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More Fun With The Fun-crons - 1750 vs ImotekhTheStormlord's Imperial Guards/Space Wolves (Completed)  [RSS] Share on facebook Share on Twitter Submit to Reddit
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Can my Fun-crons take on a more "serious" army?
Fun-crons have run out of tricks. IG takes this.
Invincible monolith survives and takes an objective for the Draw.
Why so serious? The joke's on my opponent as another victim to necron shenanigans once again.

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Made in us
Fixture of Dakka





San Jose, CA

ImotekhTheStormlord, or William as he is known in real life, challenged me to a game with his new IG/SW army. He is actually one of the few people that I play against regularly who has a winning record against me in 6th Ed. Our first match was at the Bay Area Open GT 2013 where he was my only loss at the tournament (I brought my tyranids). I then played against him twice with my Chaos and we split those games 1-1 apiece. Our next meeting was at a local RTT where my Quad Pro Quo Space Wolves avenged my BAO tournament loss with a victory against his Necrons+Grey Knights. Finally, I played against his IG+SW for the very first time in a practice game for the ATC with my NecroKnights. There he soundly beat my Draicronic Measures NecroKnights. William is a good player and recently won Best General at Celesticon. He doesn't really run the "power lists" per se, but he is really sound tactically. He also runs necrons so I imagine he should know most of my tricks....maybe.


-------------------------------------------------------------------


1750 Jy2's Fun-crons

I actually switched up my list slightly, dropping 2 necron warriors for a storm-tek to try them out (believe or not, I've never used them before).


Destroyer Lord - 2+, Mindshackle Scarabs, ResOrb
Necron Overlord - 2+/3++, Mindshackle Scarabs, ResOrb, Warscythe

1x Cryptek "Veil-tek" - Veil of Darkness
1x Cryptek "Storm-tek" - Voltaic Staff

10x Immortals - Tesla (Veil-tek here)
6x Warriors
5x Warriors - Night Scythe (Storm-tek here)

3x Heavy Destroyers
6x Wraiths

Annihilation Barge
Doom Scythe
Monolith



1750 Imperial Guards + Space Wolves

This is an approximation of his army list.


Primaris Psyker - Power Axe

Platoon Command Squad
Infantry Squad - Plasma Gun, Power Axe
Infantry Squad - Plasma Gun, Power Axe
Infantry Squad - Plasma Gun
Infantry Squad - Plasma Gun
Infantry Squad - Plasma Gun

10x Veteran Squad - 1x Meltagun

Vendetta

2x Leman Russ Exterminators - Lascannons, Multi-melta sponsoons
Medusa

Aegis Defense Line - Quad-guns

Allies:

Rune Priest - Force Axe, Jaws of the World Wolf, Stormcaller
Rune Priest - Force Axe, Forewarning, Prescience

5x Wolf Guards - 3x Combi-meltas, 2x Combi-plasmas, Drop Pod

5x Grey Hunters - 1x Meltagun

Predator


-------------------------------------------------------------------


Mission: Big Guns Never Tire - 4 Objectives


Deployment: Hammer & Anvil


Initiative: IG+SW


-------------------------------------------------------------------


PRE-GAME ANALYSIS:

Fun-crons (by Jy2)

I must say that I may have the experience edge on my opponent this game. I've played against his blob squad before and so know how they play like. I then went to the ATC and had to play against 3 blob squads, 2 of which had Rune Priests in them. Lol. As for William, I'm pretty sure this will be the first time he has played against such a synergistic necron army like mine before so I've definitely got the experience edge against him in terms of familiarity with each other's armies.

With that said, this is not going to be an easy matchup for me. I'm not sure what I have that can deal with his blob squad. It is a really dangerous unit, especially with Prescience and/or Forewarning. Frankly, he should be using Prescience while he is in shooting range and Forewarning while he is moving into position. If I assault them with my wraithstar, I'll probably make them fall back, only to auto-regroup and then be able to shoot at me again. I don't think my wraithstar will survive 2 or more volleys of FRF!SRF! combined with Prescience from his deathstar (and on top of that....Prescienced Overwatch!). On top of that, he's got a Jaws, vendetta, medusa and the leman russes that can insta-gib my wraithstar with ease. Moreover, I won't be able to easily shift his blob squad from any objective so once they get set, I'm just going to have to give up that objective.

With his wolf guards coming in from the drop pod, I can't really deploy my vehicles. Thus, he's forcing me to reserve them. As for scoring units, I'm assuming he will blob up so its 7 scoring units for IG, including that huge blob, to 6 for me. My scoring units are rather fragile so I must play them with care, whereas his is slightly more durable. My only saving grace here is that I am going 2nd and thus will have final say on the objectives with my more mobile troops.

Where I have a major advantage over my opponent is my mobility. I've got to take advantage of that fact and play to my strength. You're going to see some teleporting necrons here. You will also see some risky moves on my part. My army isn't always easy to play and a lot of times, I'm going to have to take some risky gambles if I want to go for the win. Prepare to see some deepstrikes that will make you go, WTF?!? Just remember that I do it all for a chance at victory. If I don't make the "big" moves, then I will probably remain the underdog in this matchup. And yes, I do feel that my crons are the underdog here. I'd say my chances at a victory is 40-60 (40% for me, 60% for my opponent).


Imperial Guards+Space Wolves (by ImotekhTheStormlord)

Going into the matchup, I'd say that my army has greater firepower and resiliency, but that is to be expected, as the fun-cron list is constructed out of a mobile core of wraiths while the deep-striking or flyer elements make bids for the objectives. This means that Jim can use his wraiths as a mobile threat radius to keep me away from the center objective and those on his side. The fact that he has flyer troops and is going second accentuates this issue. As long as he keeps me away from his, he should have little difficulty contesting mine. Therefore, the issue does not lie in a head-to-head matchup, but in the speed my blob can go up the field and exert pressure. In order to win this, I will have to drive through the wraithstar as fast as possible while controlling my own objectives. Hopefully the exterminators, vendetta and quad gun will at remove his flyers ( both scoring thanks to Big Guns) before the final turns roll around. I will attempt to lure the wraithstar forward into FRFSRF range with my drop pod, hopefully cripple it, then advance through onto an objective. The teleporting squad will be a wild card, but hopefully scatter and the threat radius of the medusa should limit the effectiveness.


-------------------------------------------------------------------


Deployment:

Spoiler:

Map of terrain.

Neither of us gets anything useful for our Warlord Traits.

Night-fight is on.



My 2 Big Gun objectives, one near my deployment edge and 1 in the center.


William places both of his objectives in his deployment zone.


His deployment. As expected, he blobs up, putting all 3 of his IC's in the unit. Everyone deploys on the board with the exception of his empty vendetta, which has to come in from reserves.


My deployment. I keep my wraithstar (wraiths + Destroyer Lord) more than 36" away from his medusa and also behind LOS-blocking terrain. I also deploy my immortals with veil-tek and Overlord in the ruins. Because of his drop podding wolves, I leave my annihilation barge and monolith in reserves, as well as my heavy destroyers (deepstriking) and unit of 6 warriors.


Overview of our deployment.

It's rare nowadays where I would want to steal the initiative. This game is no exception.




-------------------------------------------------------------------


Imperial Wolves 1

Spoiler:

Williams drops his wolf guards near the center objective. His goal is to lure my wraiths out and into the range (as well as visibility) of his guns.


His army moves. He casts Forewarning on his blob squad.


Because of Night-fight, he doesn't have much shooting. However, he still manages to put 1W on both my D-lord and my wraith.


Infantry then runs.




Necrons 1

Spoiler:

I take his "bait". I would risk my grandmother for First Blood.

No other movement.


I make the assault through difficult terrain.


The wolves are no match for my wraithstar. I easily acquire First Blood.

However, now I am in a bit of a dilemma. I fail to consolidate far enough to get all my wraiths down from the top floor. 1 wraith is still stuck up there and now my opponent can fire his entire army at them.




Imperial Wolves 2

Spoiler:

The Imperials once again advance. This time (and for the rest of the game), his RP casts Prescience on the unit.


His blob can see my wraithstar. The PCS issues FRF!SRF! to the blob mob.


Rune Priest can also see 1 wraith and cast Jaws. Fortunately for me, I pass my Initiative test.


When all is said and done - after he fires his entire army at my wraithstar - I am down 4 wraiths and my D-lord has only 1W remaining.




Necrons 2

Spoiler:
I've decided that I need to play very aggressively in order to try to get the upper hand. With a little bit of luck, I can potentially nerf my opponent's offense greatly. But no reward is without its risks.


Doom scythe comes in. I'm going to go after the russes, however, I'm going to have to risk his quad-guns. At least I make sure I will be getting cover from the ruins.


I make a risky deepstrike with my heavy destroyers into his deployment zone. My goal is to take out his medusa with side shots. Unfortunately, I scatter and mishap. My opponent then places them in the corner of my own deployment zone where they will be out of action for probably a couple of turns.

Lastly, I do a really risky deepstrike with my monolith as well (about 1" away from his blob squad). Naturally, I scatter and mishap. Fortunately, the monolith only goes back into reserves.

Ok, things are not looking so great.


Lastly, I do a very dangerous teleportation with my immortals into the heart of the enemy. I try to use the ruins to block LOS from his medusa. This time, I land directly on target!


My opponent intercepts the doom scythe and damages it once, but I make my cover save. I then shoot my deathray at the annihilators. I fail to damage one and only manage the glance the 2nd. Well, that was helpful....NOT! Crap, they still get to shoot next turn.


Sometimes, I wish I had gauss instead, though I do manage to kill 8 guardsmen out in the open with my tesla immortals.


In my Movement phase, I split off my D-lord from the wraiths. I hide the wraiths behind the ruins to minimize Overwatch against them. I then charge with them first. Overwatch kills 1 and I then promptly fail my charge. At least now it's safe for my D-lord to charge, which he does.

The D-lord issues a challenge (which my opponent refuses) and MSS goes off. We both roll poorly (despite his many power axes) and I end up killing 1 guardsmen without dying. I'll take it! At least now I've prevented his blob squad from doing anything on his turn.

Overall, it was a very poor turn for me. The only bright spot is that I've locked up his blob mob for a turn, though I don't expect my D-lord to survive next turn. Oh well....what I'm really fighting for right now is time. The longer I can keep my opponent from advancing towards the objectives, the better my position will be.




Imperial Wolves 3

Spoiler:
So things are starting to turn ugly for my fun-crons. Last turn did not go down how I would have liked at all. This turn is extremely crucial. If my opponent has even an average turn, I just may be in deep doo-doo.


His proxied-vendetta (using a night scythe instead) comes in. Target #1 for him is my doom scythe, which is both a dangerous unit as well as a scoring one.


Medusa moves and can see my immortals. Gulp!

Grey hunters advance.


Medusa shoots and kills 5 guys. Fortunately, I am getting 4+ cover from the ruins.


Better yet, my Veil-tek and 1 immortal gets back up.


Vendetta shoots at the doom scythe. I am forced to jink and it still manages to immobilize my flyer (as well as take off 2 HP's). Predator and grey hunters shoot at my wraith but manages to only cause 1W to him.

This puts William in a peculiar situation. He's still got his 2 russes left. He can either shoot at my velocity locked doom scythe, which would be harmless next turn anyways, or he can shoot at my last wraith, who would still be a threat next turn as it can assault his tanks.


He opts to take out the wraith.


Lastly, we go to assault. I believe William forgets to cast Prescience this turn. Once again, I would issue a challenge and once again, my opponent would decline (I then take his RP out of the fight).


I don't know what the heck happened, but my D-lord survives yet again! Moreover, I take out 3 of his guardsmen.

Actually, that may be a good thing for my opponent. That means next turn, I won't be able to shoot at his densely-packed blob mob with my incoming monolith or my immortals.




Necrons 3

Spoiler:

Finally, my annihilation barge comes in. It moves 12" and then moves flat-out since there is no target within range of its guns.


Both my night scythe and my monolith comes in. Night scythe uses the central ruins to shield it from the quad-guns. The monolith this time lands on target.


Because it is velocity locked (i.e. immobilized), my doom scythe has to move straight ahead. Unfortunately, it is still on the table.


I decide that the medusa is a threat that I have to deal with right away. Immortals get ready to assault.


Heavy destroyers advance. AB moves flat-out for the 4+ cover.


Night scythe only manages to take off 1 HP from the vendetta. Boooo!


Monolith fires at the medusa and shakes(?) it. It also kills 3 veterans in the blast as well.


Immortals make the assault.


My Warlord then blows it up. Yeahhhhh!


Finally, my D-lord kills another 3 guardsmen. In return, his power axes kill off my D-lord. However, my opponent only manages to consolidate 1" and then my D-lord gets back up.

Talk about clutch....




Imperial Wolves 4

Spoiler:

Vendetta goes after my scoring AB.

This time, William's Rune Priest remembers to cast Prescience.


Tanks move.


One of the russes hit terrain and immobilizes itself.

William has a horrible turn of shooting. He fires a lot of meltas - veterans, grey hunters and 4 multi-meltas from the russes - into my monolith (and within double-tap range as well)....and nothing!

Vendetta then fires into my AB and does nothing (though his vendetta did jink last turn against my night scythe).


The other Rune Priest jaws my D-lord and takes him out! Actually, I don't mind, because that means now his blob mob is staying put. Predator then moves flat-out.


My D-lord gets back up!!! Whoa....


His blob squad then assaults my D-lord. Once again, challenge declined by my opponent.


What the heck is going on. He charges and I win combat yet again?!?

I'm beginning to see some light at the end of the tunnel....




Necrons 4

Spoiler:

Warriors come in from reserves through the portal of the monolith. I forget about his intercepting quad-guns.

Immortals go after the veterans.

Night scythe flies off the board.


Bye bye vendetta. I fire at it with my AB and heavy destroyers. However, I fail to do anything to it.


Guardsmen intercept my warriors with the quad-guns and take down 2 warriors.


Warriors take out the platoon command squad (PCS). Immortals take out some veterans and they fall back, though not far enough.

Monolith fires its large blast at the grey hunters and take out 2.


Immortals then charge the veterans. They kill 1 with Overwatch.


I then annihilate the unit and the fallen immortal gets back up.


This is unbelievable. Not only does my opponent fail to kill my D-lord (with just 1W remaining), but I actually kill 3 guardsmen and proceed to break the unit.

If I win this game, I'm giving the MVP award to my D-lord. He is just such a BOSS!




Imperial Wolves 5

Spoiler:

Jaws priest breaks off from the unit. The rest of the blob mob goes after my troops contesting his objectives.


IG movement.


In a desperation move, my opponent switches his vendetta into Hovering mode in order to try to take out my AB. He only manages to glance it once.


Another fruitless effort against my monolith, though he does manage to glance it once.


Finally, his RP jaws my D-lord for the 3rd and final time. This time, my D-lord finally stays down for good.




Necrons 5

Spoiler:

Night scythe comes in and disembarks my guys into claiming range of the objective.


Doom scythe comes in as well. Heavy destroyers advance. AB moves for the jink save.


More necron movement.


I take down both the hovering vendetta (with the Storm-tek!) as well as the predator (with the deathray).


I fire at the grey hunters. They go-to-ground for the 2+ and I only manage to kill 2.

We then roll to see if the game continues and it does.




Imperial Wolves 6

Spoiler:

Not quite sure whether he cast Prescience or Forewarning on the group.


Blob mob then heads towards my guys.


Leman russes finally blow up my monolith. The explosion also kills 5 infantrymen.

His blob mob attempts to assault my immortals but fails due to terrain.




Necrons 6

Spoiler:
This is the last player turn because of time.

OK, I've got this.


Doom scythe goes to claim the objective. I forget that the objective is too low on the ground for my doom scythe to claim. However, I also move my lone necron warrior there to contest the objective.

There is no need for me to do anything else.


I've got the central objective.


My AB has got my home objective.


Lastly, my immortals have got my opponent's objective.

I also get First Blood and Linebreaker for a total score of 11-0.





Complete Domination by the Fun-crons!!!






---------------------------------------------------------------------


POST-GAME ANALYSIS:


Coming tomorrow....


This message was edited 17 times. Last update was at 2013/09/27 08:19:04



6th Edition Tournaments: Golden Throne GT 2012 - 1st .....Bay Area Open GT 2013 - Best Tyranids
ATC 2013 - Team Fluffy Bunnies - 1st .....LVO GT 2014 Team Tournament - Best Generals
7th Edition: 2015-16 ITC Best Grey Knights, 2015-16 ITC Best Tyranids
Jy2's 6th Edition Battle Report Thread - Links.....Jy2's 7th Edition Battle Report Thread - Links
 
   
Made in us
Sadistic Inquisitorial Excruciator





Good Ol' Texas

Can't wait for this one!

PS: I think you got a copy-paste error though, unless the IG/SW are Sisters in disguise!

Lucarikx

This message was edited 1 time. Last update was at 2013/09/25 03:09:41



 
   
Made in us
Fixture of Dakka





San Jose, CA

Oh, I see....Lol. Fixed.



6th Edition Tournaments: Golden Throne GT 2012 - 1st .....Bay Area Open GT 2013 - Best Tyranids
ATC 2013 - Team Fluffy Bunnies - 1st .....LVO GT 2014 Team Tournament - Best Generals
7th Edition: 2015-16 ITC Best Grey Knights, 2015-16 ITC Best Tyranids
Jy2's 6th Edition Battle Report Thread - Links.....Jy2's 7th Edition Battle Report Thread - Links
 
   
Made in us
Executing Exarch





McKenzie, TN

Jy2 you are on a serious roll. Looking forward to it.
   
Made in us
Longtime Dakkanaut





Whorelando, FL

I await the carnage.

   
Made in us
Fixture of Dakka





San Jose, CA

PRE-GAME ANALYSIS:

Fun-crons

I must say that I may have the experience edge on my opponent this game. I've played against his blob squad before and so know how they play like. I then went to the ATC and had to play against 3 blob squads, 2 of which had Rune Priests in them. Lol. As for William, I'm pretty sure this will be the first time he has played against such a synergistic necron army like mine before so I've definitely got the experience edge against him in terms of familiarity with each other's armies.

With that said, this is not going to be an easy matchup for me. I'm not sure what I have that can deal with his blob squad. It is a really dangerous unit, especially with Prescience and/or Forewarning. Frankly, he should be using Prescience while he is in shooting range and Forewarning while he is moving into position. If I assault them with my wraithstar, I'll probably make them fall back, only to auto-regroup and then be able to shoot at me again. I don't think my wraithstar will survive 2 or more volleys of FRF!SRF! combined with Prescience from his deathstar (and on top of that....Prescienced Overwatch!). On top of that, he's got a Jaws, vendetta, medusa and the leman russes that can insta-gib my wraithstar with ease. Moreover, I won't be able to easily shift his blob squad from any objective so once they get set, I'm just going to have to give up that objective.

With his wolf guards coming in from the drop pod, I can't really deploy my vehicles. Thus, he's forcing me to reserve them. As for scoring units, I'm assuming he will blob up so its 7 scoring units for IG, including that huge blob, to 6 for me. My scoring units are rather fragile so I must play them with care, whereas his is slightly more durable. My only saving grace here is that I am going 2nd and thus will have final say on the objectives with my more mobile troops.

Where I have a major advantage over my opponent is my mobility. I've got to take advantage of that fact and play to my strength. You're going to see some teleporting necrons here. You will also see some risky moves on my part. My army isn't always easy to play and a lot of times, I'm going to have to take some risky gambles if I want to go for the win. Prepare to see some deepstrikes that will make you go, WTF?!? Just remember that I do it all for a chance at victory. If I don't make the "big" moves, then I will probably remain the underdog in this matchup. And yes, I do feel that my crons are the underdog here. I'd say my chances at a victory is 40-60 (40% for me, 60% for my opponent).




6th Edition Tournaments: Golden Throne GT 2012 - 1st .....Bay Area Open GT 2013 - Best Tyranids
ATC 2013 - Team Fluffy Bunnies - 1st .....LVO GT 2014 Team Tournament - Best Generals
7th Edition: 2015-16 ITC Best Grey Knights, 2015-16 ITC Best Tyranids
Jy2's 6th Edition Battle Report Thread - Links.....Jy2's 7th Edition Battle Report Thread - Links
 
   
Made in us
Major




Fortress of Solitude

Pre-Game IG/SW

Going into the matchup, I'd say that my army has greater firepower and resiliency, but that is to be expected, as the fun-cron list is constructed out of a mobile core of wraiths while the deep-striking or flyer elements make bids for the objectives. This means that Jim can use his wraiths as a mobile threat radius to keep me away from the center objective and those on his side. The fact that he has flyer troops and is going second accentuates this issue. As long as he keeps me away from his, he should have little difficulty contesting mine. Therefore, the issue does not lie in a head-to-head matchup, but in the speed my blob can go up the field and exert pressure. In order to win this, I will have to drive through the wraithstar as fast as possible while controlling my own objectives. Hopefully the exterminators, vendetta and quad gun will at remove his flyers ( both scoring thanks to Big Guns) before the final turns roll around. I will attempt to lure the wraithstar forward into FRFSRF range with my drop pod, hopefully cripple it, then advance through onto an objective. The teleporting squad will be a wild card, but hopefully scatter and the threat radius of the medusa should limit the effectiveness.


Celesticon 2013 Warhammer 40k Tournament- Best General
Sydney August 2014 Warhammer 40k Tournament-Best General 
   
Made in us
Pulsating Possessed Chaos Marine




Seattle, WA

The IG list is pretty solid. I wonder if the vet squad points could toward something else though. Taking vets without maxing out their special weapons seems un-natural to me. I imagine that they go into the vendetta. However, as I find a vendetta to be a death trap in terms of being a transport (especially if it's all by its lonesome in a list) I usually just cram the PCS in there. If the passengers are going to die, they might as well be cheap. If they don't die, they score just as well as the vets. I just don't feel like a vet squad with 1 melta gun is worth it to ride in a vendetta.

If you squadron the tanks and dump the vets you get a griffon with extra points to give the PCS a flamer. Twin linked S6 blasts are a nice way to pick out characters or hit cowering path finders.

Just a thought.
   
Made in us
Fixture of Dakka





San Jose, CA

 ImotekhTheStormlord wrote:
Pre-Game IG/SW

Going into the matchup, I'd say that my army has greater firepower and resiliency, but that is to be expected, as the fun-cron list is constructed out of a mobile core of wraiths while the deep-striking or flyer elements make bids for the objectives. This means that Jim can use his wraiths as a mobile threat radius to keep me away from the center objective and those on his side. The fact that he has flyer troops and is going second accentuates this issue. As long as he keeps me away from his, he should have little difficulty contesting mine. Therefore, the issue does not lie in a head-to-head matchup, but in the speed my blob can go up the field and exert pressure. In order to win this, I will have to drive through the wraithstar as fast as possible while controlling my own objectives. Hopefully the exterminators, vendetta and quad gun will at remove his flyers ( both scoring thanks to Big Guns) before the final turns roll around. I will attempt to lure the wraithstar forward into FRFSRF range with my drop pod, hopefully cripple it, then advance through onto an objective. The teleporting squad will be a wild card, but hopefully scatter and the threat radius of the medusa should limit the effectiveness.


Thanks Will. I'll add your pre-game to my report.


bogalubov wrote:
The IG list is pretty solid. I wonder if the vet squad points could toward something else though. Taking vets without maxing out their special weapons seems un-natural to me. I imagine that they go into the vendetta. However, as I find a vendetta to be a death trap in terms of being a transport (especially if it's all by its lonesome in a list) I usually just cram the PCS in there. If the passengers are going to die, they might as well be cheap. If they don't die, they score just as well as the vets. I just don't feel like a vet squad with 1 melta gun is worth it to ride in a vendetta.

If you squadron the tanks and dump the vets you get a griffon with extra points to give the PCS a flamer. Twin linked S6 blasts are a nice way to pick out characters or hit cowering path finders.

Just a thought.

Maybe it was a points issue with the veterans with regards to the special weapons. But he needs them as a 2nd troop choice to make his list legal.

As for the PCS, he needs them on the ground in order to issue FRF!SRF! to his blob squad.

I'd have broken up the russes as separate units myself. He normally runs them as a pair and for his 3rd heavy, take a colossus, but that was when we were playing at 2K.



6th Edition Tournaments: Golden Throne GT 2012 - 1st .....Bay Area Open GT 2013 - Best Tyranids
ATC 2013 - Team Fluffy Bunnies - 1st .....LVO GT 2014 Team Tournament - Best Generals
7th Edition: 2015-16 ITC Best Grey Knights, 2015-16 ITC Best Tyranids
Jy2's 6th Edition Battle Report Thread - Links.....Jy2's 7th Edition Battle Report Thread - Links
 
   
Made in us
Pulsating Possessed Chaos Marine




Seattle, WA

jY2 wrote:Maybe it was a points issue with the veterans with regards to the special weapons. But he needs them as a 2nd troop choice to make his list legal.

As for the PCS, he needs them on the ground in order to issue FRF!SRF! to his blob squad.

I'd have broken up the russes as separate units myself. He normally runs them as a pair and for his 3rd heavy, take a colossus, but that was when we were playing at 2K.


Good point. With so many guardsmen I forget that each platoon is only one troop choice.

Well, my prediction is that the vets die a horrible death in an explosion .
   
Made in us
Fixture of Dakka





San Jose, CA

bogalubov wrote:
jY2 wrote:Maybe it was a points issue with the veterans with regards to the special weapons. But he needs them as a 2nd troop choice to make his list legal.

As for the PCS, he needs them on the ground in order to issue FRF!SRF! to his blob squad.

I'd have broken up the russes as separate units myself. He normally runs them as a pair and for his 3rd heavy, take a colossus, but that was when we were playing at 2K.


Good point. With so many guardsmen I forget that each platoon is only one troop choice.

Well, my prediction is that the vets die a horrible death in an explosion .

Sorry to disappoint, but my opponent didn't put his vets in the vendetta. So unfortunately, you're not going to see some elite guardsmen hurl out of a big fireball in the sky and fall to their demise, though you just may see wreckage land on top of them.




6th Edition Tournaments: Golden Throne GT 2012 - 1st .....Bay Area Open GT 2013 - Best Tyranids
ATC 2013 - Team Fluffy Bunnies - 1st .....LVO GT 2014 Team Tournament - Best Generals
7th Edition: 2015-16 ITC Best Grey Knights, 2015-16 ITC Best Tyranids
Jy2's 6th Edition Battle Report Thread - Links.....Jy2's 7th Edition Battle Report Thread - Links
 
   
Made in us
Nurgle Predator Driver with an Infestation





MI

What powers did the Primaris get? I'm assuming he rolled Biomancy for a chance at Endurance/Enfeeble..

I don't really rate d6 s6 bs3 shots much at all, so if you're not rolling, why not just take the CCS for better orders? It also frees up the PCS to take Flamers+Boltgun dropping out of the Vendetta.

Should be a good report. Imotekh can talk the talk, now we get to see if he can walk the walk. ::tongue in cheek::

EDIT:
Jy2 said, "It's rare nowadays where I would want to steal the initiative. This game is no exception."

That's so true.. 95% of games I play I prefer going second, with the only real exception being on The Relic versus a Bike or Tyranid army. In tournament style tiered missions? Never. The potential advantages gained by going second, in terms of deployment and having the last say on mission parameters, are simply too great to pass up on. Proper use of terrain and intelligent reserve use really help to mitigate the downsides to going second. With the recent push for LOSB terrain and the use of pregame terrain placement per the rulebook becoming more commonplace, as well as the changes to reserves and nightfight rules in 6th, it's much easier now to effectively limit what your opponent can target on the first turn.

This is the main reason I have such a difficult time understanding TO's that feel it's necessary to minimize First Blood to the degree that it's essentially meaningless. First Blood at least tries to even things out a little bit.

This message was edited 1 time. Last update was at 2013/09/27 03:52:51


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How did the blob kill so many wraiths? It looked like he didn't have LoS to many of them...


 
   
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 jifel wrote:
How did the blob kill so many wraiths? It looked like he didn't have LoS to many of them...


His blob wraps around. He does have LOS on most of the unit.

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San Jose, CA

 hippesthippo wrote:
What powers did the Primaris get? I'm assuming he rolled Biomancy for a chance at Endurance/Enfeeble..

I don't really rate d6 s6 bs3 shots much at all, so if you're not rolling, why not just take the CCS for better orders? It also frees up the PCS to take Flamers+Boltgun dropping out of the Vendetta.

Should be a good report. Imotekh can talk the talk, now we get to see if he can walk the walk. ::tongue in cheek::

EDIT:
Jy2 said, "It's rare nowadays where I would want to steal the initiative. This game is no exception."

That's so true.. 95% of games I play I prefer going second, with the only real exception being on The Relic versus a Bike or Tyranid army. In tournament style tiered missions? Never. The potential advantages gained by going second, in terms of deployment and having the last say on mission parameters, are simply too great to pass up on. Proper use of terrain and intelligent reserve use really help to mitigate the downsides to going second. With the recent push for LOSB terrain and the use of pregame terrain placement per the rulebook becoming more commonplace, as well as the changes to reserves and nightfight rules in 6th, it's much easier now to effectively limit what your opponent can target on the first turn.

This is the main reason I have such a difficult time understanding TO's that feel it's necessary to minimize First Blood to the degree that it's essentially meaningless. First Blood at least tries to even things out a little bit.

His Primaris took the default book powers. Personally, I'd also take a CCS instead of the Primaris Psyker, but maybe Will's had good experiences with him. Honestly, I can't really say why he takes a Primaris in his army except maybe to make Slay the Warlord harder to get for the opponent.

With my fast, highly mobile armies, I normally opt to go 2nd. However, there are some situations when I would want to go first depending on the army. If I brought nids, I may want to go first against an opponent with an alpha-strike army in order to have a chance to get my psychic powers up and my flyrants in the air. If I myself brought an alpha-strike army (i.e. maybe a drop pod army), I may want to go first against certain armies in order to try to cripple them or in order to get them before they become invincible (i.e. going first against the seer council deldar before they get a chance to cast all their psychic BS). Also, if I play against a fast army like eldar, daemons or necrons, I may want to go 2nd to deny them their last-turn objective grabs/contests. So really, it depends on what I bring as well as what my opponent brings.


 jifel wrote:
How did the blob kill so many wraiths? It looked like he didn't have LoS to many of them...

The mob on the right could see 3 of my wraiths as well as my D-lord. And it turned out my D-lord was closer to them than my wraiths. Thus, I had to allocate on him instead and after his 2nd wound, I was forced to LOS onto the other wraiths. With FRF!SRF! and LOS, he was thus able to kill more wraiths than what I thought.





Automatically Appended Next Post:


Battle report completed.


This message was edited 1 time. Last update was at 2013/09/27 08:18:45



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OK

Immobilized flyers do not have to move straight forward, they just can only move the same distance they did on the turn they got immobilized for the rest of the game.



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Good Ol' Texas

Well done! That Destroyer Lord was awesome this game.

Lucarikx


 
   
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Just imagine if that lord had died and hadn't gotten up the first assault and not proceeded to wreck face.

This message was edited 1 time. Last update was at 2013/09/27 17:22:32


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I thought being removed from play by Jaws disallowed repair protocols even with EL?

   
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San Jose, CA

herpguy wrote:
Immobilized flyers do not have to move straight forward, they just can only move the same distance they did on the turn they got immobilized for the rest of the game.

Hmmmm....don't have my BRB with me, but I'll look this one up later.


 Red Corsair wrote:
I thought being removed from play by Jaws disallowed repair protocols even with EL?

From the BRB FAQ:

Q: If a model is ‘removed from play’ due to such effects as failing
their Initiative test against ‘Jaws of the World Wolf’, does this
count as being removed as a casualty? (p15)

A: Yes.

So yes, you can take RP/EL saves from Jaws.


 Lucarikx wrote:
Well done! That Destroyer Lord was awesome this game.

Lucarikx

Yes he was. He's actually quite good just by himself as long as the enemy unit in combat does not have a lot of AP1/2 weaponry. In this case, even the power/force axes were wounding on 5's and 6's
due to his T6.


 Shandara wrote:
Just imagine if that lord had died and hadn't gotten up the first assault and not proceeded to wreck face.

That's why I give him the ResOrb even though the wraiths can't take advantage of it. Lords with ResOrbs are just soooooooo good. Why, he's a Celestine-mini-me.




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Why do you call them "fun-crons"? Looks like a pretty decent list! But obviously you're playing it well, so there's that too
   
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 RiTides wrote:
Why do you call them "fun-crons"? Looks like a pretty decent list! But obviously you're playing it well, so there's that too

To differentiate them from the kind of list in this thread:
http://www.dakkadakka.com/dakkaforum/posts/list/554706.page

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