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![[Post New]](/s/i/i.gif) 2013/09/23 02:42:25
Subject: Command Squad Veterans - Special Weapons
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Waaagh! Warbiker
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So, If I am reading this correctly, you can have a 5 Man command squad of vets with two special weapons each?
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![[Post New]](/s/i/i.gif) 2013/09/23 02:52:48
Subject: Command Squad Veterans - Special Weapons
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Loyal Necron Lychguard
Netherlands
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Yes, they can do that.
But why would you want to do that? They are already quite expensive.
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![[Post New]](/s/i/i.gif) 2013/09/23 02:58:08
Subject: Command Squad Veterans - Special Weapons
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The Hammer of Witches
A new day, a new time zone.
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Awfeel wrote:
So, If I am reading this correctly, you can have a 5 Man command squad of vets with two special weapons each?
What exactly about that is supposed to be 'cheese?' You do realize that even if you gave them each two special weapons, they'd only be able to fire one of them a turn, yah? Even better if you gave them duel grav guns or something, rendering the second gun useless.
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"-Nonsense, the Inquisitor and his retinue are our hounoured guests, of course we should invite them to celebrate Four-armed Emperor-day with us..." Thought for the Day - Never use the powerfist hand to wipe. |
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![[Post New]](/s/i/i.gif) 2013/09/23 03:02:34
Subject: Command Squad Veterans - Special Weapons
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Loyal Necron Lychguard
Netherlands
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Hmm, I do see the use in it now.
For only 25 points I could give my Grav-squad flamers, allowing them to beat up any Horde-list the opponent throws at me.
30 Boyz blocking your way? Why not give them 40 wounds?
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![[Post New]](/s/i/i.gif) 2013/09/23 04:13:24
Subject: Command Squad Veterans - Special Weapons
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Veteran Inquisitorial Tyranid Xenokiller
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IF the purpose is to give a unit with few shot high power weapons some flamers for utility I can see it working well, otherwise I wouldn't worry about giving them a 2nd weapon.
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![[Post New]](/s/i/i.gif) 2013/09/23 06:53:33
Subject: Command Squad Veterans - Special Weapons
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Steadfast Grey Hunter
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Well maybe if you give them two grav pistol, and with the new rule of gunslinger, then maybe work of decent way with that, you gain the extra attack, have some punch on the shooting, and you can charge, the con is the lack of special cc weapon Automatically Appended Next Post: Well maybe if you give them two grav pistol, and with the new rule of gunslinger, then maybe work of decent way with that, you gain the extra attack, have some punch on the shooting, and you can charge, the con is the lack of special cc weapon
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This message was edited 1 time. Last update was at 2013/09/23 07:00:14
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![[Post New]](/s/i/i.gif) 2013/09/23 07:44:30
Subject: Re:Command Squad Veterans - Special Weapons
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Longtime Dakkanaut
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Vets rocking gravguns and melta guns would be very effective against other power armor armies. 25 points of equipment per model but I'd be mounting mine on bikes with storm shields (because if I am doing two weapons then cost really is not a factor here) and send these 5 guys out to hunt down just about any heavy support choice that my opponent can bring in.
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This message was edited 1 time. Last update was at 2013/09/23 07:45:16
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![[Post New]](/s/i/i.gif) 2013/09/23 07:59:52
Subject: Command Squad Veterans - Special Weapons
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Loyal Necron Lychguard
Netherlands
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I don't think you really need that Melta, 5 Grav-guns should kill enough vehicles
@Anyeri: No, the con would be that the model is 57 points when on a bike and still is T5/3+
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![[Post New]](/s/i/i.gif) 2013/09/23 08:00:41
Subject: Command Squad Veterans - Special Weapons
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Courageous Space Marine Captain
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Main problem is not that it's overpowered, main problem is that it's silly.
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![[Post New]](/s/i/i.gif) 2013/09/23 08:38:46
Subject: Command Squad Veterans - Special Weapons
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Longtime Dakkanaut
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Kangodo wrote:I don't think you really need that Melta, 5 Grav-guns should kill enough vehicles 
If all you want to do is wreck them yeah. 20 shots is going to be 6 hull points of damage on average. But if you want to blow it up in one turn you need melta and I don't know about you but I like to explode transports and drop pods and most other things power armor armies can bring to the table so that the table is more or less clear.
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