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Made in us
Neophyte Undergoing Surgeries





Chapter Master: The Burning Blade; The Shield Eternal; artificer armour.
• 5 Honour Guards: Chapter Champion (close combat weapon); Chapter Banner.

5 Sternguard Veterans: 4× boltgun; combi-plasma.
• Drop Pod

5 Tactical Marines: flamer.
5 Scouts: 4× sniper rifle; missile launcher; camo cloaks.

Stormtalon Gunship: Skyhammer missile launcher.
Stormtalon Gunship: Skyhammer missile launcher.

Thunderfire Cannon
Land Raider Crusader

Autarch: Mantle of the Laughing God; Eldar jetbike; Banshee mask; laser lance.

3 Windrider Guardians
3 Windrider Guardians

Wraithknight

1,846 points

Strategy:

Trying out the new SM codex with my old salamanders. So the core of this list is based around the Chapter Master and his beatstick ball smashing squad. I know some of you are seeing Power Mauls on the honor guards and are saying WTF... but after looking at the math a buddy convinced me that Mauls perform much better against all armor values and only slightly less than power swords against MEQ. The Autarch synergizes with the Chapter Master, any fight he joins cause enemies to be at I1. He ideally will be advancing behind the LR and looking for troops to harass or to support the beatstick unit. The jetbikes are late game objective grabbers, the SM troops will just walk on from reserves onto backfield objectives. The Wraith Knight and Landraider are bullet sponges. Sternguard provide a turn 1 distraction while everything advances, and the thunderfire cannon is pumping out long range fire support. This list lacks tons of shooting, but it looks fairly durable and mobile on paper and will really excel once in the opponents backline.

Thoughts?
   
Made in us
Agile Revenant Titan






Austin, Texas.

salamanders4lyfe wrote:
Chapter Master: The Burning Blade; The Shield Eternal; artificer armour.
• 5 Honour Guards: Chapter Champion (close combat weapon); Chapter Banner.

5 Sternguard Veterans: 4× boltgun; combi-plasma.
• Drop Pod

5 Tactical Marines: flamer.
5 Scouts: 4× sniper rifle; missile launcher; camo cloaks.

Stormtalon Gunship: Skyhammer missile launcher.
Stormtalon Gunship: Skyhammer missile launcher.

Thunderfire Cannon
Land Raider Crusader

Autarch: Mantle of the Laughing God; Eldar jetbike; Banshee mask; laser lance.

3 Windrider Guardians
3 Windrider Guardians

Wraithknight

1,846 points

Strategy:

Trying out the new SM codex with my old salamanders. So the core of this list is based around the Chapter Master and his beatstick ball smashing squad. I know some of you are seeing Power Mauls on the honor guards and are saying WTF... but after looking at the math a buddy convinced me that Mauls perform much better against all armor values and only slightly less than power swords against MEQ. The Autarch synergizes with the Chapter Master, any fight he joins cause enemies to be at I1. He ideally will be advancing behind the LR and looking for troops to harass or to support the beatstick unit. The jetbikes are late game objective grabbers, the SM troops will just walk on from reserves onto backfield objectives. The Wraith Knight and Landraider are bullet sponges. Sternguard provide a turn 1 distraction while everything advances, and the thunderfire cannon is pumping out long range fire support. This list lacks tons of shooting, but it looks fairly durable and mobile on paper and will really excel once in the opponents backline.

Thoughts?


pretty solidlist. although i think your troops are a little light. a rhino for those tac and your golden. im assumming death ball goes in land raider? cool.

I do drugs.
Mostly Plastic Crack, but I do dabble in Cardboard Cocaine. 
   
Made in us
Neophyte Undergoing Surgeries





 ninjafiredragon wrote:

pretty solidlist. although i think your troops are a little light. a rhino for those tac and your golden. im assumming death ball goes in land raider? cool.



I'm hoping to forego the points on a rhino by keeping the marines in reserve and deploying only the scouts in cover on turn 1. The marines would then walk onto the board, out of LoS if possible, later in the game. The troops have 0 offensive responsibility in this list and are basically bodies to sit on objectives. The jetbikes are capturing objectives down field, SM troops are holding home objectives. And yeah the chap master and his bros are in the landraider.
   
 
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