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Made in gb
Malicious Mutant Scum




UK

OK so my chosen legion is word bearers so dont be suggesting anything like nurgle biker lords, however i would like some suggestions on this list/where its shortcomings are etc;

HQ (265pts)

Daemon Prince (265pts)
Power Armour, The Black Mace, Tzeentch, Wings

Troops (331pts)

Chaos Cultists (118pts)
18x Autogun, 2x Heavy stubber, 20x Squad models (champion included)

Chaos Space Marines (213pts)
9x Chaos Space Marine, 2x Plasma Gun, 9x Take a CCW, Veteran of the long war
Aspiring Champion
Bolt Pistol, Bolter, Power Weapon

Fast Attack (350pts)

Chaos Spawn (180pts)
Mark of Nurgle 5x Spawn

Heldrake (170pts)
Baleflamer

Heavy Support (551pts)

Chaos Vindicator (140pts)
Combi-bolter, Daemonic Possession

Havocs (174pts)
Aspiring Champion, 7x Havoc, 4x Missile Launcher

Obliterators (237pts)
Mark of Nurgle, 3x Obliterator, Veteran of The Long War

Total 1497pts

is it worth dropping a spawn for a rhino?

 
   
Made in us
Tzeentch Aspiring Sorcerer Riding a Disc






Battle Barge Impossible Fortress

Yep! Get the rhino. Also your Vindicator is set up perfectly for only running one. Applause..

The only change I'd suggest is splitting the Cultist unit into two.

This is a great example of a solid 1500 CSM list. : ]

This message was edited 2 times. Last update was at 2013/09/19 19:46:02


 
   
Made in gb
Malicious Mutant Scum




UK

yeah i had a feeling that it might be a bit light on troop choices, the rhino might be good for lunging for objectives, i'll give the cultists a try as two units, though i'm concerned this might result in them running away alot

 
   
Made in se
Been Around the Block



Stockholm

You could keep them in reserve at first to avoid them taking to much of a punishing early on.

Chaos: 6000pts
Death Korps of Krieg: 2500pts

Starting up a paintblog to keep track of my different hobby projects!
http://www.dakkadakka.com/dakkaforum/posts/list/605993.page 
   
Made in us
Tzeentch Aspiring Sorcerer Riding a Disc






Battle Barge Impossible Fortress

Yep they could but I guess the point of two cultist units is to spread fire and spawn pluscs vindi will be present anyway.... you'll be ok.

   
Made in gb
Rogue Grot Kannon Gunna





I don't get the spawn with nothing with them. They are fearless so can not retreat from combat. Pop a AV12 walker in front of them and they are tarpitted. They need something rolling with them.

Agree about adding the rhino, something for some of the cultists to hide out it.

Because you have a big shooty element to your army (unfortunately) an ADL would be a good idea.

Overall though its a nice enough force, lots of mixing it up and obliterators to give you options and generally mess up the enemy.

 
   
Made in us
Bloodthirsty Bloodletter






USA, OREGON

I tried 20 shooty cultists with a defensive line and they soaked up shots but never really dealt out punishment. I had 2 Obliterators on the side to help out but I think I would have done better giving just a hand full guns and adding Veteran to better units.

The Good: 8,000
Ultramarine, Scouts, Blood Angels, Dark Angels
The Bad: 8,000
Chaos, Daemons, Dark Eldar, Orks
VS  
   
 
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