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The Cheesiest Cheese I ever dun Cheesed 1850 Eldar/Space Marines  [RSS] Share on facebook Share on Twitter Submit to Reddit
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Made in us
Devastating Dark Reaper







Eldar:
Eldrad
Spiritseer

7x Dire Avengers
Wave Serpent/Scatter Laser/Holo Fields
5x Wraithguard with cannons
Wave Serpent/Scatter Laser/Holo Fields
3x Windriders
5x Rangers

Wraithknight w/Scatter Laser/Sun Cannon/Shimmer Shield

Raven Guard:
ML1 Librarian w/Auspex
3x Centurions w/Grav Cannons/Grav Amp/Hurricane Bolters
Land Raider Crusader
5x Scouts w/ Camo Cloaks/Bolters

Ideally I want the Land Raider in reserve, outflanking. Not sure how legitimate that is since the Centurions are very bulky, but the TO says that the Land Raider is outflanking and the Centurions are just along for the ride?

If that is so, then Eldrad taking all divination, will have a great chance at getting scrier's gaze so I can shove my raider down the enemy's throat turn two and I can keep all of my light scoring units in reserve as long as possible.

The Dire Avengers and Spiritseer will likely get out of their serpent midfield and take some good cover near an objective while concealed. Giving Eldrad and friends a second serpent just in case theirs goes down/ extra dakka once everyone is dismounted where they want to be. I figure mobile horde control swirling around my super wizard is probably a good thing.

The wraithknight will also be running up to really put on the pressure as my ninjas do their work in the backfield.

Looking for most overpowered tournament list possible, I have most options from both codexes. Thoughts?

Death is just the beginning, for those who walk the path of Valhalla. Flesh is the stuff of the enemy, transcend it, for only in spirit are the Eldar truly eternal.  
   
Made in us
Tunneling Trygon






I'm sorry, but... What's the overpowered part of this? I mean Grav centurions are ok, but pricey. As is the raider and Eldrad. You've put so many points into outflanking centurions that they aren't worth it anymore. They'll kill one unit, then dies... If you want broken, trade the SM for 5 more wave serpents.


 
   
Made in gb
Tower of Power






Cannock

Cheesy list lacks cheese.

warhammer 40,000 tactica and hobby blog - www.imperiusdominatus.com

Want list feedback and advice? e-mail imperiusdominatus@live.co.uk

Blood Angels - 2000 Iron Warriors - 2000 Orks -2000 Imperial Guard - 2000
Eldar - 2000 Hive Fleet Krakken - 2000 Dark Eldar - 2000 Necrons - 2000 Grey Knights - 2000 Daemons - 2000 Ravenwing - 2000 
   
Made in gb
Araqiel



London, UK

I don't see any cheese there, down grade to a normal farseer as Eldar just doesn't justify the additional cost.

As for the outflank thing, the TO is spot on, but once again theres no real cheese there,

Eldar cheese would be a 2 Farseer seer council on bikes with 5 guardians in a wave serpent spam list

http://kck.st/1G8pjrE

www.facebook.com/wartorngames 
   
Made in us
Devastating Dark Reaper







Oh man, I don't think that anyone will be able to kill my centurions outright unless they ignore my other threats. The cheese is that I've maxed out on super heavy, stealth, speed and psychic mastery. I can have a wraithknight, Eldrad and wraithguard, two wave serpents and a land raider full of grav centurions all focusing on a single flank TURN TWO! I can assault any position with this list..

Turn one, I really doubt that anything of mine is going to die. I'm going to flat out both of the serpents and activate stealth giving them a 2+ cover save. The wraithknight running in support. I will be out of range of many enemy guns due to careful deployment, Eldrad's redeployment and my own mobility, hugging cover and choosing when and where my reserves come on due to reserves manipulation. So not only will I be bringing a huge bulk of overpowered units to a very small part of your army all at once, but also my scouts and jetbikes will be almost guaranteed to come on turn 4, allowing me to keep my cheap scoring units out of danger until the god awful wrecktrain that is my advanced force has done it's work..

While you might be right about that council and wave serpent spam list.. which I might try next actually,

Eldrad is worth it to take full advantage of divination, so my wraiths will most likely have a rerollable 3++ tanking for them, with a force weapon.. Eldrad kills bloodthirsters in his sleep..

Death is just the beginning, for those who walk the path of Valhalla. Flesh is the stuff of the enemy, transcend it, for only in spirit are the Eldar truly eternal.  
   
Made in us
Unrelenting Rubric Terminator of Tzeentch






In the Ring of Debris Around Uranus

I agree while I do not see this list as cheese I think it would be fun to play. Remember that whatever you read on here, they are always opinions. A gamer once told me, which I still take to heart every day, he said "remember at the end of the day, it is about having fun, that is why you play the game right? So play what you will have fun playing!" Since then I run what I like to run and I have fun with it. Am I the best player in the world? No. Have I won tournements? Yes. At the begining of 6th edition I won best general playing old Eldar with 2 farseers in a seer council with only 4 squads of 3 man jet bikes, war walkers and a vyper squad. I had a blast and I won playing it. You need to get used to your play style and play stuff that fits it... Sorry I will get off my soap box now...

Armies
Eldar, Dark Eldar, Harlequins, Eldar Corsairs, Orks, Tyranids, Genestealer Cult, Chaos, Choas Space Marines, Tau, Sisters of Battle, Inquisition, Necrons, Space Marines, Space Wolves, Grey Knights, Imperial Knights, Dark Angels, Imperial Guard, Ad Mech, Knights, Skaven, Sylvaneth 
   
Made in us
Veteran Wolf Guard Squad Leader





Massachusetts

I still think the Necron airforce has more cheesy-gouda than this list.

2500 pts

Horst wrote:This is how trolling happens. A few cheeky posts are made. Then they get more insulting. Eventually, we revert to our primal animal state, hurling feces at each other while shreeking with glee.



 
   
Made in us
Death-Dealing Devastator





Southern Oregon

Yea I'm not seeing any cheese here either. It looks like a cool list but completely lactose intolerant.

Chaos: 6500pts
Imperium: 2500pts
Orks: 1000pts
AoS Chaos 3000pts


 
   
Made in us
Trustworthy Shas'vre






Its an ok list and may do well, but it certainly isn't cheese.

40k is 100% Skill +/- 50% Luck

Zagman's 40k Balance Errata 
   
Made in us
Agile Revenant Titan






Austin, Texas.

cant be a cheese lis with eldrad. i was execting 4 wave serpnets, with 6 fleirs.

I do drugs.
Mostly Plastic Crack, but I do dabble in Cardboard Cocaine. 
   
Made in gb
Infiltrating Naga





England

Eldar don't really need allies for there cheese, I think they often tend to perform better without them.

As for cents, better off running a unit in an iron hands army alongside allied Dark Angels field for a 2+/4+/6

   
Made in us
Devastating Dark Reaper







Alright.. Thanks for all of the feedback. I started a new thread with a vote between two pure wave serpent fleets and this list if anyone cares to drop a vote. Much appreciated!

Death is just the beginning, for those who walk the path of Valhalla. Flesh is the stuff of the enemy, transcend it, for only in spirit are the Eldar truly eternal.  
   
Made in im
Nasty Nob on Warbike with Klaw





Liverpool

 Iyandenseer wrote:
Ideally I want the Land Raider in reserve, outflanking. Not sure how legitimate that is since the Centurions are very bulky, but the TO says that the Land Raider is outflanking and the Centurions are just along for the ride?
Doesn't work. The whole unit can't benefit from Scout as it contains Very Bulky members. Therefore they cannot pass on the benefit to the Land Raider.
In addition the Land a Raider itself doesn't have Chapter Tactics, so doesn't get the rule itself.
   
Made in gb
Ground Crew



Kent

If you want to outflank the land raider you need white scars and the Khan. He gives dedicated transport and bikes scout.

Codex Space Marines - Astral Skulls
9500 points. Full 4th Company ready to deploy!

Codex Tyranids
3000 points. 
   
Made in us
Tunneling Trygon






 grendel083 wrote:
 Iyandenseer wrote:
Ideally I want the Land Raider in reserve, outflanking. Not sure how legitimate that is since the Centurions are very bulky, but the TO says that the Land Raider is outflanking and the Centurions are just along for the ride?
Doesn't work. The whole unit can't benefit from Scout as it contains Very Bulky members. Therefore they cannot pass on the benefit to the Land Raider.
In addition the Land a Raider itself doesn't have Chapter Tactics, so doesn't get the rule itself.


That's a debate currently. The CT rule gives the Librarian scout. Scout is conferred to the entire unit. This includes the transport. RG prevents the Very Bulky models from gaining scout from Chapter Tactics: Raven Guard, it doesn't prevent them from getting the rule as a whole. They just need an IC attached.


 
   
Made in gb
Tower of Power






Cannock

 Iyandenseer wrote:
Oh man, I don't think that anyone will be able to kill my centurions outright unless they ignore my other threats. The cheese is that I've maxed out on super heavy, stealth, speed and psychic mastery. I can have a wraithknight, Eldrad and wraithguard, two wave serpents and a land raider full of grav centurions all focusing on a single flank TURN TWO! I can assault any position with this list..

Turn one, I really doubt that anything of mine is going to die. I'm going to flat out both of the serpents and activate stealth giving them a 2+ cover save. The wraithknight running in support. I will be out of range of many enemy guns due to careful deployment, Eldrad's redeployment and my own mobility, hugging cover and choosing when and where my reserves come on due to reserves manipulation. So not only will I be bringing a huge bulk of overpowered units to a very small part of your army all at once, but also my scouts and jetbikes will be almost guaranteed to come on turn 4, allowing me to keep my cheap scoring units out of danger until the god awful wrecktrain that is my advanced force has done it's work..

While you might be right about that council and wave serpent spam list.. which I might try next actually,

Eldrad is worth it to take full advantage of divination, so my wraiths will most likely have a rerollable 3++ tanking for them, with a force weapon.. Eldrad kills bloodthirsters in his sleep..


Centurions can be easily kill by monstrous creatures, other S10 weapons and force weapons along with low AP weaponry. Plus the Centurions have to get out in order to fire which puts themselves at risk of return fire.

Not sure why you think nothing of yours is going to die turn 1? If you go second you won't be getting conceal off and won't get jink saves and will be relying on terrain. If you go second yuo will have a single survivable Wave Serpent, the other will just get shot up.

Not sure how Wraithknight gets a 3+ inv either. Do you mean 4+ inv from forewarning?

Eldrad doesn't kill Bloodthirsters either, Bloodthirsters maul Eldrad, the 'Thirster strikes first if not charging into terrain.

warhammer 40,000 tactica and hobby blog - www.imperiusdominatus.com

Want list feedback and advice? e-mail imperiusdominatus@live.co.uk

Blood Angels - 2000 Iron Warriors - 2000 Orks -2000 Imperial Guard - 2000
Eldar - 2000 Hive Fleet Krakken - 2000 Dark Eldar - 2000 Necrons - 2000 Grey Knights - 2000 Daemons - 2000 Ravenwing - 2000 
   
Made in us
Devastating Dark Reaper







Monstrous creatures and close combat threats get shot before they charge. Hence they don't exist any more. If there's two, the wraithknight charges. If there's three Eldrad and his boys get out and take care of business.

I hide first turn a lot, and if I really need it I use stealth, plus ruins cover to take my 3+ cover any way.

By wraiths I meant my wraithguard.

And two out of two times Eldrad with precognition has banished Bloodthirsters pretty hardcore.. Sorry to disappoint bud.

Death is just the beginning, for those who walk the path of Valhalla. Flesh is the stuff of the enemy, transcend it, for only in spirit are the Eldar truly eternal.  
   
Made in us
Grisly Ghost Ark Driver





Some Tomb World in some galaxy by that one thing in that one place (or Minnesota for nosy people)

 Iyandenseer wrote:
Monstrous creatures and close combat threats get shot before they charge. Hence they don't exist any more. If there's two, the wraithknight charges. If there's three Eldrad and his boys get out and take care of business.

I hide first turn a lot, and if I really need it I use stealth, plus ruins cover to take my 3+ cover any way.

By wraiths I meant my wraithguard.

And two out of two times Eldrad with precognition has banished Bloodthirsters pretty hardcore.. Sorry to disappoint bud.


So it seems you have a plan for 3 MCs but what 4+?

Daemon flying circus and nids still exist

"Put your 1st best against you opponents 2nd best, your 2nd best against their 3rd best, and your 3rd best against their 1st best"-Sun Tzu's Art of War

"If your not winning, try a bigger sword! Usually works..."

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500 
   
Made in gb
Tower of Power






Cannock

 Iyandenseer wrote:
Monstrous creatures and close combat threats get shot before they charge. Hence they don't exist any more. If there's two, the wraithknight charges. If there's three Eldrad and his boys get out and take care of business.

I hide first turn a lot, and if I really need it I use stealth, plus ruins cover to take my 3+ cover any way.

By wraiths I meant my wraithguard.

And two out of two times Eldrad with precognition has banished Bloodthirsters pretty hardcore.. Sorry to disappoint bud.


How you going to shoot them if you go flat out like you said? There's not enough fire power to take out multiple monstrous creatures in this list. You have two Wave Serpents, a puny unit of jetbikes and a few Rangers with some Scouts, they will be lucky to take out a single monstrous creature. If you are going a flying circus list then you are boned.

Eldrad and what boys? And how to Wraithguard get a 3+ inv.

Pregonition lets you re-roll armour saves, you only need to fail one armour save and Eldrad is instagibbed. The only way Eldrad is going to kill a Bloodthirster is via a force weapon. Nothing to be disappointed about, not sure what you mean by that.

This message was edited 1 time. Last update was at 2013/09/27 13:42:37


warhammer 40,000 tactica and hobby blog - www.imperiusdominatus.com

Want list feedback and advice? e-mail imperiusdominatus@live.co.uk

Blood Angels - 2000 Iron Warriors - 2000 Orks -2000 Imperial Guard - 2000
Eldar - 2000 Hive Fleet Krakken - 2000 Dark Eldar - 2000 Necrons - 2000 Grey Knights - 2000 Daemons - 2000 Ravenwing - 2000 
   
Made in us
Devastating Dark Reaper







a 4++ comes from forewarning from the divination tree.

a 3++ rerollable comes from precognition and Eldrad tanking.

This list is a bit of a failure, because the land raider can't even outflank. Tigurius with the Centurions in another list I posted up seems a lot more viable. I can easily kill one MC a turn with those centurions. Eldrad and the wraithknight can close combat them really easily..

The puny stuff your talking about isn't even going to be on the board until turn 4 assuming I can get scrier's gaze.

It's just a couple of really super heavy units being used against a single area of the enemy army and trying to stay out of range of most of their weapons while they whittle down the main threats and then charge as the soft stuff comes on to tie up the opponents killing power while I don't want my scoring units to get targeted.

Death is just the beginning, for those who walk the path of Valhalla. Flesh is the stuff of the enemy, transcend it, for only in spirit are the Eldar truly eternal.  
   
 
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