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I agree with Hive and Morathi, but the main reasons why I played WoW for such a long time (It was dead to me after WotLK) was because it was just plain smooth and seemingly highly creative because of its novelty. Everything, even its mistakes ran well and the art looked awesome on my machine. As far as tricking a community with shoddy graphics masked by amazing art, this game takes the cake hands down, and I was fine with that. The skills were awesome and fit very well with the class / lore, Warlocks and Rogues were enormously entertaining, especially in PvP and the only thing that really drove me away from the game was the endless grind. WAR on the other hand had pretty awful animations, some of the skills didn't really make a whole lot of sense other than to cram a class together out of stretching the lore to fit the game rather than the other way round, and though WAR had some "novel" ideas, they were just rip offs of other games that had existed before. RvR was a transplant from Mythic's older generation of games, PQs were a blatant ripoff of Rift. Sure, WAR benefited heavily by the inspiration of other games, but the simple fact that it really didn't have much of its own creativity to stand upon made sure that players were bored by the time they hit level ten in the first RvR lake.
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