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Hi, guys. This isn't a super overhaul, so you won't see the Chaos Sorcerer or Rubric Terminators.. Just basic Ahriman/Thousand Sons rules that I want to use with a few friends in a small campaign of terror. : ] You also won't see any Codex: Chaos Space Marines hate here. I just wanted to do something unique for home games.
Mark of Tzeentch: Models with the Mark of Tzeentch re-roll failed Armor and Invulnerable save rolls of 1. Psykers with the Mark of Tzeentch generate their powers from any Lore in the Discipline of Tzeentch and re-roll failed psychic tests.
All is Dust: Models with this special rule are Fearless and ignore the effects of the Spawnhood result on the Chaos Boon table.
Thousand Sons Special Rules (Same stats and wargear as before):
Mark of Tzeentch, Aura of Dark Glory, Veterans of the Long War, All is Dust, Slow and Purposeful (Thousand Sons Rubrics only), Psyker Mastery Level: 1 (Aspiring Sorcerer only).
Ahriman Special Rules: (Same stats and wargear as before):
Mark of Tzeentch, Aura of Dark Glory, Veterans of the Long War, All is Dust, Psyker: Mastery Level 4.
The Black Staff of Ahriman: Ahriman may manifest multiple Witchfire powers, provided he has enough Warp Charge to do so.
The Discipline of Tzeentch:
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The Lore of Fate:
Primaris Power "Nightmare": Witchfire (Warp Charge 1). Range: 12" Strength: 6 AP: 2 Type: Assault 2, Ignore Cover, Pinning
1-2 "Dark Revelations": Blessing (Warp Charge 1). Targets the psyker's unit. Models in this unit may re-roll any failed Armor, Invulnerable or Cover Saves until the start of your next turn.
3-4 "The Divining ": Blessing (Warp Charge 1). Targets the psyker's unit. Models in this unit have the Preferred Enemy and Tank Hunters special rules until the start of your next turn.
5-6 "Tzeentch's Favor": Blessing (Warp Charge 2). Targets a single friendly psyker with the Mark of Tzeentch within 24". The psyker has a 2+ Invulnerable Save until the start of your next turn.
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The Lore of Change:
Primaris Power "Pink Fire of Tzeentch": Witchfire (Warp Charge 1). Range: Template, Strength: 5, AP: 3, Type: Assault 1
1-2 "Gift of Chaos": Blessing (Warp Charge 1). Targets the psyker. The psyker immediately rolls on the Chaos Boon table in Codex: Chaos Space Marines, re-rolling Dark Apotheosis.
3-4 "Debilitating Mutations": Malediction (Warp Charge 1). Targets a non-vehicle enemy unit within 24". The unit suffers a -1 penalty to it's Weapon Skill, Ballistic Skill, Strength, Toughness and Initiative characteristics (to a minimum of 1) until the start of your next turn. Each unit can only be affected once by Debilitating Mutations each turn. This power has no effect on models with the All is Dust special rule.
5-6 "Warp Armor": Blessing (Warp Charge 1). Targets the psyker's unit. Models in the unit gain +1 to their armor save until the start of your next turn.
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The Lore of Lies:
Primaris Power "Bolt of Tzeentch": Beam (Warp Charge 1). Range: 24" Strength: 8 AP: 1 Type: Assault 1.
1-2 "Warp Portal": Blessing (Warp Charge 1). The psyker and his unit are removed from the table and immediately Deep Strike. Enemy units no longer locked in combat with this unit consolidate.
3-4 "Slow Time": Blessing (Warp Charge 1). Targets the psyker's unit. Models in this unit have Initiative 10, +1 attack and ignore the restrictions of Slow and Purposeful until the start of your next turn.
5-6 "The Twisting Path": Blessing (Warp Charge 1). Targets the psyker. While the psyker is alive, your army may re-roll a single dice this turn and may even force your opponent to re-roll a single dice (even a single dice out of a batch, such as a 3D6 roll) in their next turn. Multiple Twisting Path powers do not stack.
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