies for Eldar
1000 Tervigon list
Just started Enclave
Waiting for new cody, Lysander is finished
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