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Made in gb
Infiltrating Naga





England

This list, to me is a little crazy, but a part of me likes it. Albeit the model count is extremely small it has all of my favorite toys bundled together xD
Anyway, here goes. Looking for some criticisms, idea, theory crafting highs and lows people are willing to point out!
For those of you that don't know the characters just understand they are rather strong characters! and the chapter master cannot be instant killed
and provides preferred enemy: Space marines.

Anyway! The list


SPACE MARINES - Minotaurs
Army List: 2000pts

HQ points used: 465pts
TROOP points used: 190pts
ELITE points used: 455pts
FAST SUPPORT points used: 0pts
HEAVY SUPPORT points used: 835pts
--- Total points used: 1945pts


HQ(s)
Lord Asterion Moloc
(Deploys with Terminator unit)

Chaplain Ivanus Enkomi
(Deploys with Terminator unit)

Techmarine
1 Servitors
Servo-harness
(Deploys inside Land Raider Achilles)

ELITE(s)
Terminator Assault Squad
3 Thunder hammer and storm shield
Land Raider Redeemer

TROOP(s)
Tactical Squad
Missile Launcher + Flakk

Tactical Squad
Missile Launcher + Flakk

FAST ATTACK(s)

HEAVY SUPPORT(s)
Land Raider Achilles

Centurion Devistator Squad
3 Grav-Cannon
(Deploys Inside Land Raider Helios)

Land Raider Helios
Hyperios Launcher



Automatically Appended Next Post:
Oop forgot I have forgeworld variant tanks in there

The helios is 2 las and AA Missile system
The achilies has 2 melta's and a thunderfire cannon with better endurance then your average LR


ALTERNATIVE

Okay, I came up with an alternate list more heavily focus'ing on vehicles. The cost of centurions I'm able to grab a lot more heavily armored equipment, and with the lack of troops the the chaplain becomes pointless as well so I've shuffled the list around to look into a much more tanky build.
I still have 20pts spare to place around, either melta guns and such and I realize that the troops are very very limited I can be out maneuvered and such I'm aware though I'm also hoping that the troops wont need to jump out until the end to claim objectives while I bring KP denial and immunity to more then likely 80-90% of weaponry out there.

SPACE MARINES - Minotaurs
Army List: 2000pts

HQ points used: 305pts
TROOP points used: 140pts
ELITE points used: 495pts
FAST SUPPORT points used: 0pts
HEAVY SUPPORT points used: 790pts
--- Total points used: 1980pts

HQ(s)
Lord Asterion Moloc
(Deploys with Terminator unit)

Techmarine
3 Servitors
(Deploys inside the Achilles)

TROOP(s)
Tactical Squad
Land Raider Helios
Hyperios Anti Aircraft Launcher

Tactical Squad
Land Raider

ELITES(s)
Terminator Assault Squad
3 Thunder Hammer & Storm shield
(Deploys inside Spartan Assault Tank)

FAST ATTACK(s)

HEAVY SUPPORT(s)
Space Marine Deimos Pattern Preditor Executioner
Heavy Bolters

Land Raider Achilles

Spartan Assault Tank
Armoured Cermite


I am going for a low model count, (Unsure if this takes the cake or not)
While it doesn't entirely feel like an army as such I've struggled multiple times to find the middle ground between heavy armor and infantry but whatever I seem to do tends to fail on account of the vehicles costing so much that it resolves to stacking them or nothing.
Very few armies have the fire power to deal with a list this armored, of course necrons will be my nemesis here but I'd love some opinions :3

This message was edited 3 times. Last update was at 2013/09/20 13:55:26


   
Made in us
Longtime Dakkanaut



Orlando

So you are using Slamander traits and not Minotaur traits?

If you dont short hand your list, Im not reading it.
Example: Assault Intercessors- x5 -Thunder hammer and plasma pistol on sgt.
or Assault Terminators 3xTH/SS, 2xLCs
For the love of God, GW, get rid of reroll mechanics. ALL OF THEM! 
   
Made in gb
Infiltrating Naga





England

No I'm using Minotaur traits, preferred enemy Space marines.

   
Made in us
Longtime Dakkanaut



Orlando

Love the heavy armor, but your list suffers the same issue my Carcharodons suffers, very low boot count.

As I have discovered since my return to 40k after a long hiatus, marines are the new IG. They fall over to a stiff breeze. My first game back had a Devstator, tac squad and scout squad, all in cover, destroyed(the devs were in ruins with the warlord trait boosting the save even and the scouts had camo) in the first turn by Tau and GK MCs. Two Tac squads, depending on your meta, will not last long and then you will have no troops.


If you dont short hand your list, Im not reading it.
Example: Assault Intercessors- x5 -Thunder hammer and plasma pistol on sgt.
or Assault Terminators 3xTH/SS, 2xLCs
For the love of God, GW, get rid of reroll mechanics. ALL OF THEM! 
   
Made in gb
Infiltrating Naga





England

In the way of the minotaur marines I think most battles are likely to boil down into a war of gratuitous violence that will end up with a tabling one way or the other!

The idea of the tec's are to either march up using the LR's as cover or to merely sit back and try to remain oblivious keeping the skies clear while stuff goes down.

I'll admit that I'm not used to such small armies and it feels like its weird outside of a drago wind, but I wanted to use as much shiny stuff as I can given the theme of the army gives the excuse to.

   
Made in gb
Infiltrating Naga





England

Any other input? Never used raiders before even in my forever ago armies I never used them because they were so pointy xD Any tips, advice, criticism would be wonderful.

I still have points to fill as well I'm not overly sure how to use. Scout unit, more servitors and toys for what I already have. Theres no real way for me to buff my tanks survivability anymore then there is.

   
Made in us
Jinking Ravenwing Land Speeder Pilot





Pittsburgh PA, USA

If you can fit the scouts in take them and have them hide in cover by an objective and stay the eff out of everyone's way

Angels of Vengeance P&M Blog

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Crusade of Vengeance - A Tale of Sacrifce and Brotherhood
www..com/dakkaforum/posts/list/545145.page 
   
Made in us
Longtime Dakkanaut



Orlando

I like raiders. I use two, a Spartan and my Caestus. Thats the only advantage right now is people are not used to dealing with high AV. That same game I mentioned above where my troops evaporated instantly had two LRs that he couldnt scratch at range. So you are likely good there. I simply sat back and shot at that point. He got to the point of ignoring them and going for the remaining soft targets.

On that line of thought, I rarely will bring anything without some sort of transport or deployment shenanigan. So at a minimum figure out some way to transport the TACs. They are just too easy to kill, especially when given a lack of easier to kill targets.

If you dont short hand your list, Im not reading it.
Example: Assault Intercessors- x5 -Thunder hammer and plasma pistol on sgt.
or Assault Terminators 3xTH/SS, 2xLCs
For the love of God, GW, get rid of reroll mechanics. ALL OF THEM! 
   
Made in gb
Infiltrating Naga





England

I can probably get them rhino's at best.
And yeah I agree looking at a lot of peoples armies they bring meltas for vehicles which is good providing they can get close and they don't come up against the achilles.

I think I've brought enough skyfire with my selection of raiders to hopefully keep myself well set up and should people get close enough Termies and or grav toting cents can run out of the LR's to deal with them.

Honestly I could possibly forgo tacs altogether and run scouts for half the cost. But it would feel weird to run a marine army without marines.

   
Made in gb
Infiltrating Naga





England

Okay, I came up with an alternate list more heavily focus'ing on vehicles. The cost of centurions I'm able to grab a lot more heavily armored equipment, and with the lack of troops the the chaplain becomes pointless as well so I've shuffled the list around to look into a much more tanky build.
I still have 20pts spare to place around, either melta guns and such and I realize that the troops are very very limited I can be out maneuvered and such I'm aware though I'm also hoping that the troops wont need to jump out until the end to claim objectives while I bring KP denial and immunity to more then likely 80-90% of weaponry out there.

SPACE MARINES - Minotaurs
Army List: 2000pts

HQ points used: 305pts
TROOP points used: 140pts
ELITE points used: 495pts
FAST SUPPORT points used: 0pts
HEAVY SUPPORT points used: 790pts
--- Total points used: 1980pts

HQ(s)
Lord Asterion Moloc
(Deploys with Terminator unit)

Techmarine
3 Servitors
(Deploys inside the Achilles)

TROOP(s)
Tactical Squad
Land Raider Helios
Hyperios Anti Aircraft Launcher

Tactical Squad
Land Raider

ELITES(s)
Terminator Assault Squad
3 Thunder Hammer & Storm shield
(Deploys inside Spartan Assault Tank)

FAST ATTACK(s)

HEAVY SUPPORT(s)
Space Marine Deimos Pattern Preditor Executioner
Heavy Bolters

Land Raider Achilles

Spartan Assault Tank
Armoured Cermite


I am going for a low model count, (Unsure if this takes the cake or not)
While it doesn't entirely feel like an army as such I've struggled multiple times to find the middle ground between heavy armor and infantry but whatever I seem to do tends to fail on account of the vehicles costing so much that it resolves to stacking them or nothing.
Very few armies have the fire power to deal with a list this armored, of course necrons will be my nemesis here but I'd love some opinions :3

   
Made in us
Agile Revenant Titan






Austin, Texas.

dont ever give those tacs ML with flakk. take the mwithout flakk, but not with (im assuming they still have ML and flakk in second list)

the one shot at S7 wont do a thing vs fliers, and the rest of the squad would have to snap shot. so reeally, your paying 10 ponts so that your tacs have to snapfire at flier when they come on.

I do drugs.
Mostly Plastic Crack, but I do dabble in Cardboard Cocaine. 
   
Made in gb
Infiltrating Naga





England

Thats true. I would prefer to take anti-air sentries and the hellios or at a stretch fliers then having to rely on infantry or number of shots to bring down fliers.

   
 
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