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Since 6th edition games take forever, I've been focusing on 1500pt games and trying to make something competitive with my GK and BA forces. We don't see many fliers around anymore because of Tau. 1500 1001pts GK primary 100pts Coteaz 240pts 10 man Strike squad, 2 psycannons, psybolt 102pts Henchmen: 9 psykers, 3 acolytes 105pts Henchmen: 3 acolytes w/Plasma, 9 acolytes w/SB 84pts Henchmen: 12 acolytes w/SB 135pts Dreadnought w/2 autocannons and Psybolt 135pts Dreadnought w/2 autocannons and Psybolt 100pts Aegis w/Quad 495pts Blood Angel allies 130pts Librarian w/jp & melta boms 215pts 10 man assault, 2 meltaguns, sgt w/melta boms 150pts 4 plasma cannon devastators, sgt 4 pts leftover Coteaz for henchmen troops, psychic abilities, and to man the Quadgun and sit with the SB squad. The Strike Squad can deep strike if needed or advance into midfield. The pskyer henchmen mostly hide and pop one guy out so that I can cast 36" S10 AP1 large blasts for cheap. It's a huge deterrent for the enemy, with longer range than a vindicator. The plasma acolytes provide mid-range support while the dreads supply long range support. The Blood Angels are there to drop down and melta a backfield threat (LR, Hammerhead, etc), provide counter attack, or get to an objective fast. If the librarian starts on the table, he can cast prescience on the devs, who provide fire support and additional AP2. I don't want or plan to use Paladins or Dreadknights. Otherwise, I'm open to suggestions.
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