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Made in hk
Krazy Grot Kutta Driva





Hong Kong

Hello Dakka!

So, recently at my LGS a kid with too much money decided to buy and field 100 Necron Warriors (the regular troop choices). I don't have the codex, so I'm not sure if he can even host that many (due to force organisation chart limits) But regardless what should I do to counter that many necrons? (I play Orks ) but realistically what is anybody supposed to do against that many crons?

Any and all thoughts welcome

3500

Check out my Orks WIP blog 'ere http://www.dakkadakka.com/dakkaforum/posts/list/451845.page
Painting, and modeling models, not armies.
http://www.dakkadakka.com/dakkaforum/posts/list/528744.page 
   
Made in us
Maniacal Gibbering Madboy





Alaska

Does he have ghost arks??

If not shouldn't be too hard, I play Orks and used to play necrons. The new codex allows warriors to be in squads of 20.

My suggestion would be to destroy him with dakka jets, looted wagons and battle wagons filled with burna boys. Lootas also AP them due to Necron warriors being 4+ armor.

Another take would be to out horde his horde lol. take 6 full squads of shoota boyz no nobz and charge the him.

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Made in gb
Is 'Eavy Metal Calling?





UK

Yes, that is legal, but on the other hand, that's a minimum of 1300 points, even before he starts adding in lords with orbs and other cool stuff.

For orks, the best you can do is max out on lootas for ranged AP4, and then just take boyz and mob them. If they can reach the crons, the orks should tear them a new one, and remember, if they are swept after combat they can't get back up. I'd also recommend ard boys, as the extra 4ppm is the difference between getting a save against gauss and not getting one. It's really a tough match, but unfortunately there's not much else I can suggest.

In terms of other codexes, it's just a case of long-range AP4, and CC. You won't outshoot that many, so you need to sweep them. Things like manticores and whirlwinds make a mess of warriors, especially if they are bunched up (and with 100, this is likely).

 
   
Made in hk
Krazy Grot Kutta Driva





Hong Kong

@KhorkahnHey thanks! I totally forgot that Cron's are only AV 4... for some reason I thought that they were AV 3. But I don't think that horde is the right option, cause his guase will tear me apart... But I don't know, maybe

@Paradigm- Yes, it's a 1750 point tournament. My list currently has 2 squads of 8 lootas and 2 dakkajets with the extra supa shoota. at the moment I was trying to decided wether or not to take another squad of kans, or another squad of 9 lootas. I'm guessing that if I want to take him out I'll need to have the lootas, but it's a tournament, so I need to be versatile. And I know that in 6th ed. people have written off Kans (and for good reason) but I have found that they can perform pretty well, if they are played right. I have one squad of 20 shoota boyz with eavy armour, but I believe according to the codex, only one squad can take it, so that's all I can do there. AlsoI think that with his extra points he's going to pick up some lords with resurrection orbs, or something like that. Thanks for the advice!

This message was edited 1 time. Last update was at 2013/09/23 13:32:41


3500

Check out my Orks WIP blog 'ere http://www.dakkadakka.com/dakkaforum/posts/list/451845.page
Painting, and modeling models, not armies.
http://www.dakkadakka.com/dakkaforum/posts/list/528744.page 
   
Made in gb
Is 'Eavy Metal Calling?





UK

At 1750, you can be almost certain he will have little but the warriors. I've just run the maths and to get a res orb in each blob, even without any other upgrades, he's looking at 350 odd points, leaving only 100ish for other toys. This means you can expect to see an annihilation barge, tomb spyder, scarabs or a small wraith squad, as nothing else will actually fit.

With the 3 loota squads and dakkajets, you should be able to put down warriors fast, but the key is to make sure you finish off a squad before moving to the next. There's no point hitting a bit of each squad, as he'll just stand about half back up. If there are any blobs without orbs, hit them first as they will go down easier.

You can only take 1 squad of ard boys, so I suggest maxing them out to 30 with 3 big shootas and a nob with PK, and just get stuck in. You should win any assault if you outnumber him, so try and close the gap as fast as possible and get stuck in. Also, remember to play the mission, which means that if you need an objective that he has, focus on that rather than just killing (as orky as that is)

As a final tip, as an ork player you should know how difficult it can be to manoeuvre large squads of 20+, so remember he has this problem too. This means that if you are clever, you can use terrain to your advantage and limit his ability to concentrate his force.

 
   
Made in hk
Krazy Grot Kutta Driva





Hong Kong

@Paradigm- So you're saying to take the extra squad of lootas, I presume? I know that massed attacks is pretty much the best chance the Orks have against anything, but what about another squad of Kans with grotzookas? With Strength 5, heavy two blasts it should be enough to put away alot of masses up necron warriors. Then again, they are weak, cause they only have 2 HP and the crons can get rending shots if they roll a six... But, if I got them into CC, would the crons be able to do anything to them? Or, should I arm all of them with heavy flamers, and just rush up as fast as I can?
Currently my List is something like this-
HQ~
Warboss+PK+BP~90
Warboss+PK+BP~90

Or should I take two big mek’s woth KFF? The point values are about the same, and I could run them with the mobs of choppa boyz to provide the much needed cover saves. I believe that the point value is the around the same.
Big Mek+KFF~85
Big Mek+KFF~85

Troops
20x choppa boyz, Nob, PK.~155
20x choppa boyz, Nob, PK.~155
20x Shoota boyz, 2 big shoota, 1 nob+BP~ 145
10x gretchin+runtherd~40
10x gretchin+runtherd~40

Fast Attack
Dakkajet+extra supa shoota (fighta ace?)~ 120 (125)
Dakkajet+extra supa shoota (fighta ace?)~ 120 (125)

Elites
8xlootas~120
8xlootas~120
10xlootas~150

'Eavy Support
3xkans Grotzookas~135
3xkans Grotzookas~135
3xkans Grotzookas~135

Also, as a disclaimer, the choppa boyz are only choppa boyz because those are the models that I have, and I don’t feel like paiting up 40 more boyz… I already have to complete another dakkajet and a squad and a half of lootas. You know how it goes.
The gretchin are there (obviously) for cannon fodder/objective holders, they’ll hang out with the squads of 8 lootas, which will allow them to hold the objectives alongside of the lootas.

3500

Check out my Orks WIP blog 'ere http://www.dakkadakka.com/dakkaforum/posts/list/451845.page
Painting, and modeling models, not armies.
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Made in gb
Shas'ui with Bonding Knife





fareham, hants, uk

Nice list, my thoughts are take that list with the following tweeks:

Drop 1 warboss and take an ADL with Comms Relay.

This will give your lootas a 4+ cover save to hide in and the relay will ensure your dakkajets arrive when yuo need them.


All anyone wants in the world is to be accepted. Except me, i don't give a S%@t.

Armies of Mixer
WHFB-Ogres, WoC, Lizardmen, Tomb Kings, Tzeentch Daemons, OnG

40K- Tau,Guard, Nids, SM, BA, GK, IK, DW

The Hobbit/LOTR- Evil, Angmar, Mordor
 
   
Made in gb
Is 'Eavy Metal Calling?





UK

I'm still not sure on the kans, but if you are bringing a good number they might last long enough to do some damage. In CC, the kans can tarpit a blob better, but watch out for lords/warscythes, which will make short work of them.

KFFs are a good idea, take one or two.

If you take the ADL, just put your lootas behind it, preferably on high ground for good firing lines. The boys want to just move up and get stuck in as fast as possible really. Consider running them in waves to give cover to the guys behind, and put the KFF in the first wave, so your whole army has at least a 5+ cover (i.e reduces damage by 1/3)

 
   
Made in no
Devastating Dark Reaper






Field 90 Lotas? =P youl have a field day. 90 lootas is basically the same point cost.

3000 Guardians of the Covenant
6000 Iyanden not Wraith heavy
1500 Grey Knights Painted
4000 Necron Painted
1000 Dark Eldar allies for Eldar
1000 Tervigon list
Just started Enclave
Waiting for new cody, Lysander is finished
2000 pts Nurgle 
   
Made in hk
Krazy Grot Kutta Driva





Hong Kong

@Mixer86- I like that, I'll consider it! The lootas really would benefit from that cover save. But no flakk gun? I could take that and let the flakk gun and let my gretchin shoot with it at BS 3 (twin linked and skyfire). Just a thought.

@Paradigm- I agree, I'm not too sure about the Kans either, but they are effective at destroying heavily armoured tanks. But even in CC they can be weak, cause enemy infantry usually come automatically upgraded with some form of krak gernade. Do the Crons have them? I like the wave idea, if I were to take the warbosses I think I'd drop the PK and nob off the boyz squad and let the warboss do all the hard hitting damage. (Which would also give me the points to upgrade one squad to eavy armour I think). SO maybe take one squad of choppa boyz, with eavy armour, to run in the front, and take the damage. And the other two squads with the warbosses leading would follow up behind. I'll think about it.

@knightofkob- FOC won't allow you to take 90 lootas, you can only take 45 (3 squads of 15) unless the game is 2k points or above, then the FOC doubles. But I agree, taking 90 lootas would be a blast (or rather not ) ((sorry that was a really lame pun, I won't do it again))

This message was edited 2 times. Last update was at 2013/09/24 12:20:04


3500

Check out my Orks WIP blog 'ere http://www.dakkadakka.com/dakkaforum/posts/list/451845.page
Painting, and modeling models, not armies.
http://www.dakkadakka.com/dakkaforum/posts/list/528744.page 
   
Made in gb
Shas'ui with Bonding Knife





fareham, hants, uk

@Mixer86- I like that, I'll consider it! The lootas really would benefit from that cover save. But no flakk gun? I could take that and let the flakk gun and let my gretchin shoot with it at BS 3 (twin linked and skyfire). Just a thought.


Agreed a quad gun is useful but i thought making sure your 3 jets trun was more important. plus the comms relay cannot be destroyed like the quad gun.

All anyone wants in the world is to be accepted. Except me, i don't give a S%@t.

Armies of Mixer
WHFB-Ogres, WoC, Lizardmen, Tomb Kings, Tzeentch Daemons, OnG

40K- Tau,Guard, Nids, SM, BA, GK, IK, DW

The Hobbit/LOTR- Evil, Angmar, Mordor
 
   
Made in gb
Is 'Eavy Metal Calling?





UK

Necrons don't actually have any grenades, so if you can hit the blob, and the lord is dead, then they are likely to use 'our weapons are useless' to auto-flee. This does give you a chance to run them down, but on the other hand if you don't, then they will easily rally and gauss you to death. It's all down to chance.

Only think about dropping the nob on the boyz squad is that it means your warboss will be challenged out by the lord. This is ok, as he will easily kill it, but so long as it keeps getting back up, you're stuck at killing one model per turn. Keep a barebones nob for challenges and let the warboss take out 3-4 cron warriors a turn, which should get you around the high necron Ld and allow you to run the down.

The key is to try and keep the list TAC, not tailored to crons, so I'd say keep things like the kans that are less useful against them but good against other stuff. You might just have to do your best with what you have against the necron list, and then really focus on beating everything else. It's a tough reality, but the lootas and dakkajets give you at least a good chance at doing damage.

This message was edited 1 time. Last update was at 2013/09/24 12:25:33


 
   
Made in hk
Krazy Grot Kutta Driva





Hong Kong

@mixer86- I only have two jets, but I see your point. Having them come in when needed is useful. But your reserves come in at a 3 up. Which is a 2 for 3 chance of them coming in anyways. I think that a flakk gun is more TAC because it allows me to counter other fliers better.

@Paradigm- They'll probably guass me to death. But heck. I'm playing orks! no real worries.
I like the idea of keeping a bare bones nob to take the challenge, should I give him a big choppa? What initiative are lords? And I agree, I'm going to keep my list as is (but I'll probably add the ADL) I was just thrown for a loop by the idea of facing 100+ crons.... Thanks for your advice!

3500

Check out my Orks WIP blog 'ere http://www.dakkadakka.com/dakkaforum/posts/list/451845.page
Painting, and modeling models, not armies.
http://www.dakkadakka.com/dakkaforum/posts/list/528744.page 
   
Made in gb
Is 'Eavy Metal Calling?





UK

Lord are I2, T5, so a big choppa wouldn't go amiss. They only have one wound, so if you get the charge, your nob has a fair chance of getting one wound through and taking out the lord (and therefore the res orb) assuming he isn't running them with a 2+ save, which seems likely given the points he has already invested in them. If he does survive, then at least your boss can take out some warriors and add to your score, meaning he is more likely to break and be swept.

An ADL is nice even for TAC, just stick your loots behind it and enjoy a 4+ cover. Maybe also a gretchin squad on objective, who can GTG for a 2+ cover, and may not even be seen at all. Lootas+Quad Guns make nice AA (Lootas only lose one BS when snap-firing)

 
   
Made in hk
Krazy Grot Kutta Driva





Hong Kong

Yeah, I was planning on having the gretchin with the squads of 8 lootas, and one would be manning the Flakk Gun

3500

Check out my Orks WIP blog 'ere http://www.dakkadakka.com/dakkaforum/posts/list/451845.page
Painting, and modeling models, not armies.
http://www.dakkadakka.com/dakkaforum/posts/list/528744.page 
   
 
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