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Made in us
World-Weary Pathfinder




So I'm assembling/painting my 1500 pt wraithstar eldar list (10x wraith axes, 3x spiritseers+Farseer) list and I've come to a quandary. I was planning on taking 2 Wraithlords with dual bright lances, flamers, and a glaive (330 total), they were supposed to help hold/push the line and be decent AT. But now I'm considering taking a standard knight in their place. On one hand I get two models, more if weaker shots, and the nice addition of flamers. On the other hand I still have the same number of wounds. Increased mobility and larger CC presence,albeit only in one fight at a time. Of course the knight is also 90 points cheaper.

So what are your thoughts? Is the knight worth or better than 2 lords. Or is the single target begging to be focused down?

Additionally to note ill be able to get another unit of 6 hawks if I move these points around (2 units of 6 with exarch instead of one unit of 8)
   
Made in us
Trustworthy Shas'vre






In almost all cases the single Knight is far superior to two Lords.

It's biggest advantage is mobility.

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Zagman's 40k Balance Errata 
   
Made in us
Executing Exarch





McKenzie, TN

If you are going to us the iyanden supplement then the wraithknight. You can get the wound regen power/item and it will become incredibly durable. You can also make it your warlord.

Overall the WK is better just for the jump movement abilities and S10 on the weapons.
   
Made in fi
Homicidal Veteran Blood Angel Assault Marine





My vote goes to the Lords. More targets, same toughness and wounds in total.
The mobility is a huge advantage, indeed but so is the abiility to be in two places at once.

Lords give you 4 BL's for tanks, Glaive for MEQ/TEQ and Flamers to deal with hordes.

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Made in hr
Screaming Shining Spear






Yes, same wounds total. But focus firing a WL is much easier than it is a WK. After 3 wounds suffered, a Lord is dead, a Knight is at half strength.
   
Made in us
Longtime Dakkanaut





 Araenion wrote:
Yes, same wounds total. But focus firing a WL is much easier than it is a WK. After 3 wounds suffered, a Lord is dead, a Knight is at half strength.


True however the argument could be made that trying to kill two targets compared to one would be harder, honeslty I would get both just so you could mix it up, however it really depends on what you want to do. Though I like both I am leaning towards the Wraith Lords, besides being two targets to hit it gives you two units that are versitile, tough and can potentially take out two targets whereas the Wraith Knight can only shoot at one. Both have their benefits so really I guess it comes down to what you prefer.

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Made in fi
Homicidal Veteran Blood Angel Assault Marine





I'm gonna give you some bad advice now. Which model looks cooler to you.

Both have their sides and points and it really comes down to which one you would truly like to see painted on the table, bringing pain. I prefer the Lord simply because I like the model (and pricetag in euros) better.

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Made in us
Huge Hierodule





land of 10k taxes

Knight hands down. Just make sure to presc or guide it every turn to TL goodness.

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Made in gb
Proud Phantom Titan







Honestly there is no question its the Knight. If you take Two Lords then you have two melee MC, if you take weapons then you are more expensive then the Knight. The fact the Knight is 'jump' means it can act as a very effective melee unit (often getting turn two assaults). The lords on the other hand are much slower, in fact most armies can avoid them for quite a few turns.

That's melee now lets assume you've payed some points for ranged weapons on the lords (or a shield + gun on the knight). Well Default gun on the Knight is a monster, it has lots of range and is a strength 10 distortion weapon, it can pop tanks and put the hurt on many multi wound models. Theres also the plasma/shield variant (+ Laser for rerolls), because it comes with the shield i think this is possibly the better buy, it lovely for mowing through 2+ models. The lords on the other hand can take a pair of standard weapons ... you know who does that better and cheaper? Warwalkers.

So If you want a big bad MC for melee murdering ... Take the Wraith Knight
If you want lots of little guns ... Take warwalkers

WraithLords don't have a place in current Eldar lists
   
Made in us
Speed Drybrushing






Chicago, Illinois

If you have the points... why not both? 1 Knight who can move well to make sure he's able to deal with important targets, and two Lords who move right along with your deathstar, supporting them with lances (or dakka). Give one of your seers the Wraithforge stone and they just will not die.

I mean, okay, at that point you're probably running under 20 models, but still...

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Dakka Veteran





 Tri wrote:
Honestly there is no question its the Knight. If you take Two Lords then you have two melee MC, if you take weapons then you are more expensive then the Knight. The fact the Knight is 'jump' means it can act as a very effective melee unit (often getting turn two assaults). The lords on the other hand are much slower, in fact most armies can avoid them for quite a few turns.

That's melee now lets assume you've payed some points for ranged weapons on the lords (or a shield + gun on the knight). Well Default gun on the Knight is a monster, it has lots of range and is a strength 10 distortion weapon, it can pop tanks and put the hurt on many multi wound models. Theres also the plasma/shield variant (+ Laser for rerolls), because it comes with the shield i think this is possibly the better buy, it lovely for mowing through 2+ models. The lords on the other hand can take a pair of standard weapons ... you know who does that better and cheaper? Warwalkers.

So If you want a big bad MC for melee murdering ... Take the Wraith Knight
If you want lots of little guns ... Take warwalkers

WraithLords don't have a place in current Eldar lists


They have a place in my list.

"The objective of the game is to win. The purpose of the game is to have fun. The two should not be confused."



 ErikSetzer wrote:

Or you can just claim it's all bad luck and you're really the best player in the world if not for those dice and/or cards.
 
   
Made in us
Been Around the Block




I love my lords

I run 2-3 of them w/ 2 lances and flamers each. They bring flamers which I otherwise lack (wraithguard w/ flamers are nice but pricey and I prefer wraithcannons). 2-3 different targets with t8 takes a lot of heat away from the rest of your army. 4-6 lances are nothing to sneeze at. And lastly- wraithkinghts fall over and cry against instant death and there is A LOT of that running around (force and distort weapons being pretty common).

I'd rather make my foes target separate units and potentially waste their fire rather than concentrate it all on one model. The wraithknight will probably decimate one unit a round- but only one unit. He won't pop 2 vehicles a round (barring the rare lucky multi-assault) where multiple lords often can. Removing multiple transports per round is huge for me because reducing my foe's mobility is a key part to my strategy.
   
Made in au
Longtime Dakkanaut




I'm a lover of both, and as much as I have been enamored with Wraithlords for years, I think from a strictly competitive view-point you are usually better served by taking a Wraithknight. The key word there is in reference to the fact that some lists do work better with Wraithlords, as some players will point out. Having used them though, I think the best way to run a Wraithlord is with two guns, two flamers and the ghost glaive to both make up for the fact that they are slow and give them a cheap and good edge in combat. However, if you take a pair of Wraithlords like this, you are then spending about ninety points more than you would on a single bare Wraithknight. Despite being Toughness eight, that Wraithlords only have three wounds means that against armies such as Eldar and Tau, they are far, far more likely to concede First Blood than a Knight would.

You can also trust me when I say that Tau are scared to death of Wraithknights. The reason for this is that even an entire Tau army shooting at one isn't guaranteed to kill it, unlike pretty much any other unit in the game, and it is also fast enough and strong enough to both get in their deployment zone and start charging units on turn two. Pretty much, Tau either have one or two turns to deal with them before it slingshots into a valuable unit, such as a Riptide, Broadsides, Crisis Suits, etc and starts to tear up the gun-line. Running a pair of Wraithknights, while a big investment, is extremely hard to counter for almost any army going out there, due to their flexibility, mobility and range on their guns. It is also quite funny to see Tau players squirm when they see a pair of them across the board, backed up by four Wave Serpents - and this is at 1500 points!
   
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Been Around the Block




I will admit that wrsithknight x2 + 4 serpents is just about the hardest combo to fight I can think of. It's just plain mean. Don't take that to a "friendly" game. It's not much fun to get curb-stomped like that.
   
Made in gb
Proud Phantom Titan







 warpspider89 wrote:
 Tri wrote:
WraithLords don't have a place in current Eldar lists
They have a place in my list.
Competitive lists then ... unless you can name some rule or trick that hasn't been mentioned.
   
Made in nl
Confessor Of Sins






Wraithknight doesn't take 2 HS slots, is faster and has better weapons. Clear win.

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